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    Posts made by Razvan

    • RE: Quarterstaff Stunlock Build Really Is The Most Efficient Melee Build So Far...

      I made a table here about how different luck values modify different chances.

      PS: Some mobs (animals, spiders, goblins) have less piercing armor than crushing armor. In that case, spear has faster clear-time and you kill most of them within the two aoe stuns anyway.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: General feedback

      @Roccandil said in General feedback:

      Albion's system of trashing gear when killed in PvP is a good one,

      Agreed on this one! Some items also get "lost" when you sell them to the black market, so this also help in the sustainable economy goal. Black market in general is a cool feature because it allows mobs to drop some items while keeping the idea that everything is crafted by players.

      The problem with Fractured is that there will be little PvP in Arboreus. My solution would be: items should be repairable, but unlike other planets, on Arboreus they'll also lose max durability (which can't be restored). Regardless, going through 3 spears in a night of farming is not reasonable.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • [FRAC-2094] Focus abilities consume more mana than they should

      It's easy to notice if you create a character with 10int (=20 mana regen) and activate frenzy (which costs 20mana). Idle for a minute with just frenzy active and you'll notice the mana drops with 20 every few seconds, instead of being constant (since mana regen = toggle skill mana cost).

      posted in Bug Reports - Closed
      Razvan
      Razvan
    • RE: This Alpha needs a Second Kick Start Action

      @Stacy555
      It's an alpha test with a specific focus and very little content - if you played the previous tests, it should take you about half a day to do everything and unlock all abilities. Of course the server will be mostly empty after 3 days!

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Anyone else get this?

      just a few threads below yours

      https://forum.fracturedmmo.com/topic/10393/new-world-by-amazon-anyone-interested

      posted in Off Topic
      Razvan
      Razvan
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      I have to agree, Recoil. It was fun sharing resources and helping each other build houses. Hopefully, the next patch will have more support skills and bosses/harder PvE that we can do together.

      posted in Guild Recruitment
      Razvan
      Razvan
    • RE: Anyone figured out what does luck / charisma affects exactly?

      @kellewic
      Thank you! It makes much more sense now.


      For anyone interested, I added a tabel of how chances scale with -100 to 1000 luck.

      alt text

      alt text

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Anyone figured out what does luck / charisma affects exactly?

      @asspirin
      I am looking at the wiki and the listed calculation is this:

      alt text

      Am I missing something or what? I made another toon with 610luck and 23% crit chance. According to the formula above,
      triangle_sign = Chance - Chance * (1+ Luck/1000) = 0.23 - 0.23 * (1 + 610/1000) = -0.14
      Biased Chance = Chance + triangle_sign = 0.23 + (-0.14) = 0.09


      edit:
      @GorTavaro @kellewic
      After a quick thought, maybe the formula is actually
      alt text

      this way, with my previous data,

      triangle_sign = 0.23 - 0.23 * (1 - 0.61) = 0.23 * ( 1 - 1 + 0.61) = 0.23 * 0.61 = 0.14
      Biased Chance = 0.23 + 0.14 = 0.37


      So basically, without taking in account other luck bonuses (from talents and items)
      6CHA = 0.9x actual chance (23% -> 20.7%)
      19CHA = 1.225x actual chance (23% -> 28.2%)
      20CHA = 1.45x actual chance (23% -> 33.4%)

      I think it's WAY MORE intuitive to show that the actual critical chance in this case is 37%, instead of showing 23% crit chance and 610 luck.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Playing with melee~ possible new meta

      @maze
      Fair enough, I thought you were speaking for the full extend of this alpha and I assumed they'd eventually add the polearm and CHA nodes.
      I don't think quarterstaff would benefit from both masteries. At least in my opinion, they shouldn't. 1h weapons can stunlock just as well and with the shieldblock/enchantments you're a lot tankier. I agree that in the current state PvE, 2h weapons have better clear time, however, I'd suspect 1h could be quite powerful in PvP. My point in the previous post was not that all weapons are equal, but that you see more diversity in builds than in the earlier tests when everyone was either spear or mage.

      @Zori
      If I can suggest slight modifications to your build: the last poison node gives poison immunity, so you can invest 5 points instead of 8 and get better stats (remove red, add blue). Now you have 3 extra points. If you remove the points from the 2nd fortitude node (light red) and add them to the 3rd one (light blue), you have access to the -20% CC time reduction node. Same with the armor nodes (dark red and dark blue), which would unlock the +20% armor node. Now you have one extra point, which I'd put in 5% passive CC on blunt weapons.
      alt text

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Playing with melee~ possible new meta
      • Spear nodes are not implemented yet.
      • When you compare 1h vs 2h weapons you should take into consideration enchants because 2h weapons have 4slots in total, while 1h weapons + shield have 8slots. To that, you should add the material bonus of the shield/offhand. Not to mention that shield block makes you a lot tankier.
      • There is no best overall weapon. For example, skeletons take very little pierce damage (spear, bow), but a lot of blunt damage. On the other hand, spear still has a much better clear time on goblins. I agree that this test brought much better diversity that what we previously had.
      • Hopefully, they add a significant critical bonus on superior knives or restrict the assassination school to them because at this point they are just (much) worse handaxes.
      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Patch Log - v.a.2.3.0c

      Great to hear, especially about #5!

      By the way, @Prometheus: when you visit the docks, it says they are not implemented yet, but they will be sometimes this test. Are there other features you plan to implement during this test? Can you share them with us?

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: [FRAC-1769] Equipped shield weight class counts even if shield is not active

      @Shivashanti
      Maybe it's a bug with shields, but you can't cast spells as long as you have a medium one in the shield slot.
      alt text

      posted in Bug Reports - Closed
      Razvan
      Razvan
    • RE: Vandiir Enchantment Calculator V1.2

      @Silynx
      alt text

      posted in Questions & Answers
      Razvan
      Razvan
    • Hide user signatures?

      Is there a way to hide user signatures? On other platforms you could ignore a specific user's signature, or just hide all by default. Is it possible here?

      posted in Off Topic
      Razvan
      Razvan
    • RE: Talents. limit of 60 points.

      Honestly, I feel 60 points is too much already.

      I mean, in my build I got +2str, +2con, +2per, +2dex, all the melee damage nodes, +50% critical damage & 5% critical chance, 2 full nodes of accuracy / evasion / mres, one node of armor + 20% armor bonus and 2 and half nodes of HP: clicky.

      I'd either lower it to around 40 points to make the decision more impactful or create a bunch of less powerful nodes near the center and move the attribute ones towards the end of the trees.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Solo playing became extremely difficult.

      @Roccandil
      With the current talent tree you can solo everything* with unenchanted primitive weapons and hide armor (rags for mages).

      *with the exception of whisps for melee/archers since those are immune to physical damage

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: What is the point of having your own plot of land?

      Right now, not much, but I assume they will make more sense when stuff like farming and breeding gets added.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Player towns should not be safe

      This sounds like a neat idea until you realize that every time you'll be afk in town you're going to bank all your stuff, or until you do mass crafting and you have to sit in front of the monitor watching a bar go blue instead of being afk. I don't dislike PvP in towns altogether, but the tavern/crafting facilities area should be safe.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: What is your biggest want in this game?

      I don't want to see huge alliances such the ones in Albion. I can live with that, but I'd prefer not to have them.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: NO EU server? no thanks!

      Albion also said we'll have EU servers and it never happened. From dev's point of view, It makes no sense to have 2 servers if the population is not big enough. If you only have one server, it's a reasonable compromise to have it in east US rather than in Europe because more people will have decent ping (Europe, N America, S America).

      posted in Discussions & Feedback
      Razvan
      Razvan
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