@asspirin said in More than 8 abilities if beastkin, still truth?:
If shapeshifting would follow same rules as mounting, beastmen would either not need mounting or the shapeshifting. Lets leave it as it is, but make sure its balanced.
This is not entirely true. Even if shapeshifting has the same rules as mounting, there are situations in which it is preferable: for example, you probably wouldn't be able to mount in a dungeon, but you could shapeshift. If you just got out of a disastrous zvz and the in-combat timer run out, you can immediately shapeshift and run instead of waiting for mount summon. When dismounting, you should have CD on all the skills, which shouldn't be the case when shapeshifting. You can be dismounted, but nobody can force your shapeshifting. When doing trade runs / transports / protecting caravans, your objective will ride on high carrying capacity, but slow mounts. On foot you're too slow, mounted you'll have CD when dismounting to fight the enemy, so shapeshifting might be perfect here -> fast enough to keep up with the caravan and you can run into zvz right away if attacked. Plus, from what I read, some of their abilities are good at initiating fights.