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    Best posts made by Prometheus

    • Patch b.1.0d - Exploits, Fixes, Parcels & Balancing

      Hi all,

      here comes the first medium-sized patch since EA launch, rich with exploit fixes, bug fixes, and some of the most urgent balancing changes!

      Read the patch log


      We've got some good stuff here! Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Dev Roadmap - To Release & Beyond

      Hi, fellow gamer and MMO enthusiast!

      We are aware you've wanted a proper roadmap for a while, and we apologize for having you wait for so long. Here it finally comes, packed with a lot of updates, several already under development and coming this month!

      Click to read the announcement


      Excited for the release? Let us know what you think, as always! Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hi all!

      Thank you for being here with us! 🙂

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: Ciudad Hispania! (Latinos y Hispano hablantes)

      @LilCassiopeia said in Ciudad Hispania! (Latinos y Hispano hablantes):

      @Diox I don't want to spoil your fun but this is the English forum please adress your topic either in English or in the Spanish forum section in Spanish.

      That's fine, it's a post for a town for Spanish speakers and there's no dedicated sub-forum in Spanish for that 🙂

      posted in Town Planning
      Prometheus
      Prometheus
    • Patch Log - b.0.8f - Starfaring Wagons & Ultimate Legends

      Hi all,

      this time we have a BIG patch coming! Read on for all the news!


      Starfaring Wagons

      The #1 request of the community and a vital piece of the economy is finally fixed: when a character logs out carrying a cart or a wagon, the latter now goes with it instead of detaching.

      Do you know a time in the game when you logout and relog automatically on a different server? The answer is: when using a stargate! This means that carts now travel through the stars! 🌠


      Ultimate Legends

      The first 2 ultimate legends are live - one on Terra and one on Aerhen!

      Find their altar and start the summoning, then kill the monsters that spawn in the area quickly enough to progress through 6 steps of increasing difficulty. If you don't kill the monsters quickly enough, the progress will reset to the beginning of the current step!

      If you manage to complete the 6th and last step, 2 legends will appear at the same time. Kill them for the best rewards of any legend, but beware: the level of the fight is way higher than anything you've seen so far!


      Bug Fixes

      Of course we have a handful of these as well 😉

      • Divine Rewards now persist at logout.
      • The Primitive Quarterstaff and the Quarterstaff now have their own entry in the Book of Knowledge.
      • Battle Jump now longer breaks Link abilities.
      • Frenzy no longer keeps you in combat mode permanently.
      • Crossing worker lines (i.e. different "servers") in the same world no longer happens to heal you.
      • Necklaces now require as much Dust as 1-handed weapons to be enchanted, as intended. Moreover, they have 2 enchantment slots instead of 1. Primitive weapons also have 2 now.
      • Higher tier properties are now prioritized whe imbuing (if you can imbue a T2 and a T1, the system will always pick the T2 first, if you can imbue it).
      • When checking Buy Orders via the Find function in the marketplace, the Quantity of Buy Orders is now correct instead of always being displayed as 1.
      • Fixed a bug that made some players unable to place buy orders.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      Hi @Chiengngan06! Fractured will be available in 2018 for high-tier backers, it's currently in pre-alpha.

      @Holya if I get your meaning of "in-engine", that's not. Anyway, several more screenshots and eventually videos as well are going to be released in the coming weeks :slight_smile:

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: I am My Usual Me, who are you?

      @MyUsualMe said in I am My Usual Me, who are you?:

      Check out my profile for links. I'm looking closely at you devs. 0-0

      Welcome to the community! We'll get in touch for sure later on in the development of Fractured! :slight_smile:

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: Локализация

      @heraldofabyss said in Локализация:

      Не слышно, есть ли у разрабов планы на русскую локализацию?

      We do! Russian is one of our highest priorities together with Portuguese and a few other languages.

      posted in Общие Обсуждения
      Prometheus
      Prometheus
    • Patch Log - b.0.7d (Server War Playtest)

      Hi all,

      this is the patch log for patch b.0.7d, coming out tomorrow!

      Changes

      • The temporary AddItem command allows you to create reagents for imbuing too.
      • Socketing (i.e. imbuing a property from a gem) no longer destroys the gem but reverts it to non-imbued. This is a permanent change, not specific to this test.
      • Imbuing now requires 1 reagent per slot for all reagents instead of 5. This is a permanent change, not specific to this test.
      • The Assassin Clothes set now increases your Critical Damage by 40% per second up to a maximum of 200% (reached in 5 seconds) when Hidden instead of 20% per second up to 600% (reached in 30 seconds). Way faster loading with much lower cap promotes frequent hiding and backstabbing during combat rather than hiding once, waiting for a long time and delivering a single hit with extremely high damage.
      • Final Critical Damage is now capped to 300% (4x) instead of 600% (7x).

      Spell Fixes

      We fixed critical calculations for a ton of different spells which were bugged.

      • Shadow Step was always dealing extra damage (even if not hidden) and the critical damage was added twice (!!) resulting in insane damage.
      • Rend Armor was not dealing the base weapon damage (just the extra damage) and was dealing Pure damage instead of Slash damage.
      • All Strike "ready" spells (of Knife Fighting) when critical would only deal the base weapon damage as critical. With this fix, the combo Assassin Clothes + basic Dagger attack with an active Strike is now much better than Assassin Clothes + Shadow Step if you're looking for burst damage.
      • Puncturing Strike, Merciless Strike, Powershot, Sharp Strike, Crushing Assault, Resonating Blow, Whirlwind, Double Strike all had various issues in critical damage calculations that would cause them to deal inconsistent damage, often lower than what it was meant to be, and/or displayed incorrectly.

      Bug Fixes

      • Dropping items picked up from a cart while keeping the cart's inventory open no longer causes to sometimes become unable to pick up items again.
      • Using a Ready spell no longer causes you to consume mana on every attack even if on cooldown or not actually hitting anyone.
      • Fixed a bug that would cause the main UI to sometimes not finish loading correctly (you would see random numbers for mana and hp regen and other glitches and would be forced to restart the client to make it go away).
      • Changing the content of your inventory while browsing the marketplace find/buy list no longer resets the list.
      • Trying to use an item in your inventory while having a heavy material inventory (e.g. wagon) open no longer causes "Chest is full" error.
      • Marketplace city dropdown no longer shows Myr as an option.
      • Blood Iron and Hepatizon are no craftable correctly.
      • There are no more unusable areas where furniture can't be placed in Terra houses.
      • It's no longer possible to relocate from inside to outside city walls.
      • Aerhen cities now recognize their neigboring cities correctly.
      • Shield Mastery talent now actually allows you to block magical projectiles.
      • Fixed a bug that would cause status effects descriptions not to show.
      • The Word of Power: Silence spell cast by Lord Eoronn is no longer always resisted.
      • The Colossar Fire Construct altar is now usable.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      @HolyAvengerOne said in Our journey begins today, with you:

      @Prometheus said in Our journey begins today, with you:

      Hi @Chiengngan06! Fractured will be available in 2018 for high-tier backers, it's currently in pre-alpha.

      @Holya if I get your meaning of "in-engine", that's not. Anyway, several more screenshots and eventually videos as well are going to be released in the coming weeks :slight_smile:

      Ahhh the mystery! Can you just tell us how much the shot that @Holya posted is representative of the art style of the game? Is it any indication of the view angle during gameplay?

      It's a very pre-alpha screenshot, but it's broadly representative of the art style and absolutely representative of the view angle.

      @Vetro said in Our journey begins today, with you:

      Hi @Prometheus
      Just one important request man! Do not restrict PvP like it was in Linkrealms!

      Hi Vetro :slight_smile: The whole topic of PvP will be treated in a very innovative way on Fractured. You can get some hints about it from the game's homepage and on the press 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hello from The Riptide!

      Welcome @Siltoruz! It's nice to have you here too! 🙂 Thank you for your support!

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: Italiano?

      @pokko984 said in Italiano?:

      sicuramente ce ne sono se andiamo a guardare ciò che i programmatori hanno fatto con linkrealms...

      Per quanto sia istintivo pensarlo, Linkrealms assolutamente non è una buona reference per ipotizzare il gameplay di Fractured.

      Perdonate l'intrusione 😉

      posted in Discussioni Generali
      Prometheus
      Prometheus
    • RE: Patch Log - b.0.6f3 (Server Migration)

      @JameRetief said in Patch Log - b.0.6f3 (Server Migration):

      How about making bandages actually work instead of giving +0 healing!?!

      They work, they raise your Health Regeneration for 10 seconds (you can see it in the HP bar in the top-left corner). The +0 is just graphical glitch 🙂

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      @Kamidzy said in Our journey begins today, with you:

      Уважаемые разработчики, если вы это понимаете этот язык, будут ли новости переводится на другие языки? Или всем придется превозмогать во славу Императора? XD

      We'll start translating our news - and the whole website - as soon as possible. Russian is one of our highest priorities! 🙂 However, I'd like to ask you to stick to English when posting in the general forums! 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hello from Denmark!

      Welcome to the community @Thomas! We're going to release new screenshots and eventually video footage as well in the coming dev journals. Keep an eye on our social media pages, this forum and the newsletter! 🙂

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: a cosa assomiglia?

      @Werkrug @Trigun la presenza del full loot dipende dalla tua razza e dal pianeta in cui ti trovi, così come tutto ciò che è legato al PvP :slight_smile: Molte info a riguardo le trovate già nei due Feature Spotlight che abbiamo rilasciato finora:

      https://fracturedmmo.com/feature-spotlight-1-three-races-three-gameplays/
      https://fracturedmmo.com/feature-spotlight-2-universe-planets-travels/

      E tante altre in questo fantastico thread creato da un membro della community che ha trackato tutti i miei post:

      https://forum.fracturedmmo.com/topic/266/a-compilation-of-everything-we-know-about-fractured?page=1

      Inclusi topic ai quali siete interessati come housing, combat, progressione, ecc 😉

      posted in Discussioni Generali
      Prometheus
      Prometheus
    • RE: Patch Log - b.1.1c - Free Weekend

      @grofire said in Patch Log - b.1.1c - Free Weekend:

      the DR is very low drop, am i understand correctly that instead of improving solo play, you made group harder?

      We just tripled the DR drops vs non-legendary monsters, it's.. a lot more than before. For legendaries, the average you get is the same as before, there's just some randomness now.

      @ccj said in Patch Log - b.1.1c - Free Weekend:

      @Prometheus is it normal that we see no warning that servers are shut down? I have been in the middle of a fight in the graveyard an from one second to the other i got disconnected. Only when i tried to reconnect i could read that we have a planned downtime because of patching. Honestly?

      No, it isn't. Something went wrong yesterday, the messages didn't appear in the client, I had another complaint. We'll look into it. Apologies!

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      @reconivitch they're based on the same platform - NodeBB 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hi!

      Thank you @Alta2215 and welcome to the community! 🙂

      posted in Welcome to Fractured
      Prometheus
      Prometheus
    • RE: do we have a discord channel?

      @Werkrug said in do we have a discord channel?:

      other games are hyping their release using discord and answering questions there in real time sometimes . There is also twitch very used to stream in community roundtable to answer the question of the followers.
      It could be an interesting idea or not ? 🙂

      It is, absolutely - and actually, we have already planned to host video/audio community Q&As! 🙂 We are going to disclose more details in one of the blog journals / newsletters in the coming weeks, probably at the same time we release our Community Impact System! 😉

      posted in Questions & Answers
      Prometheus
      Prometheus
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