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    Best posts made by Prometheus

    • RE: Patch Log - v.a.2.5.1b + Moderation News

      @RedIO said in Patch Log - v.a.2.5.1b + Moderation News:

      Please revert the changes and add a buffer to the end of animations to cast the next ability or move after instead of cancelling the current action, it's really difficult already when the game drops inputs out of nowhere (like standing still trying to healing wave and nothing else). These changes are just making me consider becoming an archer or pure staff damage mage.

      Yes, you're 100% right. The issue here is that we don't have a dedicated animator in the team to rework all our ranged animations so that the projectile casting points is close to the start of the animation, which is vital in a game where arrows and staffs projectiles are directional instead of a targeted like a MOBA.

      That being said, latency plays a role there too. The studios is from Italy and we can do animation canceling just fine even if servers are US East, although US players can do that better. I've checked out where your account is from and unless you've moved, you're 10,000 miles (15,000km) away from the game server... we have a long way to go with improving latency compensation, but I'm not sure you'll ever be able to do the skilled animation canceling you're thinking about until we open Oceanic servers 😞

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Who wants

      @Karuro said in Who wants:

      how does Gorstak do all those points?

      His account is "old", registered the day the project was made public, he has accumulated more daily points than you - it's just that, there is no "secret" 🙂

      @Holya said in Who wants:

      your only real option is to make a script to refer accounts to yourself, level each of those accounts in the same manner to 10.

      That's also a very convenient way to get banned. We have already spotted several fake accounts - they're really easy to catch - and they've been "partially unlinked" from the referring account. By that I mean they can be used and can level up in The Foundation, but won't accrue Foundation Points to the referrer. Extreme cases like the use of scripts to generate tons of accounts could be punished in more extreme ways.

      @Karuro @Thomas @Holya keep in mind that daily points seem so relevant now because half of the Foundation quests have yet to be implemented. Specifically, all the repeatable ones are missing, such as the daily post on forums and reading / sharing updates. Once those are in, daily points will be just a minor perk. I've said it already: The Foundation has been designed to promote engagement with the community, not spamming referral links.

      posted in Off Topic
      Prometheus
      Prometheus
    • RE: Pulling the rug out from under new mage players.

      @OlivePit we are aware that the early game for mages is painful now. The selection of starter spells isn't great, as @spoletta mentioned, the power level of goblins is too high, and players who start in the Eastern village don't even have a proper post-tutorial zone (the 3rd goblin area is missing, so they end up going to the Vale, which is a mid/high level zone).

      We're going to do further rebalancing on mages, but the issue here has many facets.. and rest assured that they're all going to be addressed before the start of the next test! 🙂

      @Ignator said in Pulling the rug out from under new mage players.:

      so i shot 3 firebolts and get: 186, 216,258 so please how is that possible when not compleatly broken?

      All damages you deal in Fractured (be it from basic attacks or from spells) are applied a +/-25% random factor - so if your Firebolt deals 200 damage, that's actually 150-250.

      Notice that the random roll (like all dice rolls in the game) is influenced by your Luck. High Luck doesn't change the range of the random, but makes it more likely to hit higher numbers 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Songs from games

      still haunts me after so many years.

      posted in Off Topic
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0g

      Changes

      • Greater Woodland Wisps now spawn in the area of Heartwood.
      • The tooltips of resource nodes have been slightly tweaked. Fertile grounds in particular now show the % of fertility (Low - 50%, Medium - 100%, High - 150%).

      Bug Fixes

      • Fixed a bug that would cause frequent lag spikes to players in city areas with many smelteries and tanning tubs.
      • Crops in different nodes now have their correct fertility instead of always having 150%.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: What music do people listen to when gaming

      No music, not even soundtracks generally. Sound effects only!

      (I know, I'm weird)

      posted in Off Topic
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0h

      Changes

      • Massive optimizations to "sleeping" monsters (i.e. creatures that are inactive when no players are around) have been implemented.

      Bug fixes

      • Shields can now be crafted in the Woodworking Table.
      • The Herbalist and Alchemist shops can no longer be placed in player cities (they're content for the next test, they do nothing as of today).
      • It is no longer possible to place multiple gems in the Imbuing Table, which would cause all units past the first one to be destroyed when imbuing.
      • City taxes no longer apply to inventory crafting performed in the region of a player city, and no longer apply to items without a selectable "main material" (plank, ingot, cloth, hide, leather)
      • Starting cities are now available in the marketplace city selection dropdown.
      • Damaged items now have a light yellow / light red overlay.
      • Placing a piece of leather in the Tanning Tub without the relative city research completed now longer causes a graphical glitch.
      • The Guild and Party options have been removed from access levels for items in player land parcels. They were never properly functional and could never really be so.
      • All equip item recipes now show the proper weight class in the description text.
      • Banks no longer ask for the global gold wallet research to use the global gold wallet (the research no longer exists).
      • The Blacksmithing +2 and Blacksmithing +3 researches have been fixed.
      • Destroying a blueprint in the world (e.g. a cart blueprint) now correctly removes it from the list of "pending" blueprints of a player (this only caused a wrong message to be displayed when trying to place a new one).
      • Looting items quickly will no longer sometimes cause one of them to disappear.
      • The increased damage from Bloodlust no longer stacks with other sources of damage increase (i.e. if you had 200 base damage and another ability increasing it to 300, Bloodlust used to add +150 dmg, now it correctly adds +100).
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Cosa vi affascina di più in questo progetto?

      @Tyrrh @Alta2215 @Fraq @Karuro fa davvero piacere vedere così tanto supporto da connazionali! 🙂

      posted in Discussioni Generali
      Prometheus
      Prometheus
    • RE: Ingots, Leather and Theft

      @StormBug said in Ingots, Leather and Theft:

      I had 4 moon steel ingots stolen from advanced smelters on a friend’s limited access plot. These smelters should have been a safe solution as only “trusted” folks had access and yet, despite this, I still had my ingots stolen.

      Hi Storm, I'm sorry for your loss of ingots. We're not aware of any bugs regarding access levels on processing stations in claims, so this means that one of the "trusted folks" actually wasn't trustworthy, right?

      @spoletta we can't make it so that items in processing stations can only be taken out by the person who put them there and make the station unusable until said person does so. It would make sharing processing stations a pain - and they are often shared between many players.

      What we would like to do is make access levels more sophisticated (= have more roles) and have a journal that recaps the usage of these stations, both for claims and cities. That would still mean an untrustworthy person that has been granted access could steal your stuff, but at least only people willing to betray your group publicly would actually commit the thievery, which would make it a lot less likely.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: 2° video alpha....che dite?

      @kibit said in 2° video alpha....che dite?:

      a molti "perder tempo" nel guardare il proprio pg far mosse identiche per tirare su delle pareti non è il massimo

      E' per questo che abbiamo ridotto al massimo quei tempi di animazione - mi sembra che due secondi per pezzo di muro siano tollerabili, dai 🙂

      @finland said in 2° video alpha....che dite?:

      @kibit il vip ti da la possibilità di avere il carpentiere che farà il lavoro per te.

      Il carpentiere provvede alla manutenzione per conto tuo, non alla costruzione 😉

      @mattdaniel said in 2° video alpha....che dite?:

      la cosa che aspetto piu di tutte è la nes sulla costruzione delle città , e a cosa servono effettivamente gli assedi, se si puo materialmente conquistare le città dei altri clan , o distruggere le strutture e sopratrutto il vantaggio di possedere piu città

      Volevamo pubblicare il primo spotlight sulle città prima della campagna, ma purtroppo il tempo ci è mancato. Lo faremo di sicuro durante però! 🙂 L'utilità delle città si può comunque riassumere molto (troppo) brevemente in: processamento di massa delle risorse, rotte commerciali, tasse sul territorio, bonus alla gilda controllante e/o territorio legati ad artefatti conquistati dalla gilda e custoditi della città (forse il motivo più importante per il quale una gilda potrebbe voler strappare una specifica città ad un'altra gilda). Gli edifici non possono essere distrutti, difese a parte.

      posted in Discussioni Generali
      Prometheus
      Prometheus
    • RE: Feedback by @Oleh: A few suggestions for improving the game. Let’s have discussion.

      Hi @Kralith, say thanks to Oleh for the great feedback. Some suggestions are already in our pipeline, as we have major improvements planned for the chat, city functionalities, sieges, marketplaces and banks.

      Just a couple remarks. Half money spent on harbor travels already goes to the treasury of the 2 cities (departure and destination). Also, there's already a limit for marketplace orders (20), the bug that makes new orders disappears is due to that and is to be fixed in the next build!

      Cheers!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      @Siltoruz said in Our journey begins today, with you:

      @Prometheus should we expect alpha in 2018? Also have you thought if there are gona be wipes between phases or will the party start from alpha? Also pleeeaaaseee explain character progression soon enough cause when i read "grind free" tears come down my eyes!

      You can expect alpha in 2018 for high-tier backers, as explained in our FAQ. There will be wipes after every testing phase until full release - but of course if you own a Founder Pack or have purchased hard currency, you get it all back after each wipe. As for the Knowledge System, it will be explained in one of the upcoming dev journals, of course!

      Anyway, @Siltoruz @Vetro @ooBENONIoo @Holya these are the Fractured forums, not the Linkrealms forums. If you want to talk about Linkrealms, feel free to do so in the Off-Topic section, not here :slight_smile:

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - b.0.1 (Bug Fixes)

      Hi all,

      this is the list of bugs that have bene fixed in the patch released today, which brings to life the temperature system, plus minor changes.

      Changes

      • The Tanning Tub now requires 5 raw materials per slot, and produces 5 processed materials per slot. This means the ratio of loot to equipment is the same, but players need to build 1/5 of the tanning tubs they had to build previously.

      Fixes

      • Catapults can be moved after being built.
      • Wizard Clothes no longer give an insane amount of Spell Damage.
      • Carts should no longer sometimes cause players to fail to logout and not be able to relog.
      • Mage Armor was broken in several ways. It now adds the correct amount of Physical Armor (i.e. raises the 3 physical resistances), which doesn't stack with equipment, and adds Energy Resistance (not all the magical resistances!), which does stack with equipment.
      • Magnetize no longer takes the opponent's Shock resistance down to 0 instead of reducing it.
      • The bonus to critical damage when hidden wearing Assassin Clothes now actually works - and it's only when wearing Assassin Clothes.
      • All the recipes in the Fleshing Beam now work correctly.
      • Totems now grant loot to the summoner.
      • Items no longer disappear when trying to create a new sell order on the marketplace after having reached the cap of 20 orders per marketplace.
      • Spells that add Warm / Chilled stacks now correctly remove Chilled / Warm stacks from the victim (if any). Also, when losing the Frozen / Burning status, the player restarts from 40 Chilled / Warm stacks instead of 0.
      • Fixed several possible hacks related to memory points, talents and other undisclosed ones. More fixes in this regard will be coming in the next patches.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Engage and Win with The Foundation

      @Zahard said in Engage and Win with The Foundation:

      Any prediction of posting a video playing?

      The Fractured project has started in January this year, so we're quite far from being able to produce a good looking "video trailer". However, we're going to drop screenshots all over the summer - short video footages will come later in the year 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - b.0.1g

      Hi all,

      today's patch is a minor one, mostly focus on preparing the game for a successful run of the Open Week.

      Changes

      • Fixed a couple vulnerabilities in the game server / webserver code that could have been exploited by hackers to create resources and to spam the global chats.
      • Added the Game Master and Moderator access roles. Yes, moderators and game masters can finally intervene in the game now, clearly with limited powers compared to those of full admins (Dynamight Studios devs & gamigo CMs).

      Bug Fixes

      • Fixed a bug that made weapon damage splitting (e.g. a bow with 50% Pierce Damage, 50% Cold Damage) not functional is some limited circumstances (the arrow would deal no damage).
      • Fixed a trick that allowed players to reset the cooldown of abilities to 10 seconds by dragging them repeatedly in and out from the “active” hotbar to the “memorized abilities” hotbar.
      • All crafting stations in NPC cities are now usable (aside from those with internal inventories such as Imbuing Tables, Smeltieries & Tanning Tubs).
      • The Kick Player admin command now works properly.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Engage and Win with The Foundation

      @Rofus we're glad you and many others are enjoying it!

      @Holya trying to discourage the competition, eh? 😉 Passive point generation is only a small perk, and indeed only posting around your referral link won't do you much good. If on the other hand you invite real friends and get them engaged with the community, then it's a whole different story. That's the point of The Foundation: to stay engaged and engage, not to become a spammer.

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Server War PvP Feedback

      Thanks for all the feedback! It's clear that the 2 main generic issues are high CC durations and lack of mitigation and overall excessively high damage. Then there's an issue with a few OP abilities, either in general (like Insect Swarm) or when used in a specific build (like Shadow Step).

      That's a good point to start from, but please give us more! 🙂

      @azrog said in Server War PvP Feedback:

      Tbh can't say things are op till the Talent Tree is not complete. Balancing without all factor seems hard.

      What's missing from the tree is not so relevant. Alchemy's potions will be relevant but getting the base right won't hurt 😉

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Our journey begins today, with you

      @ryota1382 said in Our journey begins today, with you:

      does a gameplay exit ?

      Hi Ryota, The Fractured project has started in January this year, so we're quite far from being able to produce a good looking "video trailer". However, we're going to drop screenshots all over the summer - video footages will come later in the year 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Feature Spotlight #2 - Universe, Planets and Travels

      @holyavengerone @Fyrsey there's an update scheduled for next week which we think many of you will enjoy a lot, but it's not a Feature Spotlight 😉 That one will come the week after if all goes well!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Hero and Guild creation now live in The Foundation

      @flotsam said in Hero and Guild creation now live in The Foundation:

      Any info on if there will be a cap on the amount of players that can be in a single guild?

      Hi flotsam :slight_smile: There will be certain requirements (related to player-controlled cities) determining how many players you can have in your guild, but I can't reveal more about that now 😉 That being said, we're not planning to put a cap on how high a guild can go.

      posted in News & Announcements
      Prometheus
      Prometheus
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