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    Posts made by Ookywooky

    • About something

      It would be nice to get a "mission statement" from den Devs, what this BETA is about.

      That said:

      • As I remember the words of our Devs correctly, this is a VERY limited BETA. There will be many more NPC's - mobs - later on. Is this right?

      • What is this BETA about? - What should we TEST? Do you, the Devs, have something special in mind, what we should test?

      • Is it planned to leave the weaponry and armory as it is? - Or will there be many more craftable items?

      • From my point of view, the "gathering" of herbs and such should be more "rewarding". Maybe the full potential of plants should only be useable when the knowledge about such a plant gets close to 100%. I know this would be something completely different in comparison to the actual state of the game, but I'd like it 😉

      • This strange behaviour, when riding/running with 144 FPS and it feels "bumpy". I just tried to use lower gfx-settings, bit it is always the same.

      • Placing a chest in a house, lets say at the bottom wall - and you can access the chest only, when standing a few meters aside this chest. That doesn't feel good.

      • aaand I'd love to see "Treasure maps" and hidden treasures in game. That would open a completely new game in the game. Maybe creating this maps, searching for the treasure and then digging and fighting for it.

      Thank you for creating this game!

      So, just my 5 cents.
      And btw: I don't need PvP.

      • This is just to raise the heartbeat of some of the other players who always rant about, that this not full loot aso. Ridiculous "discussions" from my point of view. 😉
      posted in Discussions & Feedback
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      Ookywooky
    • RE: Daily Message posting

      oh yeah...

      posted in Off Topic
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      Ookywooky
    • RE: Daily Message posting

      Daily Daily Daily ...

      posted in Off Topic
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      Ookywooky
    • Questions ... Questions ... Questions

      ok, not so many, but some 😉

      1.) We can imbue gems. We can imbue armor, weapons and "jewelry". But we CANNOT apply such imbued gems to a socket. Will this be possible in future, or will it be changed completely?

      2.) Now the recipes are in the game. Or they should be in the game .. They can drop - but only rarely. You provided us with a tier-table and the chances to drop. But which monster, enemy, foe has which tier? (Just a guess: Rabbit:1, Fox: 2, Young wolf: 3 aso asf ??) It would be great to provide us with a guideline.

      3.) When will it be possible to craft f.e. armor with a better quality then "normal"? -> I didn't find or see ANY Tailor Benches capable of more than "Normal" quality,

      That's all folks. And I want to appologize, if this questions have already been asked and answered in other threads - but I didn't find any. Thank you!

      posted in Discussions & Feedback
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      Ookywooky
    • RE: Most of the newer changes kind of just suck.

      I like the game as it is now - I don't like PvP - so I'm going for the PVE-world as soon as it is available.

      Anyway, this is a VERY EARLY Beta. People, please relax and enjoy exploring and testing and let the Devs do their work. There is still enough to do for the basics of the game. And to lose loot is actually not my most favourite topic, because of MANY other basic things, that need to be fixed first.

      Again: It is a BETA and all our data will be destroyed then and when. It's just for testing.

      posted in Discussions & Feedback
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      Ookywooky
    • RE: Daily Message posting

      oh yeah, another daily...

      posted in Off Topic
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      Ookywooky
    • Cannot access a particular Tailor's Bench

      In the city of "Dragonspire" I want to access the Tailor's Bench, but it is not possible for me - when I move the mouse cursor over the Bench and click it, the Bench gets "highlighted" a short time and nothing else happens.

      ... and yes, I'm a citizen of this city and all the other Benches and Tables work without any problem.
      ... and running out of the city, comming back, restart the game aso don't work either. There's always the same problem.

      I know from another player, that he can access this Tailor's Bench. We tried to do it solo and in a group together. Always the same problem.

      Please let me know, if you need further information - and what kind of information you need.

      posted in Bug Reports
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      Ookywooky
    • RE: Weird behaviour of changing armor and inventory

      @GamerSeuss said in Weird behaviour of changing armor and inventory:

      @Ookywooky Sometimes things 'hang' and a restart fixes it. Sometimes that is a code bug, other times, that is a latency issue or something similar. As to your 5% encumbrance, are you wearing anything, like starter clothing? Carrying a Starter Weapon?

      yes, of course I am wearing my self made clothes. And that's it - this are the 5%. Thank you!

      posted in Bug Reports
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      Ookywooky
    • Weird behaviour of changing armor and inventory

      My inventory is empty, but it still says 5% (4/90kg). Not even restarting the game changed anything.
      Besides of that, I was not able to move two of my armor pieces (head and bracers) to the inventory. That worked again right after the restart. But I think ... that should not be the common way 🙂

      posted in Bug Reports
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      Ookywooky
    • RE: Citizenship applications

      @Jameow said in Citizenship applications:

      I'm not suggesting replacing Account name, I'm saying they should ALSO list the character that made the application. like "[Account name](character name)" as a reference, it only needs to be for the application, the citizenship still goes to the account.

      yeah, good suggestion.

      posted in Discussions & Feedback
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      Ookywooky
    • RE: Crafting Commoner boots with 2/4 - and one stat seems to be "wrong"

      .. aaand, there is a bit of "misunderstanding" in the description of the "Tailer Bench" - just under the "Craft"-button:

      it says:
      "As your crafting mastery for this item is Good and the city mastery is Normal, this item will becrafted of Good quality".

      Which is wrong.

      posted in Bug Reports
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      Ookywooky
    • Crafting Commoner boots with 2/4 - and one stat seems to be "wrong"

      Maybe I am wrong, but it seems, that when you reach 2/4 in crafting "Common Clothes" and you create new f.e. boots, then one stat seems to be "wrong". (Master of crafting Common Clothes is "good").

      "Durability" of this boots: 400/300 (137%). Should it be that way? - The boots are of "normal" quality, because the city doesn't have a Tailor bench that allows to create things of quality "good". Only normal.

      posted in Bug Reports
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      Ookywooky
    • RE: Harvesting

      Had this "phenomenon" plenty of times too. No matter, if I harvested a few seconds ago, or someone else did this minutes ago. And this nodes seemed to be stuck - until yesterdays maintenance. After the maintenance this resource nodes where acting normal again.

      posted in Bug Reports
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      Ookywooky
    • RE: Game hung up when leaving tutorial via portal

      ok, I created a second character, did the Tutorial completely again and this time I tried to port to Myr - same thing. Game got stuck for about an hour. Needed to restart the game client by using ALT-F4.

      After quiting by using ALT-F4, I was in Myr and everything was fine.

      Please tell me, if you want to do another analysis of this - maybe using WireShark - to see, if this is somehow related to some malformed UDP packets or whatever.

      posted in Bug Reports
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      Ookywooky
    • RE: Game hung up when leaving tutorial via portal

      I've encountered the same "problem" like MithrilSoul, but I have some additional info: On the screen with the "arrows", it says "Traveling to Aerhen", instead of "Traveling to Myr". After restarting the game, it ported me to Aerhen. At least the map says that. But it could be, that I missunderstood something while selecting one of the two "continents"... 🙂

      posted in Bug Reports
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      Ookywooky
    • RE: Where to put our test-results - especially failures and such?

      @Arcahem said in Where to put our test-results - especially failures and such?:

      @Ookywooky Hey there!
      You can find the Bug Reports sub-forum under Beta Testing.or here for ease.

      Thanks a lot!

      posted in Questions & Answers
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      Ookywooky
    • RE: Where to put our test-results - especially failures and such?

      @spoletta said in Where to put our test-results - especially failures and such?:

      There is a #Bug and Feedback channel on discord.

      Just to mention it: At the Discord-channel, they want us to post the errors and bugs aso here in the forum ... 🙂
      So, where in the forum should we post it?

      btw - I've no rights to post at the Discord channel...

      posted in Questions & Answers
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      Ookywooky
    • RE: Daily Message posting

      Suprise, surprise! It's a another daily!

      posted in Off Topic
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      Ookywooky
    • RE: Where to put our test-results - especially failures and such?

      @spoletta said in Where to put our test-results - especially failures and such?:

      There is a #Bug and Feedback channel on discord.

      oh, thanks!

      posted in Questions & Answers
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      Ookywooky
    • Where to put our test-results - especially failures and such?

      The subject says it all 🙂

      f.e. The "welcome"-screen ingame - right after logging in. The "Announcement" there is about the Fall Alpha 2021. Maybe you could ... put some more actual data in there? 😉

      posted in Questions & Answers
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      Ookywooky
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