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    Best posts made by Prometheus

    • RE: In-game guild ranking.

      @chrightt we can't tell the players how to play - large groups are inevitable. What we can and will do is discouraging "zergs" - for instance, by:

      • Making combat favor skill and coordination to allow small team to prevail over zergs;
      • Making expanding guilds too much cumbersome, leading to the formation of "zerg alliances" rather than "zerg guilds". Why that's better? Because an alliance is far most likely to break up than a guild. πŸ˜‰
      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Whats your favorite character Class to play on your first Character

      @gothix said in Whats your favorite character Class to play on your first Character:

      It was said do not try to shoot rock monster with your arrows (immunities, weaknesses), but if archer can not use his arrows, what is he supposed to do? Use magic? Cool, but archer buffed up his DEX on player creation not his INT, so if there are no magical arrows based on DEX archer will be disadvantaged.

      @vengu said in Whats your favorite character Class to play on your first Character:

      This is actually one of my biggest concerns. If I am a DEX/PER archer, and I face a rock monster that's practically immune to arrows, what am I going to do? I don't have the strength to start pummeling it with hammers and I don't have the int to start shooting it with whatever spell works well against a rock monster. Am I just screwed?

      You're not an archer. You're a high-DEX/PER character who has decided to play as an archer. Hold a DEX-based melee weapon, take a resting phase, pick the proper set of abilities (assuming you know them, of course) and talents, and you're ready for the dungeon πŸ™‚

      Otherwise, if you really want to play ranged and kill that stone mob, yeah, ways to enchant your arrows exist - several, in fact. Unless you've made a character with 6-8 INT, you should be able to use them decently.

      Now, if the creatures you're fighting are completely immune from physical damage (some exist, and vice-versa as well) and you've made a character with 6 INT then the situation is more complex. Having a friend would be the best thing, but there are workarounds. Get +2 INT from talents. Use abilities that summon magical weapons (even low INT is enough for those). Use weapons crafted with materials that make them deal some magical damage. In a way or the other you can make it!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Fall Playtest Open Weekend

      Hi all,

      access to Fractured Online is FREE for all registered users for 3 days from October 13, and the Fall Playtest has been extended for 1 week! Joy for all!

      Read the full announcement


      See you all soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: How work a game developpement ?

      @holyavengerone said in How work a game developpement ?:

      Plans on hiring soon?

      That depends on our funding situation. Of course the team is meant to grow if Fractured takes off :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Community Call - Translation Help Needed!

      @Rehmius @zopek great, all clear, thanks again. 1,000 Foundation Points to both of you too!

      @Baslak I can read French and Spanish (the latter I can speak too actually, just not well enough to trust myself for something public). They didn't use google translate. Their translations were good.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Steam Relaunch Day Revealed

      @OlivePit said in Steam Relaunch Day Revealed:

      Where is the 3rd crop jacopo? Without leafy greens and vegetables to grow the town upkeep needs and crop rotations are under developed and lame.
      If they are introduced later I am worried that towns will pop up and grow under artificially easy and simplistic conditions only to be strangled by the later addition and complexity that was promised.
      It would also give a huge unfair advantage to towns that start early, grow in the easy mode, then are able to transition and stabilize as their path will have been much easier than towns that try to start after the introduction of the new crops and the climate factors to crop growth which were advertised in the past.

      I hadn't heard for the 3rd crop request for a while, I was starting to get worried ❀ We're going to introduce that together with the new tech tree and city bonuses - one big update to make city specialization a thing again but in a different way from how it used to be.

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Lore

      @Sora-Senpai @Deity the lore of Fractured will be quite light overall - it's a sandbox MMO, and our team is small, so it'd be hard for us to produce that kind of content. We'll expand it in future spotlights though and you'll find it scattered in the game through the relic mechanic as well :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Community Call - Translation Help Needed!

      @baslak said in Community Call - Translation Help Needed!:

      @prometheus Seriously??
      I am Spanish by birth

      do the translation with google translate the same goes.

      It bothers me that you trust in the translation from a French to a Spanish.
      I leave it there
      Β‘VIVA ESPAΓ‘A!

      Let alone there is nothing inherently bad in a translation done by a non-native, if skilled enough... @zopek translated the texts to French, not to Spanish. What the heck did you see? Drop the glass! πŸ˜„

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Fall Playtest Open Weekend

      @HolyAvengerOne said in Fall Playtest Open Weekend:

      How many concurrent players have you supported on the new infeaxtructiin) infrastructure, @Prometheus ?

      Just a couple hundreds (on the same continent) so far, not much. Will be a lot more with Steam πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: What about "events" ?

      @esher said in What about "events" ?:

      I was thinking, as Christmas is coming, and all the games I play are preparing events for this occasion, will there be this kind of event ?

      For sure we'll host events for the major festivities, and they'll be properly themed too! As for events related to the lore, don't forget that game time is much faster than real time (1 real-life month = 1 in-game year), so something like that would take place every month... Which is actually not a bad idea, we'll consider :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Community Call - Translation Help Needed!

      I forgot to update this - 1,000 points added to @Logan! Lots of BR players expected in the coming days πŸ™‚

      Time to close this thread, big thanks to everyone who contributed! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Relaunch Patch - Character Creation Open

      @tutu6109 said in Relaunch Patch - Character Creation Open:

      Can accounts on the GLYPH platform still transfer data?

      Yes, by contacting support@dymstudios.com πŸ™‚

      @madian said in Relaunch Patch - Character Creation Open:

      humm. I can't see any option to get it on Steam, should I?
      21f07169-70bb-4983-a3e2-d0d6d2823dcd-image.png

      Steam sales open Nov 8 at 7pm CET!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Is it possible do learn and use different types of paths/guild trees at the same time?

      @lukezamboni said in Is it possible do learn and use different types of paths/guild trees at the same time?:

      are stronger skills locked behind weaker ones? if not we won't feel like it is worth it to invest in one tree instead of being a do-it-all character.

      Hi Luke :slight_smile: I think this question of yours implies a little misunderstanding on the role of the Talent Tree and Abilities / Schools. As you've mentioned in your following post, the Talent Tree is indeed quite PoE-like and only provides passive bonuses - you don't unlock/learn abilities there, that's a whole separate matter. It's all explained quite in detail here! So, to reply your questions:

      • No, we're not planning to force you to learn abilities in order, like "fireball > fire storm > meteor". Your character can learn all the abilities in the game, with some being harder because of generally more complex/time consuming requirements or because of your alignment and planet (thus your race).
      • In the Talent Tree, it's definitely a good thing to focus on one or two branches - all six doesn't sound good, even if you've unlocked all the 50 talent points :slight_smile: Anyway, don't forget that you can re-assign your talents every time you take a Resting phase, it's not a semi-permanent decision like PoE. You're meant to re-build your character way more often on Fractured - in this respect, Fractured is closer to a MOBA, where you can "change hero" before a match.
      • There is progression - learning abilities is a kind of progression and it's very important in Fractured, and so is gaining Knowledge Points -> unlocking Talent Points.
      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: I Want To Play A Game | The Arboreus Swamp Hunt

      Oh. 10 already!

      Screenshot #1
      Screenshot #2

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Endgame Changer Is Coming

      Hi everyone!

      It’s official: Endgame Changer, the first major update to Fractured Online since its Early Access launch, will be released on…

      Wednesday, February 21, at 4pm CET (10am EST)!

      Click to read the full announcement


      Enjoy Fractured Online!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Daily Points nerfed on Active Accounts aswell?

      @diddykonga said in Daily Points nerfed on Active Accounts aswell?:

      Hello, I know the title should be the last thing to ask, but ive been fairly active, making sure to keep up with reading the blog posts aswell as any newsletter that i get. For some reason though i was hit with the Daily Points nerf. Do you have to read every single newsletter? (I missed the very first one)

      Hi @Diddykonga - as @Kralith said, yes, the change is for all accounts. What we meant is that new accounts can no longer get to level 10 automatically without doing anything, while old accounts could do (and did) so. Thanks for your support by the way! πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: I Want To Play A Game | The Arboreus Swamp Hunt

      Hum.

      Screenshot #3

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Spread The Word & Win A Key!

      After a hell of a long time, the program is back! ❀

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: How many active skills will a player be able to use in a fight?

      @darian said in How many active skills will a player be able to use in a fight?:

      From what I understand, we will be able to "deck out" our talents while resting. Does this also apply to spell/skills or will the player be able to use any off the 400+ spells (provided he has learned them and has the required resources) at any given time? Also, will there be any skill interactions that would encourage players to coordinate their attacks?

      Yes, it applies to abilities too. You can only choose a few for use from all the ones you know - and if you've picked more than the hotbar can hold (possible with high INT), you can't use the additional ones in combat - but you can switch them in the hotbar when out of combat without having to rest. The Resting phase will be detailed in the next spotlight anyway πŸ˜‰ And sure - there are plenty of synergies, plus environmental effects have a million interactions with each other πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: HAPPY BIRTHDAY PROMETHEUS!

      Thanks everyone! πŸ™‚ And happy birthday to you too @Mazikar!

      By the way, @Loktar probably thinks this thread is going to enlist him in this week's drawing. It doesn't πŸ˜›

      posted in Discussions & Feedback
      Prometheus
      Prometheus
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