I´ve searched all I could about it but there´s this particular aspect of it that I feel has not been answered. this especyfic for Demons but aplies to the rest too!
When you die wether is pvp or pve it is said By @Prometheus "you loose everything", or in other words, you drop everething if you can´t get to your corpse before it gets looted by other players.
What is unclear to me and my question is:
Does your gear like Armor, sword, helmet. etc drops in full too everytime you get killed or is "everything" related to everything in your inventory/Backpack?
Could it be that you drop everything in your inventory BUT your gear is treated slyghtily diferent: you have a chance of losing some of your gear, lets say 15 to 20% on each item.
In that cenario maybe you drop your sword, maybe a chest plate, maybe both, or even maybe with some luck no gear is lost only the inventory/Backpack content.
I ask becouse usually in an MMO, end game gear can be quite expensive or hard to come by. I´ve played other mmo´s with lootable PvP and for me and many other players this is one of the coolest features in Fractured.
But from that experience I found that droping all your gear on death may not be Ideal and it hurts the gameplay. The harder it is to acquire a good powerfull gear set the more this becomes true.
Enchantment/Blessing
Another feture that could be used to help in this is the enchentment/blessing of an item, something like a Divine quest, preferably a hard one that would either grant an one kill protection imunity to an item or just decrease the chance of dropping it on death, but it gets consumed in the next death.
After that you could regain that "Blessing" by re-doing the quest and it could be a diferent one this time for variation/anti-grinding pourposes.
I know it means more content and more work for our dev team but it is a very interesting feature to be taken under consideration even if for post realease updates!
The killed one should be afraid of dying and losing hight end gear and the killer should have the estimulus and expectation of the valuable loot, but all in a balance.
I´ll leave a poll here to see what the comunity feel about it!
Hope @Specter or @Prometheus or any dev could speak on this! =D