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    Posts made by PedroBillyMattos

    • PvP loot, an yet unasked question and diferent POV

      I´ve searched all I could about it but there´s this particular aspect of it that I feel has not been answered. this especyfic for Demons but aplies to the rest too!

      When you die wether is pvp or pve it is said By @Prometheus "you loose everything", or in other words, you drop everething if you can´t get to your corpse before it gets looted by other players.

      What is unclear to me and my question is:
      Does your gear like Armor, sword, helmet. etc drops in full too everytime you get killed or is "everything" related to everything in your inventory/Backpack?

      Could it be that you drop everything in your inventory BUT your gear is treated slyghtily diferent: you have a chance of losing some of your gear, lets say 15 to 20% on each item.
      In that cenario maybe you drop your sword, maybe a chest plate, maybe both, or even maybe with some luck no gear is lost only the inventory/Backpack content.

      I ask becouse usually in an MMO, end game gear can be quite expensive or hard to come by. I´ve played other mmo´s with lootable PvP and for me and many other players this is one of the coolest features in Fractured.
      But from that experience I found that droping all your gear on death may not be Ideal and it hurts the gameplay. The harder it is to acquire a good powerfull gear set the more this becomes true.

      Enchantment/Blessing
      Another feture that could be used to help in this is the enchentment/blessing of an item, something like a Divine quest, preferably a hard one that would either grant an one kill protection imunity to an item or just decrease the chance of dropping it on death, but it gets consumed in the next death.
      After that you could regain that "Blessing" by re-doing the quest and it could be a diferent one this time for variation/anti-grinding pourposes.

      I know it means more content and more work for our dev team but it is a very interesting feature to be taken under consideration even if for post realease updates!

      The killed one should be afraid of dying and losing hight end gear and the killer should have the estimulus and expectation of the valuable loot, but all in a balance.
      I´ll leave a poll here to see what the comunity feel about it!

      Hope @Specter or @Prometheus or any dev could speak on this! =D

      posted in Questions & Answers
      PedroBillyMattos
      PedroBillyMattos
    • RE: Will i be able to see pre alpha gameplay footage?

      @crowdac i´m thinking the same way man! I wonder though if those wouldn´t be easely crafted in game and if thei are really worth the extra 25 Euros

      posted in Questions & Answers
      PedroBillyMattos
      PedroBillyMattos
    • RE: Fractured Gamepedia: Let's Populate It!

      @suruq What is the spotlight in the news? is it the mais page articles?

      posted in News & Announcements
      PedroBillyMattos
      PedroBillyMattos
    • RE: SALUTATIONS!

      @thecryingdevil We all are! =D

      posted in Welcome to Fractured
      PedroBillyMattos
      PedroBillyMattos
    • RE: Daily Message posting

      Dayli posts huuh?!!

      posted in Off Topic
      PedroBillyMattos
      PedroBillyMattos
    • RE: Valor Do Jogo No Brasil. E Custo Beneficio.

      E tem outra, se for esse preço muitos players não vão comprar pq parece cultura no BR não pagar pra jogar ou pagar pouco e isso vai afetar muito o numero de jogadores e a popularidade do jogo... A grande maioria dos MMOs começa comprando pra jogar e comforme a população do game vai caindo eles abrem free for all e aí volta a crescer... Vamos ver como vai ser!
      E outra cara, vc tem 3 anos pra juntar 130 pilas kkkk ctz que não será um problema pra vc! é só guardar 3 reais por mês até lá =D

      posted in Discussões Gerais
      PedroBillyMattos
      PedroBillyMattos
    • RE: This game looks amazing!

      Right??!! we´re all waiting for it!

      posted in Welcome to Fractured
      PedroBillyMattos
      PedroBillyMattos
    • RE: Fractured Gamepedia: Let's Populate It!

      Hey that is great! I´ve checked it out but I have no Idea of where you´ve gotten the information from to feed it! I´ve been looking for information on races and systems overall in the game like Deomons who became angels for exemple and what are angels about and overrall information about it but I´ve no idea... where do the devs give out info on the game? i´ve been looking for it here on the forum but I´m kinda lost

      if anybody could point me in the right direction That´d be great!
      alt text

      posted in News & Announcements
      PedroBillyMattos
      PedroBillyMattos
    • RE: From Tibia to Fractured, Greetings from Brazil!

      Valeu cara!!! It seems like the brazilian comunity is very big for this game so far!!!!! that´s great!

      posted in Welcome to Fractured
      PedroBillyMattos
      PedroBillyMattos
    • From Tibia to Fractured, Greetings from Brazil!

      Hi Guys! Pedro From Brazil here and i´m really hyped for this game and glad I found it!

      My first MMORPG was Tibia =D most of you probably know it some might have played it! I´d like to talk about two Reasons why Fractured made me believe in MMORPG again and how that relates to Tibia

      1. The lootable PvP on the Deamon world. That can be awesome! In Tibia if you died, you would loose your loot, maybe some of your equipment and experience(level) and Skill (attack power) At the time i didn´t really like that and I can vividly remember the adrenalin rush, the despairing and terrifying experience of beeing Atacked and chased by a PK (player killer) that would be marked with a skull by his name. Beeng a PK was also thrilling beacause you could not logoff for 15 minutes you could not enter safezones and anybody who atacked you could enter safe zones or logoff easely.

      Nowadays I really miss that because tha game was so much more intense and real due to that! You would swet, cry, rage, or reaaally laugh at that! Now if you die you just wait for respawn... it´s just not the same

      1. is THE GRIND.... ohhh how bad that is for a game and tibia was full of it like many games... whenever you have to keep killing the same lame monsters, or attacking a dummy for hours on end to lvl up your exp or attack/ defence or to simply get money, that game becomes a job you don´t get paid for! I want to play! To have fun and most importantly: ENJOY!!! Doing the same over and over for hours on just to get to some point where you can actually enjoy an item, achievment, or a status is what killed a lot of games to me! I really hope Fractured can do it diferently!

      I believe in this game´s concepts and potential! The only bad thing about it is that it will take 3 years for us to fully enjoy it hahaha

      Nice to meet you all and let´s keep in touch! It´s amazing to see people already planning guilds and towns in a game that is 3 years from happening!!! that is so cool, I wanna be part of it!

      posted in Welcome to Fractured
      PedroBillyMattos
      PedroBillyMattos
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