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    Posts made by PeachMcD

    • RE: What are you reading right now?

      Absolutely FABULOUS topic! Thanks to OP for starting this thread ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

      Currently reading Gnomon by Nick Harkaway (if you like Cory Doctorow and Neal Stephenson, check him out!) but also a history book about the 14th century called A Distant Mirror by B.W. Tuchman

      @mal3diction - I love N.K. Jemison!!!! Just finished the Killing Earth trilogy and have the first book of her Dreamblood Duology at my side as I type - but that hold came in at the library just as I had started Gnomon, so now I'm torn and may need to stop hanging around on this forum to get them both done before they're due ๐Ÿ˜

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: Week 79 - Weekly Drawing Winners

      wow! Thanks! โค a3904d66-124b-4491-a1f1-acd525321b79-image.png

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Daily Message posting

      827fdfa6-02b0-4458-b80f-9949cc012c24-image.png

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: What challenges should guild alliances face?

      @Alexian said in What challenges should guild alliances face?:

      Albionโ€™s system, among other problems, has enabled a painfully small handful of organizations to rigidly control the game since it launched in July 2017.

      This is indisputably bad. Itโ€™s not good. It doesnโ€™t promote a dynamic and exciting political culture for aspiring guilds and alliances. It is the very definition of, โ€œyou canโ€™t beat โ€˜em, better join โ€˜em!โ€

      I stopped playing freemium RTS games because they all seem to devolve into 2 or 3 mega-alliances running everything, each of which is run by uberarrogant players with tonz'o'bux$ and little else to do.

      Game of Thrones Ascent, a RPG/builder game, put caps on alliance size but because it was 'freemium' the whales found it easy to migrate en masse as mercenaries and/or form a 'burner alliance' for AvA phases, so simply imposing a cap didn't solve that problem.

      I'm looking for Fractured to be different because players will not be able to buy power(s). I'm hoping that paying up front for the whole game and having $$ only for cosmetic frills will make a huge difference.

      I trust that devs who are framing their game to avoid $$=power will listen carefully to community ideas, watch outcomes closely, and not be afraid to tweak whatever is not working even when the inevitable wail goes up from the folks whose game fun consists of exploiting whatever system devs set up in order to aggregate goods/control for themselves.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Spread The Word & Win A Key!

      11 recruits so far, and several more watching closely
      Screenshot from 2019-07-23 15-41-38.png

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Forum Titles - how to update

      @Yitra <facepalm> thank you ๐Ÿ˜‚ ๐Ÿคฆโ€โ™€๏ธ

      and You're Welcome to anyone else who wondered about this but didn't want to look stupid.
      fe6a8dd5-1240-4825-a0e9-5f9d6ef1d116-image.png

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Forum Titles - how to update

      @Baumhauer - for bonus points, now that the title is posting correctly in the forum, 'splain me why my Foundation home page defaults to the 'Whisperer' title until I click on 'Messenger'. I have tried logging out and in again, so that's my trouble-shooting skilz. ๐Ÿ˜ always thanks for clues!

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Is Fractured in trouble?

      @Arterius - as I understand it, the devs have already put an independent client in place to replace SpatialOS, so you can go back to fearing actually scary things now.
      c0fceb0a-c128-4673-9414-734c568ba89a-image.png

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Daily Message posting

      What's for dinner, Grandma?
      c731e5f2-1980-47de-9e4c-6b738d9a13de-image.png

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: Forum Titles - how to update

      @Baumhauer muchas gracias!

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: What challenges should guild alliances face?

      Without weighing in on game mechanics like AOE/Friendly Fire, I want to answer the post question from another angle...

      The thing about Game of Thrones Ascent that long-time players miss most now that GOTA has ended is the Alliance vs Alliance phases that occurred at regular intervals. Phases lasted various lengths of time (24hours to 7 days) and were always being tweaked by devs to make them fairer & more exciting.

      Each phase had overall winning alliances and players - points accumulated by succeeding at attacks against rival alliances, but players could use a wide variety of attacks (fight, harrass, steal, swindle, sabotage...), as well as actions that supported friendly alliances (barter, repair...). Garrisons in alliance camps defended against actions, but troops lost effectiveness as they got wounded, and eventually died and needed to be replaced or resurrected at cost.

      There were prizes for alliance eminence in the various types of actions that changed phase to phase - so, a particular phase might have special rewards for the Swindlers or the Sabs or the Skirmishers - so different playing styles all had a way to enjoy themselves (something Fractured gets, which I truly appreciate!)

      Not sure how this would map onto Fractured, but the introduction of AvA phases was a complete game-changer in what had been up to that point a fairly generic 2d RPG/Builder game with fabu graphix. I had never before played an online game for more than a few months, but played GOTA for over 6 years and there's still a fb page full of ppl in mourning, looking for a similar experience and not finding it anywhere.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • Forum Titles - how to update

      I've earned the next title (Messenger) and left the group 'Whisperer' but I keep needing to select the new title from the Foundation page. What am I forgetting to do? Went to profile settings but didn't see how. Maybe just high... TY for clues...
      <blush>

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Daily Message posting

      f6cb6968-923a-414f-ad05-9f94adf46c73-image.png

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: Titles are hard

      Hello yourself - titles are fun. I dub thee "Sir Hello" โš”

      posted in Welcome to Fractured
      PeachMcD
      PeachMcD
    • RE: Week 77 - Weekly Drawing Winners

      @Althalus me too! ๐Ÿป ๐Ÿป

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: to the developers

      I'm trying to imagine, in a world full of things to do with our tiny amount of time, why a person would go to the trouble of registering for the forum of a game they had no interest in playing, just to dismiss its potential.

      Nope... can't imagine why. Frankly and totally puzzled. b35f7230-0581-487e-b9be-d8afe103a5d9-image.png

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Creating Guide Utilizing Wiki

      @ImminentBeep
      Once the game has completed Alpha testing and moved to the Beta phase where many more are playing, it would be VERY helpful to have a well-written 'Newbie Guide' to get people started with more detailed info than the in-game tutorial might offer. But while the game is still in Alpha, there may be more changes to specifics than you'd want to build a guide on, y'know? So I'd wait on that for now, if it were my time being spent writing the thing.

      I've used Newbie Guides to clarify my goals & enable better planning & builds in several games I've played, and usually use the wiki for finding detailed info about specific game assets or features as needed.

      I'd probably also make use of a more detailed Build Guide & Crafting Guide, as well, if those become available. All guides should be vetted by mods/devs before pinning to the top of an appropriate Forum section make sure they're trustworthy and clearly articulated.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Guild UI/management

      @Alexian sd "Interesting... how strong are the buffs/debuffs"

      The title buffs in Rise of Kingdoms are 3-5% and are on things like Attack (for the Warlord), Training Speed (Counselor), Build Speed... how that would translate to Fractured's universe is totally up to the devs, just wanted this out there as an idea.

      There are altars/circles in RoK that carry varying buffs for the alliances that can occupy and defend them - again, things like attack, march speed for armies, healing rate for wounded troops, training speed for new troops. But RoK is a RTS war game so I'd hope that the devs would be creative about translating this idea to a world where PvP isn't everything.

      Reading posts from the Alpha testers, I'll bet that Crafting Speed and Resource Spotting buffs would be popular for Arboreus; on Sydesia, a PC might covet a 'Bling Buff' that (to thow out suggestions) improved their exchange rate on trades or made their wares appear more attractive to buyers.

      An altar (or item) on Tartarus held by a guild of demons would be appropriate for attack buffs, but an Arborean shrine to (or relic of) Tyros wouldn't, right? For those, a Warding Sign might protect from the attacks of demons or offer temporary invisibility in their presence to enable escape. It would be very appropriate if (just as in D&D) a PC whose alignment differed radically from that of the shrine (object) would be DE-buffed on those metrics by proximity to the place/item.

      All these ideas would add to the immersion factor by creating incentives & measurable outcomes for alignment and for devotion to a particular deity. Hope this helps!

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Guild UI/management

      A guild chat window would seem minimal for coordinating efforts.
      I play a game that allows alliance officers to bestow rank titles that carry buffs - I'd love that.
      Buffs for a guild or community that controls a holy well or other special resource would be cool (also debuffs for communities that build too close to a cursed object/place)
      just brainstorming here - good thread idea!

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Question about Udoarda Abilities

      I've planned to make my first PC a Udoadra so this question made my ears stand up ๐Ÿบ
      I love the idea of group buffs that gain strength depending on the # & ability of the members of a pack.

      posted in Questions & Answers
      PeachMcD
      PeachMcD
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