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    Posts made by Prometheus

    • RE: Hero profile too many redirects

      Hi @HuaMiaoMiao, your account was an old one with whitespaces in it. I've fixed it. You might have to logout and log back in, then it will work 🙂

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Going Worldwide - Regional Servers & Localization

      @vortech said in Going Worldwide - Regional Servers & Localization:

      I can't imagine your network middleware doesn't have the functionality to utilize a distributed edge model to reduce latency? Albion did it with Unity and Photon, I'm surprised SpatialOS cannot.

      A distributed model can be useful and it's something we can implement in the future for parts of gameplay that don't require direct interaction with other players - otherwise it doesn't work.

      Albion used to host the game in two datacenters, one in the EU and one in the US. I don't remember how it used to work exactly, I think it would pass control of a region of the world to the EU server if the majority of players in the region were from EU, and the other way round. A weird solution which was the source of many issues - they dropped it long ago.

      Since 2016 the whole game is hosted in a single datacenter - located in Washington DC (US East - obvious choice), if I'm not wrong. If you connect from the EU, you get a 100ms ping if you're lucky, no way around that. Which is fine for Albion, because they did a very good optimization job (they have good engineers!) and because the gameplay (combat) allows it. The combat of Fractured is not the combat of Albion. I understand it might look similar at a glance - but really it's not.

      @basileus said in Going Worldwide - Regional Servers & Localization:

      RIP the idea of a single shard. EVE Online does it perfectly and it stops people from 'hiding' away on empty servers. Dividing the small player base of an indie game from the start is just going to lead to a lot of dead servers (not to mention the costs of running multiple servers at once). After all, what's the point of fighting over territory when if you lose, you could just switch servers? I would rather have 220 ping to one server where everyone plays than 10 ping to an empty one.

      I'm sure you understand the difference between EVE gameplay (combat in particular) and that of an Action RPG. You can't just say "it works there, it must work here". I wish thing were so easy myself, trust me.

      @basileus said in Going Worldwide - Regional Servers & Localization:

      You don't plan a game to be big from the start, you always plan for it to be small, and grow it from there

      This statement could be very shortsighted and be the cause of several issues in some cases, but let's not get into the topic eheh. It's a good statement regarding userbase - and that is why we explicitly specified we're going to start with a single US East server until the NA/SA/EU userbase is large enough to sustain two servers. Maybe you missed that part of the update!

      @logain said in Going Worldwide - Regional Servers & Localization:

      Does playing another server use a 'character slot' (global amount), or are 'character slots' per server?

      Global, like skins, premium currency, etc. Would be terrible to ask you to buy premium multiple times on different servers! 🙂


      I've edited the post making the bit regarding Alpha more obvious and adding some more info.

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Going Worldwide - Regional Servers & Localization

      @jahlon said in Going Worldwide - Regional Servers & Localization:

      Love the fact that Dynamight, Intrepid, PLAYWITH, and a few other studios are all becoming more involved with their communities. Its a driving force that is going to change the MMO world and how companies interact with their customers.

      Thank you Jahlon! As an MMO player (which I am, other than a dev), I think it's a great evolution for both devs and the community. A win-win scenario 🙂

      @kralith said in Going Worldwide - Regional Servers & Localization:

      To the part of splitting user think about a worldwide one, because some of us have friends all over the world and want not to get splitted.
      Me per example has people at my recruits from Mexico till Russia.
      I would not be happy, if i would getted split by them.

      Aside from the fact that you'll likely start Alpha 1 all in the same server, as mentioned in the post, there's no region locking planned. If you still want to play all together on the EU or the US server once regionals kick in, you can! 🙂

      @sparky said in Going Worldwide - Regional Servers & Localization:

      Don't split the servers just do a worldwide one. Making more servers could easily kill the playerbase on one server to another, just look at Bless Online. They had a whole bunch of servers, and each server playerbase just killed itself one by one because not enough players.

      (I shall tag @mattdaniel and @Gibbx too) Bless' problem was not with having too many servers, but with the dramatic drop in the active playerbase due to the very problematic launch.

      Albion did a very good job on their servers over time, and I believe it's fine to play from the EU, but Albion has a DOTA/LOL-like combat (auto-attack + attacks and projectiles that can't be dodged), which a particularly slow pace that makes a 100ms ping not an issue.

      Fractured's combat is closed to ARPGs like Diablo or POE - faster, more hectic, most spells are skillshots and, above all, basic attacks (melee and projectiles) are also skillshot that have to be aimed and can be dodged by moving. 100ms of ping start to matter for competitive gameplay, and many people in here, especially in Eastern Europe / Russia, would get way more than 100ms connecting to a US server.

      @greenfox said in Going Worldwide - Regional Servers & Localization:

      Hmmm... well splitting userbase is hopefully done after you know that theres enough to keep the server alive.

      Absolutely! That's explained very clearly in the post 😉

      @greenfox said in Going Worldwide - Regional Servers & Localization:

      AND most importantly... pleaes don't outsource it to a localicatuon agency. These are all crappy as hell.
      Rather give the "crowd" ... us the usersbase the chance to translate it from one language to another.

      The crappy ones are the cheap ones - there are good ones. As I've said, we're going to get community help too anyway!

      @grofire said in Going Worldwide - Regional Servers & Localization:

      @prometheus let me see if i understood correctly, there will be number of server, all will run the same geographic world, but the population on different servers will not be able to meet up ??? if its what you meant, its sound very very bad !

      You'll be able to play on multiple servers if you want - say, EU and US at the same time. But they're separate server. I don't understand why such a surprised reaction, that's what literally 90% of MMOs do, grofire.

      @biohazardbeluga said in Going Worldwide - Regional Servers & Localization:

      @prometheus I'm just wondering, will we be able to switch between servers to per se, play with friends in different regions? I have friends in Europe, so I just want to know if I'll be able to start my game in US East (for latency reasons) but then play on a European server to play with my friends?

      You can play on two different servers, if that's what you're asking. No region locks. The horizontal progression of Fractured makes that much more doable - no "new character to grind to level 70" in the "other server".

      posted in News & Announcements
      Prometheus
      Prometheus
    • Going Worldwide - Regional Servers & Localization

      support_us_ks_small


      Hi everyone!

      Today, we’re going to tackle another topic which has been discussed aplenty, with lots of sensitive feedback being received over time: regional servers and localization.

      Our vision on the matter largely conflicted with that of the Fractured community. What have we done to address that?

      Click here to find out

      As always, let us know what you think of this update and let’s keep the support for our Kickstarter campaign going strong. 9 days to go, we can make it happen!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Servers

      @AbsolutelyWrecked @muker @Sparky Big, very surprising news on the topic coming in a couple hours. Stay tuned 😉

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Bit worried where the Kickstarter is

      @canterbury said in Bit worried where the Kickstarter is:

      it's such a TINY target, and there are so few backers - relative to the community - it still worries me a lot.

      The relatively low number of backers compared to the size of the community is surely a "disappointment" for us, but not a "worry". The fact we have so many registered users means there's a lot of interest around the project, while the relatively low number of pledges means there's not enough "trust" yet, most likely because we started our KS too early - we have more content to show than some competitors, yet not enough for a young/small team without any "big name".

      As we get closer to Alpha 1 and release more content (game footage in particular) I'm sure plenty of signups will turn to pledges. Right now what matters is to finish this campaign successfully 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Week 25 - Weekly Drawing Winners

      support_us_ks_small


      Hi everyone!

      The winners of Week 25 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 25

      Each of the winners below has gained 2,000 Foundation Points!

      @staticsprite
      @Kostan
      @Vollmond
      @Virgulin
      @AlcribLP
      @grofire


      Engagement Drawing - Week 25

      Each of the winners below has gained 1,000 Foundation Points!

      @Baron
      @KairosVal
      @Nightcoder
      @thudaron
      @WoLeFiE
      @Lohen
      @Holyhong
      @Baumhauer
      @Gothix
      @Mazikar
      @Rofus
      @Logain
      @kitkiani
      @Gamble
      @Virgulin
      @AbsolutelyWrecked
      @axan22
      @Althalus
      @Eso
      @Plume


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 25 ended on July 11th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Bit worried where the Kickstarter is

      @kairosval said in Bit worried where the Kickstarter is:

      From what I understand, Dynamite doesn't actually need the money to succeed or deliver right now. So if the campaign fails now, they can put together a do-over later. And the do-over could be amazing.
      At this point I'd prefer taking the option for a do-over later over barely limping past the finish line.

      We don't need the money to move with development - but our deadlines are based on a successful Kickstarter campaign.

      If the campaign failed and we started selling on our store immediately, we'd lose part of the pledges for sure, as they come from people related to the "Kickstarter ecosystem". If we waited to make another KS campaign, we'd be for months without revenues, and we'd have to put a lot of effort and time on the new campaign which could be spent on development.

      In both cases, and that's the critical point, we wouldn't be able to expand the team right away. In particular, we would miss a senior developer who's ready to join the team. That would cause delays to our schedule. Don't forget that although financially stable, we're still a small studio, and 100k do make a difference.

      So, yeah... For us, way better to hit the goal now and keep gathering new followers in the coming months rather than having to start over! 🙂 We're at 3/4, lots of updates to come, let's make it happen! 😄

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • July 16th Crafting & Building Q&A: List Your Questions

      Hi everyone!

      Got a few questions about crafting and the building in Fractured? Interested in having me replying to them, live? You're in luck - the 3rd Fractured live Q&A is coming!

      I'm going to be live on YouTube on Monday, July 16th, from 10pm CEST (4pm EDT / 1pm PDT). Over the course of an hour or so, I'll be your fully dedicated answering robot!

      So, wait no more: start posting all your questions here! Don't feel limited, ask me whatever comes to your mind related to crafting and building in Fractured - the best preamble to the much awaited spotlights on player-made towns!

      THREAD RULES

      • Don't make more than one post
      • It's fine if your questions are complex, but please post questions, not essays!
      • ...and no more than 2 or 3, please 😉
      • Also, split them clearly if you got more than one.
      • This is a dedicated question thread. Don't start discussing with your fellow community members!

      To tune in, just click on this YouTube link a few minutes before the time announced above - we can chat a little before the Q&A session begins!

      Thank you all and... see you soon!

      – Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: KS 72% someone bought the highest peaks

      Oh yes, it's been an awesome day! 😃

      @Highlander two people are legit, long-time members of the Fractured community, not related to each other 🙂 The third one we don't know yet, we've reached out to him/her, but it looks legit too!

      Edit: it's legit!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: KS - i contenuti dei PACKS

      Ciao @bubbo, ecco tutte le risposte:

      • l'NPC carpenter provvede alla manutenzione (non alla costruzione) della tua casa al posto tuo
      • Il construction plan, come tutti i reward che non sono oggetti fisici (quali sono, per esempio, carro e mulo) è legato al tuo account. In questo caso, hai a disposizione il blueprint (piano di costruzione) di quell'edificio per poter piazzare le fondamenta e cominciare a costruire. In
        puoi vedere un pg (io!) piazzare un blueprint di una casa tradizionale e cominciare a costruirla. Il blueprint non si consuma, è una cosa che il tuo account "conosce".

      Se hai altre domande, facci sapere! 🙂

      posted in Discussioni Generali
      Prometheus
      Prometheus
    • Development Roadmap - From Alpha To Release

      support_us_ks_small


      Hi everyone!

      Since we started our Kickstarter campaign, a development roadmap has been one of the updates most requested by the community.

      In the beginning, we were wondering whether to focus on Alpha 1 or provide an overview from now till full release. In the end we came to a conclusion: why not both? So here we go!

      ---> Discover the full roadmap <---


      I hope this quite detailed article has been able to give you a good overview of what's coming in the next, exciting months, and which pledge pack suits your needs the most.

      If you feel like, share it on Reddit (<- no referral codes!), social media, your guildmates... Let's make it visible together!


      Stay tuned for the spotlights on player-run towns and keep up the awesome support for our Kickstarter - 57% funded today, 12 days to go...

      We can make it happen!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Week 24 - Weekly Drawing Winners

      support_us_ks_small


      Hi everyone!

      The winners of Week 24 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 24

      Each of the winners below has gained 2,000 Foundation Points!

      @Wolfman2100
      @Virgulin
      @kellewic
      @grofire
      @Benseine
      @AlcribLP


      Engagement Drawing - Week 24

      Each of the winners below has gained 1,000 Foundation Points!

      @KingExodus
      @Gofrit
      @Canterbury
      @Esher
      @Greenfox
      @DuendeBrek
      @mattdaniel
      @Ladyrowan
      @kellewic
      @Exdeath12
      @Silarc
      @chrightt
      @Jairone
      @Emmajane91
      @Pakub
      @Sharo
      @Flamerunner
      @FibS
      @Septon
      @tulukaruk
      @Dulu
      @Ryld
      @RolanStorm
      @Sieich


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 24 ended on July 4th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • Community Call - YouTubers You Know

      Hi everyone!

      In order to get our Kickstarter campaign to a successful end, we need to increase its visibility - that's quite clear at this point.

      To do so, we'd like to reach out to YouTubers and other content creators focused on MMOs (or who could be interested in covering a game like Fractured anyway). We know of some, but there's probably a ton more we never heard about that you instead know.

      So, here's the help request.

      • If you know any YouTuber (blogger, journalist...) that you consider a good fit to cover Fractured, please leave a message here with a link to his/her channel / blog / space.
      • If you know of any other place where Fractured could be promoted, such as gaming communities, large clans, guilds, and organizations, please let us know by linking to them too.

      Please don't post links to very small channels, communities, etc, which would be of very little use. For instance, a YouTube channel should have at least 2,000 subscribers I'd say, unless it's a total perfect fit for us (like one specialized in sandbox MMOs) 🙂


      As always with Community Calls, your help will be rewarded with some good old Foundation Points!

      Thank you all guys! Let's reach that €100.000 goal together!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Community Call - Translation Help 2

      Sorry for the slow feedback guys and thank you all!

      1,000 points to @muker, @SonnyPK, @Kralith, @Esher, @grofire, @thudaron - and a 500 bonus to @Sharo, @Kapier and @DuendeBrek

      We can close this thread now! 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Survival & Travel Q&A - Full Recording & Recap

      @muker said in Survival & Travel Q&A - Full Recording & Recap:

      @prometheus Once again, I will say THAT there are very BIG problems with subtitles

      Those subtitles are automatically generated (and automatically translated), muker. Of course they have many issues, Google's software is not perfect... and it's impossible for us to transcribe them, this video's way too long 😞

      posted in News & Announcements
      Prometheus
      Prometheus
    • Survival & Travel Q&A - Full Recording & Recap

      Hi everyone!

      Missed yesterday’s Q&A on survival elements and the importance of travel in Fractured? Worry not – the recording is available on YouTube in its full 1.5 hours length!

      Click here to read the full post

      Given the very positive reaction of the community to this event, another one will take place next week – topic to be announced!

      Stay tuned and… enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Losing interest...

      Sorry to see you go @FibS, you've been an important member of this community for months now. I understand following the journey of a crowdfunded MMO is not everyone's cup of tea.

      That being said, funding the game is of course very important for us, but activity in the community is equally relevant, so no one should feel left aside because of Kickstarter pledges and "titles".

      Hope you'll keep an eye on Fractured and come back here later!


      Note: I moved this thread to off-topic as it's really something more a personal note than a discussion about Fractured itself.

      posted in Off Topic
      Prometheus
      Prometheus
    • Week 23 - Weekly Drawing Winners

      support_us_ks_small


      Hi everyone!

      The winners of Week 23 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 23

      Each of the winners below has gained 2,000 Foundation Points!

      @Greenfire
      @kellewic
      @Deity
      @Mazikar
      @AlcribLP
      @Jahlon
      @00


      Engagement Drawing - Week 23

      Each of the winners below has gained 1,000 Foundation Points!

      @nebulus
      @Target
      @Benseine
      @Finland
      @Kralith
      @Loxreaten
      @grofire
      @MegaMegaLobo
      @SunLion
      @Mereni
      @LPerro
      @SonnyPK
      @kibit
      @Vortech
      @Mazikar
      @Vollmond
      @Holyhong
      @Mimi
      @Virgulin
      @Kagero


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 23 ended on June 27th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • July 3rd Survival & Travel Q&A: List Your Questions

      Hi everyone!

      Got a few questions about survival elements and the meaning of travel in Fractured? Interested in having me replying to them, live? You're in luck - the 2nd Fractured live Q&A is coming!

      I'm going to be live on YouTube on Tuesday, July 3rd, from 10pm CEST (4pm EDT / 1pm PDT). Over the course of an hour or so, I'll be your fully dedicated answering robot!

      So, wait no more: start posting all your questions here! Don't feel limited, ask me whatever comes to your mind related to the survival elements and travel in Fractured - a topic that has been discussed in past spotlights such as this one, but not mentioned often enough since then.

      THREAD RULES

      • Don't make more than one post
      • It's fine if your questions are complex, but please post questions, not essays!
      • ...and no more than 2 or 3, please 😉
      • Also, split them clearly if you got more than one.
      • This is a dedicated question thread. Don't start discussing with your fellow community members!

      To tune in, just click on this YouTube link a few minutes before the time announced above - we can chat a little before the Q&A session begins!

      Thank you all and... see you soon!

      – Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
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