Time to revive this thread!
@Lohen @Rofus @AlcribLP @Sharo and anyone else who's around, let me know and let's meet up!
Time to revive this thread!
@Lohen @Rofus @AlcribLP @Sharo and anyone else who's around, let me know and let's meet up!
@finland said in People Behind Dynamight Studios:
@luccheno said in People Behind Dynamight Studios:
@finland I meant that i prefer some good game footage and some nice demos from a less known developer, than cool concept art from mythical unicorns
patience is the key my friend ;). Footage and gameplay will arrive for the end of the year ;). I'm curious too
Footage and gameplay will arrive this month!
@gothix said in Limited/rare items?:
Thing is if people get legendary items, they will start asking devs for the ways to protect them so they can't be stolen / looted from them.
You can bet whatever you want on that."ahh gank squads are stealing my legendary items"
"this OP guild stole all legendary items in game and now they are too powerful, nerf them"
etc (insert million more complaints of similar type)
Indeed, "legendary" pieces of equipment don't work well in a game where items lose durability and eventually break, plus drop on death. Even if you're playing on Arboreus where being looted is impossible/extremely unlikely, you'd eventually lose your "legendary" item. Also, having such items would break our design pillar of different equipment being better/worse in different scenarios - not better/worse overall.
On the opposite, when it comes to cosmetics, trophies, etc, everything is possible, and we'll definitely have very rare / unique items. Asteroids, as someone mentioned, will be a very likely source of them. GM-hosted events will be as well.
@jetah said in Limited/rare items?:
I believe @Prometheus said it was a UI system so there are no physical items for cash shop items.
Correct
@benseine said in Becomming an Angel or Abommination:
Well if things for an Angel to live on Aboreus are a bit complex, could an Angel atleast live permanently on the human world?
Yes, that is for sure :slight_smile:
@DisneyGamer68 I've found the issue and replied to your email - let's continue the discussion there and restore the lost points!
Hi @Crowdac! Coastal towns are located in coastal biomes, which are only found on the riverside (obvious, yeah) and include a few unique resources. Of course it's possible that only with fishing and navigation they'll unlock their full potential, but there should be enough reasons to settle there already!
@Bramibal said in Website is broken:
@Prometheus men you guys are really on it! I think everyone will agree when i say that you guys are really committed and helpful to the community and it will play a big part in the development of this already awesome game!
Thanks a lot for the kind words - we just do our best!
Apologies it took so long for us to look into this, the pre-alpha (and work towards alpha) is eating all our time.
Yes, it wasn't displaying the rank for users out of the top 100. It's fixed now.
@humerus said in Suggestion: Currency names:
@Prometheus By the way there are still plenty of "Dynamight Gold" text leftovers in the shop, hmu if you need their locations on the user end
Sure thing, just post here where you've caught them, thanks!
Hi @Dr-Quick, the issue is that you have a dot in your username, which shouldn't be allowed (only letters and numbers). I just fixed that in the registration procedures. I just renamed your account to DrQuick, now it should be all good
I think the question from OP was replied to so we can close this one
@VyrVandalous said in Housing Limits?:
Housing Limits?
Is it limited to the number of houses you can have per account? per character? per character and race? I have plans on having at least 3 houses. 1 in each of the realms. Are my plans in jeopardy? or is this confirmed or known yet?
Thank You
1 land claim (doesn't matter if in town or out of town) per account per planet, that's the plan
@Freas said in Who won what in the alpha? Any feedback survey?:
I guess it takes them a bit more time to review all the stuff and decide a winner.
^ this
We're going to send out the keys when we publish our stress test review
@Kappawack @Zori fixed, apologies for the wait and thank you for your support!
@PeachMcD said in KP for City Skills:
I don't make a lot of suggestions about new features, but I would like to suggest that it would enhance joy and be very realistic if players got KP (and possibly creatively designed skills) for doing the work of keeping a city running.
That'd be very hard to fit into our system I'm afraid. KP is not a currency you can spend - everything is calculated so that what you can gain from mobs, legends, and exploration allows you to learn all skills and unlock all talents with no points left.
What we can and will add instead is harvesting and crafting proficiencies Not sure that's going to be in the Winter Alpha but it will come eventually!
@Ostaff said in KP for City Skills:
talking about upkeep.. I think it would be nice if any citizen could "deposit" the upkeep, and only VG and above could "remove" instead of only VGs and above being able to do anything with the upkeep.
It should be working like that already, regular citizens can add sacks to the upkeep. If not we have a bug. Are you talking about adding gold to the treasury perhaps?
@GreatValdus said in Cities, Permissions, Griefing:
I keep hearing about the concept of taking stuff out of a smelter as being an action everyone can perform, thus you could start smelting stuff and 4 hours later someone else gets the ingots.
Hi Valdus The usage of timed crafting stations like smelteries and tanning tubs has never been an action "everyone can perform", it's always been restricted to citizens only. The problems was that in previous testing phases you had to be a citizen of some town to be able to do most of the crafting. This was fine for cities owned by a guild, but for "open" cities where the governor allowed various groups and individuals in, it was a mess, as thievery of resources being processed was common...
Starting from the next testing phase, you'll be able to build tanning tubs and smelteries in your own land parcel, so you'll set the access level on those, disregarding whether your land parcel inside of a town or outside Those in shops in the city are still going to be for citizens only, but we expect cities to be controlled pretty much by close-knit groups (guilds) only, since players no longer need to be part of a city to progress.
Minor Changes
Bug Fixes
@M1ckGO said in Streaming of re-launch:
Hello!
Will you be allowing people to stream content of the re-launch on June 22nd?
Hi! Absolutely!
Awesome table! I suggest adding the info to the official community wiki!
@grofire @Yitra @asspirin Luck positively influences all your dice rolls! For instance, if your attack can deal 50-80 damage, with high Luck you're more likely to roll numbers closer to 80 than 50. On the opposite, if you have a 34% chance on a Willpower save throw - so the system rolls a d100 and you have to score less than 34 to pass, with high luck you're more likely to get lower numbers on the roll. Luck just makes you... Lucky!