fascinating discussion about political choices and how the 'creation parameters' impact game societies!
@Farlander's experience is a pretty common one in any game. I've seen this trajectory many times:
- whale invests a lot of time/$$ in a game
- creates and runs an alliance/guild
- fails to delegate responsabilities due to control issues endemic in whalehood
- gets distracted and lets the guild slide, to the detriment of many players who'd coat-tailed on the whale's a$$ets & clout
In some cases, the guild/alliance dissolves and the poor folks find themselves a new place to coat-tail. In some cases, a fresh whale takes the reins.
My prayer is that Fractured has made itself less attractive to whales by being B2P rather than P2W... BUT how the initial advantage given to major investors will play out politically, in-game, has everything to do with the 'creation parameters', so discussing those before, during, and after this initial test of the cities element will be mission-critical.
Thanks & KUDOS to @Greenfire for starting this discussion, and to all those contributing thoughtful and constructive ideas around it.