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    Posts made by PeachMcD

    • RE: Game Not Loading

      For the first time, today, the game won't load for me at all. I've been dropped from the load server screen back to my toon creation page repeatedly w/o an error msg. I tried clearing the history/cache and reset my resolution lower... no joy.

      Don't have time to reinstall right now - the time I had to play has been spent trying to get in and writing this post. 🤕

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Pulling the rug out from under new mage players.

      @Prometheus said

      All damages you deal in Fractured (be it from basic attacks or from spells) are applied a +/-25% random factor - so if your Firebolt deals 200 damage, that's actually 150-250.

      Notice that the random roll (like all dice rolls in the game) is influenced by your Luck. High Luck doesn't change the range of the random, but makes it more likely to hit higher numbers 🙂

      This is great info. My warrior, who can't learn many skills that work with her medium armor so mostly just bashes things, just learned a skill from the Mountain Trolls that she can actually use with her armor! Relentless Style toggles on to hit the high end of this range habitually 😁 💪
      (if, indeed it works as it should. I'll need @Kralith to test that for me and report 😘 ).

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Week 168 - Weekly Drawing Winners

      WOW! Lots of great commentators. Well done to all the winners in this very active alpha
      🖖 🍻

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Patch Log - v.a.2.5.1c

      Gratz to both @Prometheus & Bermuda! So thrilled to actually be able to the game world in a concrete way.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: End Game

      As players gain knowledge/experience, they'll take on more and more powerful bosses and learn all the Lore of every planet.
      Guilds will strive to gain territory and dominion over resources and commodity markets.

      The devs also plan some intermittent asteroids, which will be associated with cosmic events and may grant participants rare powers.

      Meanwhile, most of us will be just trying to run the farm or smithy or business, day to day, and not get too killed when they go out looking for adventure. 😉

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Market place missing features

      Seriously, @Kralith - they need to put you on the payroll

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      @Prometheus said

      Why did no one report report it or complain about it for 10 days, it's probably a 10 minutes fix 😢 😢

      🤣 🤦 👅

      That's f'ing hysterical. I really do hate griping. Maybe I should gripe more often 🤣

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Flawless Jewels and the Legends - two problems

      @Kralith said

      1. Because of the need of Flawless Jewels, people started to run each ore node to mine them and leave the ore on ground, so that they despawn and are taken out of the game.
        This is especially a problem, since ore nodes are not town bounded anymore.
        With a respawn timer of them from 4-6 hours, to get ore will be a huge problem in future, if it stays as it is.

      Whoa. I know exactly what sort of person runs rampant over resources, disregarding anyone else, and leaving messes for other people to clean up, in order to get rewards for themselves. They used to be in control of the White House. 🙄

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      @GamerSeuss said in New Limits on Locating Packaging Stations Is Unrealistic & No Fun:

      Although I agree, in theory, that packaging stations should be next to fertile ground, I also understand the limitation and why it would be in effect.

      City Buildings can only be built within the city limits. As fertile ground is outside of the city limits, one would need, at minimum, to buy a land parcel next to fertile ground, and then add the packaging station to the individual plot list of accessable buildings.

      You know I usually agree w you, Doc, but...
      !) Packaging stations were not categorized as 'city buildings' in previous tests.

      1. Categorization of packaging stations as 'city buildings' is completely arbitrary and easily changed to re-enable a more realistic situation that isn't ridiculously and unnecessarily onerous. There is no real life city or country town where crop workers struggle into town with laden backs to bag up their produce, and I can't for even one minute imagine Fractured's developers thought this through and did it intentionally.

      2. My land is right next to the fertile fields south of Zenith, and we tried making @Kirkuz (a Meridian city officer) my co-owner - in hopes that we might be able to build a packing station on his land. No joy. <sigh>

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Very high luck bugs drop rates?

      Someone in global chat mooted a hypothesis that the rabbit paws dropped for low luck, which I thought sounded like a deliciously perverse joke on the part of the devs (but no fun for my bud @OlivePit 💔 )

      The opening scene in the classic absurdist play Rosencrantz & Guildenstern Are Dead (Tom Stoppard) has Guildenstern flipping a coin and getting heads over and over, against every intuition of probability but actually quite possible given a 50/50 chance. I sure hope you haven't wandered into an absurdist play, Olive-bro!

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      Y'all know I don't usually gripe, but the devs changed something in this test that really chafs my tukkus:

      For the first time, it's impossible to locate packaging stations near the fertile fields.
      🤦 WTAF, guys? 🙄

      In what universe do cropworkers carry full backpacks of produce all the way to town to bag them up??? My poor horse, Skippy, dragging her encumbered rider past packs of wolves, over and over (bc a person can only carry so much, so there are several trips for each harvest). Just ridiculous, and I can't sugarcoat how I feel about this. 🔥 🔥 😠 🔥 🔥

      Not sure whose idea it was to change this, but I hope the ability to locate packaging stations near croplands will be restored in future tests. Anyone who agrees, raise your hand high so @Prometheus can see you. 🙋

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Fast travel between main cities

      I enjoyed being part of a harbor town in the last test - I know some folks would love to do away with them, but I'm hoping they can eventually be balanced to allow for speedy (if pricey) travel.

      One problem that's come up in this test, re city placement, is the way major combat zones are distributed greatly favors a small # of cities. Could be more evenly placed, or perhaps the cities farther from those zones might have other advantages (e.g., scarce resources, harbor...?)

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Bail is not 50/50 to the Town/Bounty-Hunter

      @Kralith - I'm not a governor so I'm not sure what the difference is btw gold going to 'Town' and going to 'tax'?
      Your post on this is important - the bounty/jail system is a main focus of this test, and needs to work as planned/advertised

      posted in Bug Reports - Closed
      PeachMcD
      PeachMcD
    • RE: Week 167 - Weekly Drawing Winners

      sweet! Thanks so much! Well done to all the winners

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: "Town controlled area" doesn't exist - how will that work in future?

      @spoletta said in "Town controlled area" doesn't exist - how will that work in future?:

      Honestly I believe that @idioticmaddog had the best idea in this regard.
      Restrict the resources to the residents of that region.
      A compromise between the actual system which allows too much freedom and the previous sytem which was too restrictive.

      Improves trading and gives "control" over an area.

      I would definitely be down for trying this in the next test - but only in conjunction w @Kralith's suggestion about the default Olde Towne Tradinge Centere for heavy mats/resources and the more advanced option to invest tech in individualized Shoppes selling craftworks.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Unable to post corner section blueprint of palisade

      @Alexian @Bardikens
      Still? Really?? Can I make a suggestion? @Specter sd this was a @Prometheus level issue. If you know how to get your player log and dm Jacopo in discord, that's where Specter told me to get his attention. Jacopo wasn't able to help me with my farmblindness, but he may be able to instabuild that corner for us.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?)

      @GamerSeuss said

      and then there's Syndesia, the Human planet. Syndesia is meant to be the middle ground between the two extremes of playstyles. PvX we'll call it. Sometimes you want to participate in PvP action, sometimes you want to focus in on your skilling, gathering, or just taking down mobs. This middle ground needs to hold an equal appeal for all types of players, as this will also obviously be the meeting place where all playstyles collide.

      What would you like to see changed to make Syndesia more appealing as a middleground. The planet is obviously the best place to bring about the kind of play that will allow these two divergent playstyles to interact on the same world. How can we make it better, for YOU?

      I so appreciate @GamerSeuss's constructive framing here that I just wanted to point it out and say, WELL DONE.

      I see lots of flaming, griping, and arguments about what's wrong or good about things as they're shaping up, but I see far fewer constructive suggestions, so it's important to me to highlight it when that occurs. In this case, it's a constructively framed invitation to constructive suggestions. Even rarer, imo.

      I see the devs striving to create a 'lawful' but free PvP planet, and I see a lot of arguments about what amount of punishment is fair for those who break the 'laws'. I don't personally have a dog in that fight, since I'm doing my best to avoid having to kill or be killed as I travel in search of knowledge and gold.

      I haven't seen many 'militia' tags, so I don't know whether folks are doing that at all this test, but that was a good way for folks looking for a fight to know who else was. Keeping some form of that system on Syndesia seems like a good idea to me.

      I also hope that, eventually, there will be an 'arena' where quasi-even match-ups can occur. I'm not sure how those would be determined - someone more experienced than I am at mmorpg sandbox games may have suggestions?

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Let's talk business! (And the lack of it)

      @Kralith said

      I also suggested to change Marketplace Tech.
      Give all towns the old Marketplace as a basic building, where towns can buy/sell heavy materials, that what they need for the first ranks.
      Then change the Tech for Marketplace to "Player Market" as an upgrade where you add Market Stands to the Market where player can sell/buy their own stuff.

      This is a really solid idea that gets around pretty much all the issues people have with the current set-up. Ye Olde Towne Markete Squaree (buildable from day one) could be used to traffic only in the sorts of materials that one carries in a wagon or cart - not a backpack, so no crafted items, just heavy mats and bags o' agricultural products.

      The advanced tech could open a more robust, individualized trading option - where crafted, enchanted, or specialized items are traded by individuals at the 'Squaree' in a 'Shoppe' with a small % to the city as stall rental.

      What say ye all?

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: [Graphical Error] Small clipping graphical error of ruins

      kewl! That should be a portal of some sort, sez me.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Stacking arrows turns poor quality into excellent and vice versa

      cool! Thanks for posting this!

      posted in Bug Reports
      PeachMcD
      PeachMcD
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