@Mirgannel12 said
there will however, always be people that just started playing the game, and, particularly for this game, where guilds/parties/cities are so important, these people will need something to go on as to how to find those, and not everyone wants to just ask a question of the entire world, some people like to know things without having to ask, so perhaps a guild register or something in the starting cities, that the tutorial directs you to when you finish it? or something like the militias? i dont actually know how those work, do you need to go to the starter cities to join them? or can you join anywhere?
I agree that the tutorial needs to be more instructive. Right now, it tells you to do things w.o telling you HOW, and doesn't even reward you for figuring it out.
I feel VERY sorry for the players who jump in without checking out the forum or the wiki first. That really is flying totally blind. As someone who plays a lot of games, it's not something I'd consider doing, tbh. It's esp important to get a clue or two before you jump into a game where dying = losing all your equipment and loot.

That said, getting some clues about how to connect to guilds/citizenship/militias/parties into the tutorial seems obviously necessary and compassionate. Hope that will happen SOON, but with things evolving as quickly as they do in the development of a game, I understand why the tutorial is limited to basic mechanics that won't change (much?)
Meanwhile, experienced players who are online have been fielding questions in the chat as best we can, and Specter is awesome if you run into a glitch and need help. I only wish new players would take 5 minutes to read the FAQ so the chat isn't clogged with repeated explanations of basic stuff. A grrrrl gets tired of telling people how to make a campfire.
