@Alexian said
Considering the premise of Fractured as a sandbox with "hardcore"/inconvenient elements like having to physically bend over and pick up lumber, one log at a time, and place it in a handcart in order to move it from A to B... I expect that, to the devs and many of the backers, that's part of the fun. Count me among them; the end result is that I feel like I've truly accomplished something when it takes time and effort.
Playing this game is reminding this old hippie of one of the Substance Users Pearls of Wisdom(tm):
"When you're high, every task is a production number. When you're tripping, it's an ordeal."
Fractured breaks down so many goals a person might choose into LOTS of component parts (hmmm... the name is more apt than I'd realized til just this moment). That's a feature, not a bug, so if you hate that it's a good thing to find out NOW.