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    Best posts made by Prometheus

    • RE: Stress Test Server Issues

      @yvz5 said in Stress Test Server Issues:

      Well I never had such a problem with spatial os. You are probably doing something wrong. Debugging such a problem is a pain in the butt. I wish you good luck and patience 🙂

      Did you ever have 300+ players connected in a 60km2 world with both high entity count and high entity density (500,000+ resource nodes and 25,000+ creatures in total, which means 8000+ resources and 400+ creatures per km2), or something comparable to that? If so, PM me! 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Alpha 2 - losing items from my inventory for no reason

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Another Player left their cart infront of my house entrance and now I can't get in.

      @kerespup @Aeyt carts will no longer block passage from the next patch on 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Color of text in chat input box sometimes becomes transparent

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Logging out to avoid PvP Deaths

      @Nekrage definitely, it's really lame. We haven't implemented a proper logout timer yet. We're working on it just now - you'll be able to logout immediately in town / at home, while otherwise there's going to be a 1 minute timer (or even longer).

      Also, we're adding a "coup de grace" option to kill players knocked down 🙂

      We actually wanted to get both in before this test but couldn't make it in time, sorry for that!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Disappearing resources and scenery

      Fixed in version a212x

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: what the actual pvphuck

      Hi @Denyde @Laveilath @Stacy555, we are very much aware of the many issues with PvP balancing in the open playtest 🙂 Most notably:

      • TTK (time-to-kill) is generally too low due to insane burst damage options, both from spells and from critical damage. The latter is particularly problematic.
      • Different attributes (STR, DEX, etc) are quite imbalanced.
      • There were several bugs, such as Frenzy granting too much attack speed, "double crits", etc.

      The May Open Playtest was the first time ever the game featured a serious PvP option (militias), so it was the first time we got significant player feedback on it. We'll include our findings and corrective actions in our playtest review!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Spawn problem

      @dj35 @Kralith @Haughty @Razvan @MonkP there was a bug that made some monsters spawners generate 2x, 3x or even 4x the correct amount of creatures. It's been fixed during the course of the playtest 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Patch Log - v.a.2.3.0d

      @kellewic said in Patch Log - v.a.2.3.0d:

      @Prometheus said in Patch Log - v.a.2.3.0d:

      @Xzait forgot to mention that, added!

      Did all the patch numbers change or am I going crazy. Were they 2.3.3x before?

      Shhh you've never seen anything like that!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [FRAC-1792] Still can't adjust attributes

      @Roccandil fixed in a220h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Items Weight/Inventory

      Hi @bawz, you're right that some items are too heavy. Gold and arrows should be almost weightless, while items such as skins and bones are very heavy for no reason. We're going to revise the weight of loot items ASAP 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Necrotic disease from ghouls lasts forever

      @Razvan said in Necrotic disease from ghouls lasts forever:

      It seems that the only way to get rid of the condition is to use herbal remedy.

      Intended, not a bug 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: feedback - too much mouse clicking

      Hi @Svann, auto-attacks are not consistent with our action combat - you can however hold down LMB to keep attacking the same target, or hold down RMB to keep attacking in the direction of the mouse cursor, instead of spamming clicks. That's what I always do myself if I don't have to move to dodge etc 🙂

      As for the auto-run, you're right that holding down LMB hurts. An auto-run feature that simulates holding down LMB is already in our backlog ready to be sneaked into the game as soon as we have a little "spare" time 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Talent Tree bug or by design?

      By design! 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Enchantment Finder System, City Planner and Character Planner

      This is awesome! Pinned and moved to the Alpha 2 section 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Scholar Clothes only accepts 6 tier 1 enchantments

      It's correct, an item can't have more than 6 different enchantments. The text is a bit misleading - 7 is the number of enchantment tiers the item can receive - so the only thing you can do is try to push one of the existing enchantments to tier 2. We're going to tweak the whole system in the next test to make it clearer.

      On a side note, your post made me notice that resistances still say "%" which is wrong - just fixed 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: upkeep unrealistic

      @CoachFubar said in upkeep unrealistic:

      Hope also the fix will reset the debts. we already at 32/16...

      Yes, it will 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Gold from silver deposit

      @Sawahya @Ostaff Silver deposits only generate Silver, as Gold deposits only generate Gold. The ones in the picture are a quite unique type of deposit called Silver/Gold deposit that can generate both. Its color is in between the other two, but it's admittedly hard to distinguish. Things will become much clearer once we implement mouseover tooltips for all world objects 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: House and its owner rights

      @Laveilath said in House and its owner rights:

      As it is right now it will be difficult to do anything when you own a home while criminal system is on you can get ganked anywhere outside city - so private claims can be atacked while somebody is crafting or enchanting. I am against something like blocking entry to whole claimed land but I think houses should be safe inside

      Yes, they were meant to be safe already in the previous test (for the owner, co-owners and friends). The fact they weren't was a bug 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: bug can't build anything in my house

      Hi @Smax @PeachMcD @StormBug we had a very nasty bug that made it so that some houses would not connect themselves to the claim you built them in, so you can't place anything in them and if you abandon the claim, they won't get removed.

      We fixed the bug, but could not fix the existing broken houses. Please get a hold of @Specter on Discord, he'll delete your house and use his admin powers to build you a new one 🙂

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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