@Birthright I've done a few of these alphas so far, and I am having a great time checking out the new material each time, but I totally feel you about building and upkeep.
In the actual launched game, a player will only build their house once. Yeah it's a big job. That's very realistic! But I think in the next test I'll try to find a few guildmates to build a shared abode with, or just sleep in taverns
bc I know how to build a house and that content doesn't need testing anymore. My 'for real' house can wait, and that work will be worth it when the house will last years instead of a month.
I spent the last part of this test seeing whether it was possible to keep a city going solo. My guildies moved on to another game's alpha and left a well-built city for me to live in. Now, could I make that work? Or would it decay and crumble? I was lucky to be in a city with a harbor and fertile fields. I made some good trades and found some nice connections. Not fun for everyone but definitely fun for ME for a week or so.
Fractured is not a game that is set up for long-term solo play at this point. Forming relationships and cooperative work arrangements is part of the challenge. The resources are intentionally distributed in a way that makes trade and cooperation necessary. That won't please everyone.
As time goes on it will be easier to play solo, I think - but being a hermit merc or a rootless trader depends on others doing the organizing to create home bases for solo players to foray to and from.