@FibS - thanks for clarification. It's true, I'm not experienced w/MMOs - the few I tried weren't much fun for me. DDO was a money-sink full of 12-yr-olds; another open-source game (forget the name) was grindsville. I didn't stick around to learn what was normal for this sort of game, so I appreciate the clue that what I was talking about and what y'all are talking about are two very different things.
Now that I know what y'all are talking about, I can adjust my take:
Creative dailies in large towns, given by NPCs and opening quest-lines to creative cosmetic rewards, seem like a fun option to me as long as they're creative and optional. Folks who hate them should not be penalized for not doing them.