@Cellticlink said in The Hunt Update & Free Week:
Traps are not working as described
I've just tested all traps and they do what they say. Could you explain why you think they are bugged? Thanks!
@Cellticlink said in The Hunt Update & Free Week:
Traps are not working as described
I've just tested all traps and they do what they say. Could you explain why you think they are bugged? Thanks!
@Silynx said in The Hunt Update & Free Week:
Since you're doubling down on summons. Is there a chance you can look into summons related bugs as part of this update? There is plenty of times where summons do not engage in combat, even though they are set to aggressive OR run back to you while there is a valid target.
Casting spells on enemies is also incredibly hard when surrounded by summons. not being able to cast certain healing spells on specific summons is also a problem. Since they often overlap.
Summon move speed is way too slow. Constant need to resummon as you explore because they fell too far behind. This goes for all summons. Some are worse than others but all are bad as far as movement speed goes.
Yes, we are adding some improvements to summons as well, like targeting and behaviors. I should have mentioned it, I've added it to the post.
@Silynx said in The Hunt Update & Free Week:
Most Caster and ranger skills NEED summons to tank or otherwise are not playable in PvE.
Rangers and casters have always been considered the best PvE classes before summons were introduced and their numbers were not changed, so I don't really think we have a problem there Clearly you can't stand still and face-tank a bunch of high-CR mobs as light-armor-wearing wizard or a ranger...
@Silynx said in The Hunt Update & Free Week:
Races are also completely out of wack. some racial abilities are strong, others about useless.
Yeah, we are doing something there too!
Hi all!
New summons, dynamic quests, emotes⦠and 9 days of FREE PLAY to celebrate their arrival! Welcome to The Hunt!
Cheers!
Hi all,
this patch fixes some issues related to movement through areas of the world controlled by different server processes (so-called "workers").
These issues generated several (very) rare but serious bugs, such as not being able to attack / be attacked by other Aggressive players while being Aggressive, not being able to mount on a horse, and more. All these bugs could be solved simply by relogging, but most players would not know that - also could also exploit them on purpose.
If similar issues ever happen again to you, please leave a comment in this thread. Thank you!
@Silynx said in Chat message does not post when using "/" (slash) in your message text:
Hey, this seems to be a widely known bug within the community but I couldn't find it in the bug reports:
Any message sent ingame containing a "/" (slash) does not post.This is 100% repeatable.
Thanks,
Silynx
Hi, thanks for the report. We are aware, the fix is already included in the next patch
Hi all,
we've finally caught the bug that under extremely unlikely and convoluted circumstances caused the content of a player's bank to be saved incorrectly.
Together with this fix, we've also added a disconnection timer for AFK players (triggers after 30 minutes of inactivity). This is going to prevent a lot of characters from dying of starvation
(the patch also contains some other stuff, but it's all internal - improved loggings, admin commands, etc)
Enjoy Fractured Online!
Hi all,
here we go once again with some bug fixes!
Hi all,
are you the leader of a guild or a gaming community interested in playing Fractured Online but afraid it may not be the right MMO for you?
Enjoy Fractured Online!
@arokesha said in Patch Log - r.0.0d - More Bug Fixes:
@Prometheus Cool update
Unfortunately, I can't connect with my account now.... But at least I have the development console
You have deploy Development Build
Yeah, it happened by accident on Steam. It's been reverted already - check out the Discord announcements The "console" is actually just a way to open the normal client log file faster, it doesn't really do anything
Hi all,
more and more fixes are coming!
Critical
Serious
Medium
Hi everyone,
we have more bug fixes today and some balance changes to Trials!
Bug Fixes
Changes
@grofire said in Patch Log - r.0.0c - Bug Fixes:
@Prometheus all, any?
the one that make the mobs reset when the totem die.
I'm personally working on that, it's a complex one, hopefully I'll be able to fix it tomorrow with a server-only patch (it applies to all summons by the way).
Hi all,
we got plenty of bug fixes this time, including some classics! Since it's so many, we've split them by level of criticality. Enjoy!
Critical
Serious
Normal
Minor
Hi everyone,
we've just dropped a patch with some hotfixes to yesterday's release, namely:
Hi, fellow gamer and MMO enthusiast!
It's finally happening: Fractured Online is hitting full release on...
Wednesday, July 24, at 1pm UTC!
See you soon in game - be it on the new server or the old one!
Hi @hyrdon, I'm releasing a patch in a couple hours to fix this issue, apologies for the inconvenience!
@DraxOakstaff said in Patch b.2.1 - VIP, Skins & More:
How large is the item recovery ? Because i have hunderds maybe more then a thousand stacks of ingredients for example.
And my land has no city on it at the moment, what happens then ?
Unlimited All land parcels are inside of a region with a city spot in the middle - you must be inside of the city spot to do the recovery, it doesn't matter if the city claimed or not
Activate your VIP membership, unlock unique cosmetics, recolor your armor and choose your character title! Patch b.2.1 is this β and more!
Enjoy Fractured Online!
Hi all,
welcome to the first issue of the Timeline series, where we let you know in advance of all that is coming to Fractured Online, week by week. Yes, all of it - from actual game updates to blog posts and videos discussing upcoming features.
July is going to be THE most exciting month in the history of Fractured Online!
Stay tuned for all the updates! Cheers!