Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. PeachMcD
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by PeachMcD

    • RE: Progression / Learning system discussion

      @BitterLoD said in Progression / Learning system discussion:

      I know this will be probably an unpopular opinion but ....

      I want to say thanks, BitterLoD, for posting what you knew wouldn't be a popular opinion. Your opinion matters, whether or not it's generally shared. God knows being popular and being right are not the same thing. 🙄

      I wonder whether any of the replies to your post caused you to feel any differently?

      There's SO MUCH going on in the Fractured world already and we don't even have the other planets & toonspecies yet! My personal experience is that my little toons find lots to do without even leaving town 🤣

      I get the crops watered, harvested, and bagged.... do some crafting/enchanting to upgrade my gear... look around for folks to go adventuring with.... travel to the place where the supplies or mobs we need are... hours go by way too quickly.

      As far as skills & talent points go, my experience is that the starter skills for my fighter toon work as well as most of the skills I'd kill mobs for, tbh. The fighter toons need good equipment more than extra skills. Talent points for STR and CON buffs are where I focus, but again, I haven't needed to max anything to be viable so far. There's no squishiness to be overcome, as in most rpg for new PCs, so grinding xp to level isn't a thing.

      It may be that grinding xp to level is your jam. Nothing wrong w that, but if so Fractured might not be your game. I really hope you'll play the next few alphas to see whether developments head in a good direction for you. 🖖

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Hello !

      hihi @TwinsEdge! Great to have you with us. If you're into the evil pvp game, you'll want to meet my buddy @Nekrage, a content creator and video producer who makes truly helpful vids about the game and about best use of various abilities/spells. His guild is full of nice people who play evil toons.
      😍 👹 🤣

      His most recent vid about the just-concluded alpha is at this link

      posted in Welcome to Fractured
      PeachMcD
      PeachMcD
    • RE: Week 176 - Weekly Drawing Winners

      well deserved. Thanks to Everyone who continues to post creative, thoughtful, constructive stuff ❤

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Wow

      It's the start of summer and the end of the test. Depending on where a player is located, restrictions may be lifting at the same time that weather is getting nice. I know I'm spending less time on the forum and more time outside now that I don't have to worry quite so much about it being fatal. #VaccinatedLife

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Pictures or things that need to be explained in the tutorial some how:

      YES! The tutorial is not actually a tutorial at this point - it's a 'here's basic things for you to figure out how to do in a safe-ish setting'

      To call it a tutorial, they'd need to offer some instruction. Right now, it's the global chat answering the same 10 questions over and over.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: OranThul Citizenship

      easiest place to catch up with @Nekrage is on discord. He and @Harleyyelrah will be happy to welcome y'all, I'm sure

      posted in Town Planning
      PeachMcD
      PeachMcD
    • RE: Week 175 - Weekly Drawing Winners

      Some great conversations this week! Gratz to all the winners!

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Any updates on the following things:

      @Xulu - I don't have a link to document this, but @GamerSeuss sd @Prometheus was talking about adding Beastfolk for the next alpha in a previously/recently released video. That bodes well for all of us who are waiting (im)patiently for our PVE homeland, Arboreus!

      Mind you, it will probably take some iterations & evolution to get the balance on different races where it needs to be, so patience is a virtue for now. 🖖

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Rock Walls: Bad Idea

      @BitterLoD - the little minimaps have evolved considerably since the first alpha, so feedback about how they might be tweaked to best serve the player community is all to the good. Thanks to you and to @OlivePit for constructive response to an ongoing & acknowledged issue.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Launcher mandatory ASLR compatibility

      I have no idea what this means but it sounds like a good thing for @Specter & @Prometheus to address. Thanks for posting @Xspeed !

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Whimsical Marketers - PvE/Craft/Gather/Trade/RP(optional)

      Hi @Blueberryamora & welcome to the Fractured world 🙋‍♂️
      You'll want to look up @Kralith and her New Order folks who are very simpatico w your goals and preferences.

      posted in Guild Recruitment
      PeachMcD
      PeachMcD
    • RE: Crafting considerations

      Getting the balance right on this will take several iterations, & no doubt each one will elicit a collective wail from whichever faction is impacted in a way that creates novel hardship for them.

      What's great about this game & community is that the P2W whales aren't automatically the voices devs cater to first - we're pretty much ALL invested here, and the level of constructive discourse is WAY higher than I've ever seen in a game forum. That's going to help the devs find the best balance, in the long run, even if it takes several tries.

      Thanks to @GamerSeuss @FLeaLoD @BitterLoD in this thread and to everyone who keeps posting constructive ideas, bug data reports, adjunct tools, and helpful critique (I'm looking at you, @Kralith @OlivePit @Nekrage @Harleyyelrah @maze... 😍 👑 👏 ) And of course, to @Specter who is sine qua non around here ❤

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Crafting considerations

      I love the idea of a personal plot owner being able to specialize, and small groups being able to synergize.

      That guy who lives by the mine might even be a guildie who just wants to keep an eye out for randos snaking ore and pump out some ingots to trade for other stuff. He might help out the guild mining parties and fill up wagons to be taken back to town for trade, while crafting his own metalwork.

      That crew of four might station themselves in a cluster near a hot spot for various nefarious to service-oriented purposes, and help travelers replace busted gear.

      Thanks for dropping by, @FLeaLoD
      well said 🍻 🖖

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Rock Walls: Bad Idea

      @OlivePit said

      The cliffs could defiantly be more clearly marked on the maps, no argument there

      +1 ‼ 💯

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Week 174 - Weekly Drawing Winners

      Well done to the posters continuing to make constructive comments during 'down time'!

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Alphabet Game!

      Laconic
      ironically, that word was too short to post by itself 😉

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: City Sieges Live & All-Backers Event

      well, this woke me up! So glad to hear not only that sieges are going live at last, but also that you're able to take on some much-needed staff to help spread the work around. Gratz!

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Week 173 - Weekly Drawing Winners

      Well done! Thanks to all.

      posted in News & Announcements
      PeachMcD
      PeachMcD
    • RE: Fractured Tools

      WOW! this is so great! Thanks @Tajger 👏 👑 🍻 💋

      I see @OlivePit's point about how these sorts of player-created adjuncts reveal growth edges and possible QOL improvements - but at this stage of development, what I see revealed even more is the willingness of players to engage outside the game in ways that enhance play for everyone. This kind of creative adjunct activity drew many players to Game of Thrones - Ascent, back in its day.

      Tajger's tools aren't the first evidence of this, of course. @maze's amazing enchanting tool was an early and very welcome help, and now the Shadow Empire maintains an excellent aide, worthy of bookmark.

      The time and energy being put in by players before a game is even launched is something truly worth noting and celebrating. Onward and upward, y'all.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Intended or Bug? Crafting tables inside Workshop Building

      I guess that makes sense if the more generic 'workshop' doesn't give the kind of quality that a specialized space does. But it was a good question to ask, just to make sure. I know Olive has been very keen to get the crafting thing sussed properly, and all that stat collection's got to be helping

      posted in Bug Reports - Closed
      PeachMcD
      PeachMcD
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 44
    • 45
    • 4 / 45