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    Best posts made by Prometheus

    • Week 36/37/38 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 36, Week 37 and Week 38 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 36

      Each of the winners below has gained 2,000 Foundation Points!

      @SpyStranger
      @00
      @MeninoDeOuro
      @suruq


      Engagement Drawing - Week 36

      Each of the winners below has gained 1,000 Foundation Points!

      @Roccandil
      @Gothix
      @Gofrit
      @Ladyrowan
      @Dordolio
      @kellewic
      @unicon
      @Mcrackenstan
      @Greenfire
      @Benseine
      @Lohen
      @CrimsonWolf


      Ambassador Drawing - Week 37

      Each of the winners below has gained 2,000 Foundation Points!

      @Virgulin
      @AlcribLP
      @00
      @grofire


      Engagement Drawing - Week 37

      Each of the winners below has gained 1,000 Foundation Points!

      @TheRippyOne
      @Althalus
      @muker
      @chrightt
      @KairosVal
      @EvolGrinZ
      @Drey
      @Jairone


      Ambassador Drawing - Week 38

      Each of the winners below has gained 2,000 Foundation Points!

      @MeninoDeOuro
      @TheRippyOne
      @Gothix


      Engagement Drawing - Week 38

      Each of the winners below has gained 1,000 Foundation Points!

      @tulukaruk
      @DCCCXIX
      @Target
      @Scrimmage
      @kellewic
      @wolfkomodo46
      @grofire
      @Vinnile
      @Demilich
      @Aurellas
      @lovechildbell


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 38 ended on October 10th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Pre-Alpha Wave 3 Is Out - Live On Wednesday

      A few people declined the invitation because they wouldn't be able to play or haven't responded so we've moved 3 lucky members of wave 4 to wave 3 πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: December 2019 Stress Test Review

      @Cotrabotieso said in December 2019 Stress Test Review:

      I'm one of the guys who didn't get to enter at all, I haven't purchased anything at the moment since I am debating between beta 1 & 2 and wanted to try out the game to determine that, and as I've read the next open alpha will be open only to people who have already purchased the game, so I'm wondering if you will do a similar test on the Beta 2 phase but open for everyone. Thanks for the info and the good job, keep on working and you'll get far!

      No, I think you misunderstood. We're going to run another stress test open to everyone - there just may be another one for backers only before that πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: February 2020 Open Playtest

      @Kuroi said in February 2020 Open Playtest:

      @Prometheus i hope you fixed the crashes when loading the game with Windows 7 πŸ™‚

      That's been fixed on December 1st! πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: February 2020 Open Playtest

      @sqter said in February 2020 Open Playtest:

      Where can i download the game?

      https://fracturedmmo.com/play, but download will become available only soon before the test, likely on Monday.

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: February 2020 Open Playtest

      @Abbiyr said in February 2020 Open Playtest:

      Is there any chance for the SpacialOS launcher to be available during this open test?

      We might enable it for today's patch. Is there any specific reason why you'd want to use that instead of the Fractured Launcher though?

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Play Free, Win A Key - The Contest

      @KatzenJammer said in Play Free, Win A Key - The Contest:

      So. Who is the winners of the May contest?

      We'll send out the keys ASAP πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Roadmap To Alpha 2 - Test 4

      @Roccandil said in Roadmap To Alpha 2 - Test 4:

      Is one resource node the maximum a city can have?
      Some of the nodes appeared to have double names (silver/gold). Does that mean one node can have multiple resource types?
      Is the quantity of resources gatherable from a node infinite? Are there any restrictions at all (say, X total resources gathered per hour)?
      Is there a cap on citizens who can gather from a city's node in parallel?
      Can unclaimed nodes be gathered by anyone?
      Can cereals be harvested any other way than nodes?
      Are the vegetables, meat, and gold required for city upkeep what we gather in the wild?
      Can gold gathered from a gold node be used for upkeep?

      1. For now it's only 1, in the future there will be more than 1 node connected to each city (besides a few exceptions) and ways to get more than 1.
      2. Yes.
      3. Resources in nodes work like existing resources. Once you gather them they deplete and you have to wait for them to grow back.
      4. Nope.
      5. No one.
      6. Yes, you can make cultivations in regular city territory but they're way less productive (and take away space in the city territory - space matters a lot).
      7. Vegetables can be cultivated, meat and gold are gathered in the wild.
      8. We are exploring the possibility of cities being able to use gold to create coin, but it's just speculation for now πŸ˜‰
      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: New Alpha Price & Founder Pack Sale

      @Shivashanti said in New Alpha Price & City Sale:

      Great way to get more people in, but perhaps state on the store site that 'play now' only is true if the testphases are up and running (maybe with a * directing to the upper text to make it more clear that it is no instant play if you purchase it out of the test phase) ❀

      Good idea, done πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fall Alpha Dev Update #1

      @Kralith said in Fall Alpha Dev Update #1:

      Hmm this time we need 19 Citizen for the Big Town?

      Yes, 5 more then before πŸ™‚

      @Kralith said in Fall Alpha Dev Update #1:

      Did i missed the list of Materials?
      I see Cereals, Stone, different kind of Ores, but which is which?

      Wait for the next video(s)! πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Tech Tree, Marketplace & Money For Dynamight

      @Farlander said in Tech Tree, Marketplace & Money For Dynamight:

      I saw in the marketplace there is a way to sell buy it now but what about being able to set an auction with a time limit for people to bid stuff up?

      That's not an option, sorry! It's a marketplace, not an auction house πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Roadmap To Fall Alpha 2021

      @Hathos said in Roadmap To Fall Alpha 2021:

      If neutral is better than evil in almost every way, what is the incentive to be evil? The one thing we can do over neutral is kill good players, but as mentioned, they drop the least amount of gear and will probably be the least encountered in the world. I feel that you have to have pros and cons for each, making them evil as possible. The way I see it, neutral and good have mostly pros where evil is now mostly cons.

      Hi Hathos πŸ™‚ We actually don't want to make the alignments "balanced" on Syndesia. Neutral is more rewarding than Good, because it's more dangerous, and we want most of the population be one of the two. Evil is the very hard path you take if you want to be a PK, which allows you to kill random merchants trading around the world for instance, or players gathering resources. You can make a huge profit there, but the punishment is indeed equally huge, because we want as few players as possible to take that route.

      @grofire said in Roadmap To Fall Alpha 2021:

      and i think its very good you guys added the changes, but i do not think its enough, its still feel like you will not make changes in your gear frequently, nor that you would not want to work hard for getting something that will help your gear.

      We'll see, it should be quite different now. Come back in the next test and let us know how it feels! πŸ™‚

      @Logain said in Roadmap To Fall Alpha 2021:

      Interesting update, thank you, I'm looking forward to participating in the test.
      Do you think that the 'interaction limitation between evil characters and cities' is really going to be a hindrance? The only 'annoying' part I could see in that is not accessing the tavern, the rest is easily mitigated through smurf accounts.

      As for adding neutral to the mix, it seems like this is basically altering the 'beginner protection timer' to people being able to determine when they want to engage in 'complete gameplay'. Is there still going to be a 'beginner protection timer' and what happens if you choose to go neutral before it ran out?

      Can 'evil players' not simply 'camp the vicinity of busy city hubs' instead of PoIs to get players who're returning from the 'random events'?

      It's actually mitigated by creating alts, you don't need separate accounts. The purpose of the change is not to exclude Evil players from crafting etc, but to prevent them from easily banking the loot they've just stolen and such πŸ™‚

      The Young status is still around and you can't change alignment if you're in it, you need to renounce it to go Neutral.

      Evil players can camp city hubs, sure, but there are a ton of cities in the world, they are easy to guard, and so on. We may even expand the protection area a little to make it hard to just "camp" exits.

      @Meziljin said in Roadmap To Fall Alpha 2021:

      I see no mention about cities and how they worked into spring alpha...

      I don't think all accepted and are agree about the resources management (free access to all).

      I hope there will be a tweak about this point

      There will be, but we're not sure we'll have time to implement it before the next test 😞

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Roadmap To Fall Alpha 2021

      @Farlander said in Roadmap To Fall Alpha 2021:

      A PvE player should be able to do anything on the beast world without having any involvement with PvP because that is the playstyle they chose. In contrast a PvP player should be able to do anything they want in PvP on the demon world without any penalty.

      Indeed πŸ™‚ It's stated multiple times in the post that these changes are for Syndesia, we haven't planned anything new for Tartaros and Arboreus.

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Alpha 2021 Free Play Event

      Hi all,

      the Fall Alpha is coming to an end... and what better way to end it in style than a new open playtest, 8 months after we've run the last one? No other, we'd say!

      Let's get rolling then: starting today - Friday, October 8, at 6pm CET (12pm EST), game servers will be opened to all registered users - no founder pack needed!

      Read the full announcement


      See you all soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Alpha 2021 Survey

      Hi all,

      here's something you haven't seen in a while: a feedback survey on the test that just ended - the Fall Alpha 2021!

      As always, completing it will reward you with 1,000 Foundation Points and will be of great help to us ❀

      Read the full announcement


      Thank you all and stay tuned for the upcoming roadmap! πŸ˜‰

      Cheers!

      posted in News & Announcements
      Prometheus
      Prometheus
    • End of 2021 – Developer Letter

      What a year, Fractured family!

      While it certainly had its share of ups and downs, we atΒ Dynamight Studios are celebrating 2021 as a year of growth and success on many levels. Let's look back to it!

      Link to my full tiny letter


      Thanks for your ongoing support and being part of this journey with us. Have a safe and healthy start to the new year and see you soon!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Store & Launcher Download Ready!

      Hi all,

      everything is ready for the relaunch: the store is open, the launcher is ready for download... and a new wiki is born!

      Read the full announcement


      Let's do it!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Early Access

      Hi all!

      We've been silent during the month of August, but we are bringing great news today: we'll soon be back on Steam Early Access, and with plenty of new content!

      Our aim is to have a bug-free build with a solid end-game and long-term character progression, suitable to be used for a relaunch without planned future wipes.

      Most systems are already completed or close to completion - check them out here!

      Read the full announcement


      Are you excited by our return on Early Access? Is there anything else you’d like us to prioritize development-wise? Let your voice be heard!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fall Playtest & Final Relaunch Sale

      @GorethMolier said in Fall Playtest & Final Relaunch Sale:

      One quick, but minor suggestion. In the page discussing the new test, link the mentions of the discounted packs to the page to purchase them. It will encourage people to look at the packages available and increase the number of purchases/upgrades.

      Good suggestion, done! πŸ˜„

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Relaunch Patch - Character Creation Open

      @DarthJafo @Thompsen @anathem we are actively working on Kickstarter rewards, founder rewards, and the VIP system / store. We are going to release everything during the course of Early Access, with the VIP system and the store taking the highest priority - they should be live by the end of the year!

      posted in News & Announcements
      Prometheus
      Prometheus
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