There are some really important points made here, and I appreciate them. I'll confess that having had both of my toons die twice was a real buzz kill this time around.
In the first test, the house plots were free and so I'd set my toons up on different ends of the map and meant to build in the middle. Got all the way there and found out I needed 500 gold
Died on the way back to Goblin Hills.
So I started over, and started farming goblins for gold. Got knocked down a LOT but managed to gather 100gp. Brought it back to town bc, not having a house, there was no place but on my person to carry gold and I'd already died w a bunch of gold on me once.
Realized that by the time I got 500 gold pieces to build my house, this test would be over.
SooOOoOooo, I'm gonna wait to build a house until I know my toon will persist, cuz that's a hella job. KUDOS to the folks who got that done quickly!
Probably would be much easier as a guildie, but I had trouble logging in the first few days, so the guilds were pretty much filled up by the time this realization hit me. Oh well.
On the plus side - this game is REALLY immersive. Hours fly by for me when I'm exploring w my little toons. I love learning about the various plants, and wish I'd been able to find a working enchanter's table in the starter town (did I miss that?) Would've made goblin killing a whole lot easier - in the first alpha, I even killed a bunch of wisps by myself with well buffed gear.