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    Best posts made by Prometheus

    • RE: The Myr Trivia - Results & Winners

      @suruq said in The Myr Trivia - Results & Winners:

      And didn't you generate the map multiple time? On discord, you have shown a generation image 24h before the begin of the trivia and as you said it takes only 5h

      I generated it multiple times indeed 🙂

      @Kralith said in The Myr Trivia - Results & Winners:

      @Prometheus you asked about questions, what will be the limit for a chunk (512x512) to place surface stuff?

      I'm afraid I don't understand the question 😅 Are you asking what's the maximum number of items in a 512x512 tile?

      @Logain said in The Myr Trivia - Results & Winners:

      Roughly how many 'screens' is a km²?

      Your character is 1.8m tall, so I guess you can see about 15-20m on your left and right? You can calculate from that but it doesn't mean much...

      @Brocki said in The Myr Trivia - Results & Winners:

      There are in average 90m2 land around each resource node, 24m2 around each decoration and 7800m2 around every monster spawner without another object of the same kind.
      It's very hard to imagine, but these numbers, in particular the spawner one, are looking kinda large.

      Yeah. This means there are on average roughly 10 meters between two resource nodes, 5 between decorations, and 88 between monster spawners (these numbers are the squared roots of the ones you posted, a decent approximation).

      The distance of resource nodes is definitely not large, it actually means you pretty much always have multiple resource nodes on your screen 🙂 It's also not high for decorations if you consider that each is quite large - a 2m x 2m patch of clovers, a large bush, etc.

      For monster spawners is a bit high indeed but we can't have more until we optimize movement (pathfinding) further. Still, considering your characters runs 5 meters per second, you only have to run for 20 seconds to find a different group of monsters from the one you're fighting. Not so bad, right? 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: A few questions about the primal form mechanic.

      @fyrsey said in A few questions about the primal form mechanic.:

      Now this bit of info entails next question: if they're not fixed forever, are they discoverable as any other abilities or there's some other mechanics behind them?

      By "not being fixed forever" I meant it's a design decision that could change in the future! :slight_smile: Right now we're keeping it simple by making them fixed and all given to you directly when you create your character.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Pledge Packs Are Going... With A Sale!

      Fixed the wrong link pointing to the previous post 🙂

      @Eurav said in Pledge Packs Are Going... With A Sale!:

      Meaning we can expect the next Alpha Phase to start in max. 2 - 3 Weeks. Good news

      Indeed!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Just starting an uproar

      @Farlander said in Just starting an uproar:

      I think the problem lies in the tabs that were added did not include foundation. For some not seeing it I think is subconsciously making them think they are "cheated" in some way not seeing it added into their totals. Would it be hard to add that tab in and calculate it into the totals? I think if something like that was included all these posts would go away.

      That's a good idea, we thought about adding them later but it wouldn't be particularly hard doing it now. We'll get to it when we implement pledge/founder forum titles!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: release map?

      Hi @emopausal! Assuming you meant an implementation schedule from here to full release, we haven't release it yet :slight_smile: We have a Kickstarter brewing, once it gets closer everyone will receive more detailed info on what's to come.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Alpha 1 - Test 2 Launch Day Revealed

      @Jetah @Kralith it was my fault - and it's updated now, thanks for pointing it out 😅

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: How will loot drop work?

      @Razvan said in How will loot drop work?:

      In Albion for example, when you die in blue zone, mobs don't attack you for a short time after you get up so death is less time consuming.

      This is going to happen in Fractured too, the fact monsters currently aggro instantly on you again when you stand up from knock-out is terribly annoying in some circumstances.

      @Razvan said in How will loot drop work?:

      Anyway, when it comes to safe zones I don't see why you'd prefer to walk 15min back to your body after getting killed instead of getting up with a little protection from mobs so you can escape and recover.

      In Fractured, if you are careful and keep you Life above 0 you can always stand back up 30s after knock-out, safe zone or not, unless another player is allowed to finish you off and does so.

      @Gothix said in How will loot drop work?:

      How about pick pocketing on Arboreus? There is no pvp combat involved and it can require certain player skills. If attempt fails get karma punishment. If successful get random item from bag.

      Not happening in a scenario where the victim cannot retaliate 😉

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Multi-account

      @33Hp you'll be allowed to have multiple accounts and more than one character per account. You won't be allowed to keep multiple accounts connected at the same time though.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Spread The Word & Win A Key!

      @HolyAvengerOne said in Spread The Word & Win An Alpha Key!:

      Holy shit @Prometheus I didn't know you were like 12 😛 So young!!! 😉

      Any mention of me looking young makes me happy so thank you ☺

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Travelling&Exploration

      @Jetah @Razvan we'll try to make the system as smart as possible, but in general we don't have such long impassable mountains on the map. The only exception is the chain surrounding the Vale, but there will be no towns within it, so that won't be a problem 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Crafting and Gathering - What's the plan?

      @Thayn we'll have a Spotlight dedicated to crafting, as @Vengu mentioned, and it would take a little too long to reply here eheh. Suffices to say, you'll definitely be able to play as a crafter only and your role will be pivotal in any guild / group.

      @Dagimir definitely - not only because of the crafting system, but also given how important travel is in Fractured - check out the last paragraphs here! :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: All-Backers Access & Apr 12 Cities Q&A

      @Tuoni said in All-Backers Access & Apr 12 Cities Q&A:

      Hmmm... And how we get into the game? I did not find the instructions or are those coming closer to start of the test?

      https://fracturedmmo.com/play/

      😄

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Animations

      Hi @Jarmo, all our animations are placeholders or barely more than that... and the mage staff ones are particularly bad, we know. We'll try to get at least those improved for the next testing phase 😄

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Griefing/Ganking ?

      Hi @EvolGrinZ! What @Specter said is that PvP is possible on Arboreus, albeit rare due to the factors he's described. That doesn't mean it's possible for your farm to be destroyed! Buildings owned by players are protected in general, unless we're talking of city conquests - but that's a whole different story we'll cover in the Feature Spotlight after the next one. So don't worry, the degree of protection you get on Arboreus is really high :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: May 2020 Open Playtest

      @Yitra said in May 2020 Open Playtest:

      @Prometheus To be sure: does this mean that not being part of a militia, will keep you safe from other people attacking you at random?

      Yes 🙂

      @Logain said in May 2020 Open Playtest:

      And as an additional question, is there any benefit to being in a militia (in the test/planned for the final game), other than basically having enabled PvP?

      There's an ELO-based reputation system (with global ranking). We are considering granting some bonuses to militia members in the future, but that's a big IF. These decisions will also be based on how much support the system gets during these tests 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."

      @Zori said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":

      given with what @Prometheus has said about the size of large cities, it looks like the entire population could easily fit in one city right now

      Well well well, there are actually about 1,500 players with Alpha 2 access, let's not exaggerate 😛

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: In- Game Currency / Resource Rules?

      Hi @LilithDragonFlower, sorry for the slow reply, hectic days eheh. No, we're not going to ban people for trading items or resources without getting an equal or similar value in return, it's madness. It's something players could do for many legitimate reasons. I wasn't aware other companies did that - if they do, it's not related to the country they're from, it's just a policy they have.

      Of course this doesn't mean we're not going to ban gold sellers and players who engage in RMT for game items. We will keep the attention on those practices very high.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: City Claiming Has Launched

      @th3mistocles said in City Claiming Has Launched:

      So with respect to the previous test where we were able to build a home and put crafting tables in it (and a fireplace of course). Outside of these items, is there anything extra in this launch that we can expect or that you can provide us? I.E. different or more crafting options/tables? More enchanting items?

      @Specter has already replied on the nodes (not implemented yet), but there are actually a few new items you can craft - i.e. all the advanced wood stuff: club, quarterstaff, shields, mage staffs. We'll reveal everything in the announcement post 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Game release date when?

      @Djangoh123 said in Game release date when?:

      title 🙂 or at least a general date ty.

      First half of 2022 is the current target for full release 🙂

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: does it work on chromebooks?

      Hi @Fuam! Fractured is being developed for Windows, Mac, and Linux.

      ChromeOS is not planned to be officially supported, so it all boils down to how well ChromeOS can run Linux apps in general. It might be able to run Fractured, but it's impossible to tell at this point.

      posted in Questions & Answers
      Prometheus
      Prometheus
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