@RedIO said in Patch Log - v.a.2.5.1b + Moderation News:
Please revert the changes and add a buffer to the end of animations to cast the next ability or move after instead of cancelling the current action, it's really difficult already when the game drops inputs out of nowhere (like standing still trying to healing wave and nothing else). These changes are just making me consider becoming an archer or pure staff damage mage.
Yes, you're 100% right. The issue here is that we don't have a dedicated animator in the team to rework all our ranged animations so that the projectile casting points is close to the start of the animation, which is vital in a game where arrows and staffs projectiles are directional instead of a targeted like a MOBA.
That being said, latency plays a role there too. The studios is from Italy and we can do animation canceling just fine even if servers are US East, although US players can do that better. I've checked out where your account is from and unless you've moved, you're 10,000 miles (15,000km) away from the game server... we have a long way to go with improving latency compensation, but I'm not sure you'll ever be able to do the skilled animation canceling you're thinking about until we open Oceanic servers