This has been covered several times in the past. Prometheus has stated that there will eventually be a way to respect in a very limited and costly portion. As of the current, the method for respecting is literally by creating the new character as there is not all the much content still and its pretty easy to regain what you've lost in a short period of time.

Best posts made by Ostaff
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RE: Attributes reset (Requested Feature)
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RE: FUN test! Thanks
You learned just how much you hate having to eat Rice and Beans every day?
(and just how hard it is to find a 5 leaf clover in a clover patch? )
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RE: House and its owner rights
Personally, I see that as a major no-no. Homes should be like starter towns and completely off-limits to PvP. Even cities are not PvP allowed. You must initiate a Raid to in order to attack a city, which is prescheduled ahead of time and is attacking the resources not the buildings. Doing this for a home.. just seems completely pointless... and therefore homes in general should be completely off-limits.
and I agree with @Farlander ... that would definitely drive a lot of people away from the game.
@Logain ... aye.. it appears they missed that for hermit houses.
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RE: Can a brother get a compass?
we actually do kinda have a compass.... up on your mini-map is always NorthEast. Its just confusing cause people think it is North. which it isn't. North is actually half way between the top and the left side of the mini-map.
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RE: [Feedback] Rock, paper, stack evasion... and a list of other things
Good summary there. I think it's fine for unarmed to deal less damage but I think they should have better movement speed than an archer, and be able to "cripple" their opponent when up close with skills such as "slow", "disarm", "trip" and "tackle" that are tied into their actual skills.
I totally agree with your archer statement... they should deal less damage when up close with a bow and have faster movement than a warrior.
Assassin's would be useful if their stealth actually had better impact on PvP. I think their stealth and detection skills are just crippled at the moment. To me assassin's should be the one shot killers and not the current archers... though if they do not kill.. they are pretty much at a heavy disadvantage.
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RE: Say Chat?
1 being against as to keep the screen clear of spam, especially in town/safe area's.
I prefer it as it is now... all your chats are within the "chat" window. Message bubbles I think would just look tacky in this style of game.
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RE: Feedback on some mediocre skills & feedback on some other skills
Bleed
I believe bleed is a status effect that only does a fixed amount of damage each round that it is in effect. If this is the case, then it would be hard for them to "stack" its damage, though I would think they should be able to "increase" the duration of the bleed status.
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RE: Crafting Stations and Processing Stations
They need to log who puts what in and takes what out of processing stations as well if within the city boundaries.
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RE: "Town controlled area" doesn't exist - how will that work in future?
That's actually a good idea. Kinda like the node system in AoC. All unpurchased Cities will have "boss mobs" and their minions which will need to be defeated before making a city there
And once a city is purchased THEN show all the residential areas and etc for the area.
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RE: Bounty Hunting & Jails - Official Feedback Thread
No. A demon can not live on Syndesia. (An Angel may be able to, but not a demon)
And a demon can only stay on Arboreus for a total of 30 minutes.
How they actually end up enforcing this policy is still unknown, but the devs have stated that races can only "live" on their own planets.
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RE: Let's talk business! (And the lack of it)
There are no markets cause research points are too valuable, in fact I would say that you won't even have Shrines or banks built the next go around. They really need to modify the Tech Tree.
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RE: New Alpha Testing Methodology Recommended
@maze said in New Alpha Testing Methodology Recommended:
layers a cosmetic cloak that's tracked thought player test. Each playtest they
Oooooh... I REALLY Like that! Each alpha test comes with something unique that we can actually show off to tell everyone that "I WAS THERE!"
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RE: New Alpha Testing Methodology Recommended
I think having capes for every aspect of the alpha would be too much. It should instead be... a single Specific Item for testing the alpha period, and then if there is a contest during that alpha, the winners of that contest would be able to have an emblem added to the unique item that defined what contest they won. So if there are 5 different contests, then there would be 5 available emblems to be added to that single unique item and a player could technically have all 5 emblems on it.
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RE: City Management Feedback Thread
The reason it should be free is for the sole purpose that the devs want "trading between cities", if that is what they want.. then it needs to be free. If that is not what they want.. then they can feel free to put whatever cost they want on it.
Personally, I would have the market place be free and then a tech option could be added that increases the efficiency of the market so that the city receives more money from each sale. That way you do not restrict the players from selling their gear and it benefits the city to actually invest research points into it.
As it stands, there really isn't much reason to add it except as an add-on cause you have nothing left to spend the points on (if we ever get that far)