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    Topics created by Prometheus

    • Prometheus

      Patch Log - v.a.2.4.1c
      Discussions & Feedback • • Prometheus  

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      Logain

      Thanks for your continuous effort and work
    • Prometheus

      The Legends Have Arrived
      News & Announcements • • Prometheus  

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      Gothix

      Very nice update! Legendary, one might say!
    • Prometheus

      Patch Log - v.a.2.4.1
      Discussions & Feedback • • Prometheus  

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      HolyAvengerOne

      Another hearty update, good job guys I feel like I might buy your game just because of how impressed I am with the work you're doing. Seriously!!! Keep it up (also: I'm still #91 on the Leaderboard after all that time, muhahahahaaaa)
    • Prometheus

      Patch Log - v.a.2.4.0l
      Discussions & Feedback • • Prometheus  

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      PeachMcD

      Oh God bless you @Prometheus! Prayers answered.
    • Prometheus

      Patch Log & Mini-Roadmap - v.a.2.4.0i
      Discussions & Feedback • • Prometheus  

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      Kralith

      @Prometheus said in Patch Log & Mini-Roadmap - v.a.2.4.0i: If you have fertile grounds, you definitely have enough to sell, even at high ranks Yeah I just figured that we have way more field spaces than we thought. A River is dividing the Fertile Grounds and we missed, that we can place on the other side too. That was the cause i asked about, how many fields are supposed to be on a Fertile ground, because ours seemed to be very small amount
    • Prometheus

      Patch Log - v.a.2.4.0h
      Discussions & Feedback • • Prometheus  

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      OleWilly

      @Prometheus what a chad
    • Prometheus

      Fall Alpha Live, Dev Update #4 Out
      News & Announcements • • Prometheus  

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      Robinhoodrs

      The game just keeps getting better and better, you guys have been killing it this year!
    • Prometheus

      November 5 Server Crash - Ongoing Investigation
      Discussions & Feedback • • Prometheus  

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      Chipitos

      there is information about turning on the server?
    • Prometheus

      Fall Alpha Dev Update #3
      News & Announcements • • Prometheus  

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      M

      nope it is not
    • Prometheus

      Fall Alpha Launch & Dev Update #2
      News & Announcements • • Prometheus  

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      AlcribLP

      And actually it is quite nice that everything is always beeing resetted In this way we can always try new starting positions and new housing styles
    • Prometheus

      Fall Alpha Dev Update #1
      News & Announcements • • Prometheus  

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      Jimbolini

      Any update on the city claiming delay?
    • Prometheus

      New Alpha Price & Founder Pack Sale
      News & Announcements • • Prometheus  

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      GamerSeuss

      @Jetah said in New Alpha Price & Founder Pack Sale: @GamerSeuss said in New Alpha Price & Founder Pack Sale: @Jetah said in New Alpha Price & Founder Pack Sale: @GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers. i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release. DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games. Not at all, like I said, I used to advise companies on this for a living. Also, point of fact, there will probably be little to no refunds offered for these founders packs, as this is 'Investing in a New Game' and thus, you are assuming an actual risk that the game doesn't get off the ground, so these new 'investors' are not entitled to a refund, so that won't be happening. you clearly don't understand how american credit cards works. people can get refunds after a year+ of service. I've read post on reddit where small businesses have lost so much after a 'client' decided to get a refund for a year of service. Yes, they need testers, but they also need volume players who haven't already gone through some of the testing phases. They want fresh eyes on their product, finding more errors and bugs in how it's being done. They want to stress test their servers to see what kind of load the servers can handle at a consistent level of performance, NOW, before they attempt to go into beta, and then Live. The extra money is nice to have, it adds to what they can themselves invest in to improve the game, but it is not 'needed' by them at the moment. As they have said before, they are already well above the amount backed that they ever anticipated reaching. With this being a very small operation, their overhead is also kept down. As they amp up for live launch, then they will probably make another serious push for more money, and then, you'll see heavily discounted upgraded packages, as well as new packages on sale at a discounted price, in order to bring in that last push money most companies need right before they go live. Things like Ad Campaigns, Final Server Licensing, and End Stage Editing/Graphics layout costs hit at the end! but they dont need new eyes for every patch. people will join, play the game, realize it isn't 'early access' and tell their friends/guild that the game sucks. the better ones will look at the game in a later state. I'm still waiting for Camelot Unchained, Crowfall and Star Citizen. I've worked in the Credit Card field, and you are forgetting something. This is Crowdfunding...ie Investing or Speculating. What that means is, your risking backing a project that may not go to fruition, and thus, just like getting an advance on your Credit Card at a casino, or using your credit to buy stocks on the exchange, your Credit Card company will not give you a refund for money spent in this fashion. Yes, when I worked in CCs, we gave refunds for people who had purchased a service, sometimes a year or more into said service, if they make enough of a fuss about it, usually it coming down to arguments like "we didn't know our charge would autorenew" or "we couldn't find a way to cancel" type arguments. However, again, this is not 'How American Credit Cards work." Using your Credit Card does give you a little bit of buyer's protection from fraudulent activity, and this has been stretched by consumers to include backing out of perfectly legitimate contracts that were fulfilled by the company making the offer, BUT, and this is especially true when dealing with services based out of other countries, contracted over the internet, the Credit Card companies also have clauses in their own ToS that protect the company in the event that a consumer enters into an agreement, such as a crowdfunded project, or investment plan that doesn't pan out. You can't get money back from a company that no longer exists, for instance, so CC companies have it in their terms that when you enter into certain arrangements, that you do so 'at your own risk' As has been said, there are a lot of MMORPGs in the works that have been taking a whole lot longer than Fractured, although maybe not toting the playable Alpha stages as early, and so yes, Fractured is in many ways, way ahead of the game in that department, but there are also many MMORPGs that were proposed, funded, worked on for a year or so, then abandoned for one reason or another, and those backers didn't have anyone to get a refund from even if they had tried. Fractured is actually doing quite well, overall. When you think, big companies like Blizzard took over 10 years to come out with Diablo III (and that's building on a game that already existed, just bringing out a new permutation), the few short years that Fractured has been in the build phase is quite impressive when you see what you already have to show for it.
    • Prometheus

      Alpha 2 - Test 3 Surveys
      News & Announcements • • Prometheus  

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      Filou

      I couldn't create a review for Fractured at G-Round. I find the system for creating a rating confusing. G-Round offers a key for the game with the request for a rating, why don't I get a rating sheet or something similar. You have an e-mail address. Too bad. But the game convinced me so much that I want to be there again for the next test, and that's why I will buy a Founder Pack.
    • Prometheus

      Roadmap To Alpha 2 - Test 4
      News & Announcements • • Prometheus  

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      FluffKugel

      It sounds really promising. Thank you. I would love to try taming, but the other optional content sounds like more testing could be more useful.
    • Prometheus

      Patch Log - v.a.2.3.0g - 1st Balancing Patch
      Discussions & Feedback • • Prometheus  

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      Buckykat

      Nice work !!! this should spice some things up.
    • Prometheus

      Play Fractured Free On G.Round
      News & Announcements • • Prometheus  

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      Cyrano34

      Merci beaucoup pour cette information
    • Prometheus

      Patch Log - v.a.2.3.0e
      Discussions & Feedback • • Prometheus  

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      Fortie

      Thanks for your hard work, guys ! Looking forward to new content !
    • Prometheus

      Patch History - Fall Alpha
      Discussions & Feedback • • Prometheus  

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      Prometheus

      November 6, 2020 - Patch Log - v.a.2.4.0h November 9, 2020 - Patch Log & Mini-Roadmap - v.a.2.4.0i November 22, 2020 - Patch Log - v.a.2.4.1
    • Prometheus

      Patch Log - v.a.2.3.0d
      Discussions & Feedback • • Prometheus  

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      Prometheus

      @Xzait said in Patch Log - v.a.2.3.0d: @Prometheus said in Patch Log - v.a.2.3.0d: @Xzait forgot to mention that, added! One thing I feel I must say, for you to update as a result of the new arrow recipe giving 200 instead of 100, is that the weight of arrow heads and arrow shafts should be changed, or arrows should weigh half as much. Because of the new update, making arrows increases your held weight, instead of decreases it, which makes no sense!! True, done
    • Prometheus

      Patch Log - v.a.2.3.0c
      Discussions & Feedback • • Prometheus  

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      Jimbolini

      Thank you
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