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    Posts made by Nekrage

    • [FRAC-1993] Buff abilities intensity is based on the recipient's attributes instead of the caster's

      Currently the buff abilities that scale with stats are based off the recipients attributes NOT the caster's attributes.

      This makes buff builds useless. Really should change the way this functions.

      posted in Bug Reports - Closed
      Nekrage
      Nekrage
    • RE: *PVP ONLY* [POLL]DO YOU USE SHADOW WALK (STEALTH) IN YOUR MAIN PVP BUILD?

      Created a new poll as the previous one did not clearly state that this was for PvP. My apologies.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • *PVP ONLY* [POLL]DO YOU USE SHADOW WALK (STEALTH) IN YOUR MAIN PVP BUILD?
      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Permanent Stealth.

      Another option would be to make Shadow Walk 6 Memory to really impact a player's build. Having it only cost 6 memory is a joke and everyone with a brain is using it.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Why we need attribute respec options.

      @Jetah said in Why we need attribute respec options.:

      we have multiple character slots so each character can have a specific use. there's no need to have a best at everything character.

      I agree. No character should ever be the best at everything. An attribute respec option does not provide this.

      @Harleyyelrah said in Why we need attribute respec options.:

      My opinions on this topic are a bit mixed. On one hand, I agree that new players would probably not make the best decisions at the character creation screen, and would have no way of "fixing" their attribute allotment mistakes. On the other hand, I think being able to re-spec would be too easy to possibly abuse, unless it was heavily heavily limited and monitored.

      I agree 100% that respecs should be limited. Each character may only be able to obtain 1-2 NON-TRADEABLE respecs for the characters lifetime.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Why we need attribute respec options.

      @LilCassiopeia said in Why we need attribute respec options.:

      I also don't see a problem to sit 1 hour at the character creation to just calculate the right attributes.

      That's not an option when you don't know what abilities are in the game waiting for you to learn. You don't know what attributes they scale from.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • Why we need attribute respec options.

      Why we need attribute respec options.

      Fractured has a big focus on exploring and finding new abilities to throw into your build. This allows for some unique builds and combinations. These abilities scale off different attributes. For instance strength may increase the damage of an ability while charisma increases the duration of a buff and its intensity.

      The single most important decision you will make in Fractured is at the creation screen when you allocate these attributes. This sets players up for failure. They have little to no knowledge of the game at this point let alone what abilities are out there and how they scale.

      If a player decides that they enjoy playing a support kind of build they may find that multiple buffs they wish to use scale with charisma that they originally thought was not going to be needed. They now need to start a new character after investing potentially 100s of hours into their character.

      The game is all about adventuring out into the world, finding new abilities and trying new ways to play your character. The attribute points are an ever looming disappointment to players who find an awesome ability that they learned scales with their lowest attribute making the ability nearly useless to place in your build.

      I am not suggesting a quick attribute reallocation at a campfire, this should be something that is difficult to earn and highly sought after. An attribute reallocation point may be earned at Knowledge Point intervals such as every 20k or 40k knowledge. Perhaps from a rare spawn or by crafting and extremely expensive potion.

      To recap: The fact that most players are unaware of the abilities in the game causes a great burden on attribute allocation at the creation of your character. This hinders the AMAZING ability learning system in Fractured and cheapens the build customization experience.

      What do you guys think? Would you like to see an option to earn attribute respecs?

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: Physical Immune enemies should be removed.

      And it gets worse. You NEED to do damage to the wisp to get knowledge or unlock skills.

      So you can't have a group ready to kill these guys for you. You need to be a caster to get credit.

      Horrible design.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: What's The Stance on "Foul Language"?

      Lets focus on the topic and not bring politics into this please.

      There are just people that really don't want to be living in a chat filled with N words and such.

      I am not so ignorant to the MMO scene that I think this is going to be a friendly environment 24/7. The drama will be real. The tears will be real.

      Lets just curse each other off at the end of the day but keep the racism out of it. Please.

      posted in Discussions & Feedback
      Nekrage
      Nekrage
    • RE: VIDEO: House Building

      @Calindor said in VIDEO: House Building:

      @Prometheus I helped out a little after I finished my own house. 😏

      Indeed she did! 🙂

      posted in Creative Corner
      Nekrage
      Nekrage
    • RE: VIDEO: House Building

      @Prometheus Had a LITTLE help later on in the video lol.

      posted in Creative Corner
      Nekrage
      Nekrage
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