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    Posts made by Nate

    • Importance of Player community

      Hey guys,

      So I pondered how to go about this and wanted to just share my experiences. I started MMO's in the days of Ultima online and pretty much been playing them since then. I wanted to list what I played for > 1 month.
      UO - AC - EQ - DAOC - AO - E&B - V:SoH - Lineage2 - TSW - CoX - WoW - Aion - Conan - Horizons - EQ2 - SW:TOR - GW2 - ESO - RoM - FF11 - FF14 - LOTRO - Shadowbane

      There were some others (Wildstar and such) but I wanted to shorten the list because I feel that less then 1 month isn't really enough time typically to consider giving the game a fair shake.

      I find that games have become too "quick" over the years and there has been little motivation to "find adventure" and so it has been more then a little off putting. Something about logging in and knowing EXACTLY what you should be doing with your time and I guess the line gets blurred as to playing a game and signing onto a job. I remember when "hey I think I want to try a raid" vs "Shit I gotta go get AOTC so that I can use the finder and be considered for a slot so that I can get my ilvl up" I also want to qualify that I do not have a problem with raids - I do consider the feeder pellet method of design where your "task list" is given to you when you login, it feels like a chore.

      I realize some people do not want to waste their time; so how do you figure is the best way to balance a organic game play experience (which this game appears to be offering) versus a skinner box that seems to have become prevalent in current game design for MMOs?

      posted in Discussions & Feedback
      Nate
      Nate
    • RE: VIP system : What do you think ?

      I personally think just have VIP give you a IG currency stipend. Maybe occasionally have a monthly bonus of something minor and cosmetic (like a cloak or some stuff). This allows people who throw in with the company to actually guarantee they get something.

      I suggest this because I have seen it work well first hand. The idea is it works like this.

      Every month you will gain some ingame currency - but one some months you might also get a VIP reward (cloak or hat or some cosmetic item). The currency means that you will always gain something (but not at the same rate as someone buying the currency straight up - like a 90% return on your money rather then 100%) but you also are rolling the dice that there is a goodies coming to you. Alternatively if you throw in for a FEW months (4-8-12 as standard) then you gain MORE currency for $$ then otherwise (like 110%).
      Example 1$ = 1 gem
      Sub is 20$
      So you get 18 gems when you pay
      However if you sub for 4 months @ 69$
      you get 80 gems when you pay
      8 months for 120$
      you get 160 gems when you pay
      and so on.

      That way your tossing money ahead for the hope that you will get what you want and have gems when you need them and as an added bonus you get the special snowflake thing...maybe a title...maybe a cloak skin or some such; just a little bonus for putting your money into the game.

      posted in Discussions & Feedback
      Nate
      Nate
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