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    Posts made by Mirgannel12

    • RE: Non-Forum Players

      I guess, and I'm not saying that guilds would let randoms in un-checked, but, particularly with a small guild, if the members of that guild aren't on very often, and all at more or less the same time, then firstly, they have zero recruiting power with non-forum players, because they would have to be seen by prospective members, and secondly a player wanting to join them would have to wait and hope that they came on at the same time. I mean, there isn't even a chat 'log' is there?

      my point is; there is zero in-game communication between players that log in at different times, and in an online game like this any group of players, city, guild whatever, that intend to protect a community need to have players on, ideally a substantial amount at all times.

      What about Guild Halls?

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • Non-Forum Players

      I am sure there are some already, and there definitely will be when the game is finished, that is; players that simply play the game and have no discord, forum etc. interaction.
      Will there be any in-game features to allow non-direct communication between players; such as requesting guild membership when members of that guild are offline, communication between players that are online at different times, etc.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: Calendar & Names

      @GamerSeuss ah, I see.
      Is there really any need to keep it secret though? personally I only see that not knowing means you run past a character and don't realise it's someone you know. I suppose sometimes you want to have a character that no one knows is you, maybe you could choose to have username show or not when you make a character?
      It could also add an aspect to the criminal system.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: Architecture

      @Specter Nice!

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: Calendar & Names

      @GamerSeuss Question: can these things be in the game

      fair enough, but if you are out of game for a day or so, real time, or even an hour, you have no idea how many days have passed, which i guess doesn't really matter because you would check things anyway, but still, it would give some sense of continuity when you log in.
      Account names aren't private, anyone can walk in and see them in the citizen book. But if, for example, a player hasn't told a governor their account name, but the players are known to each other, and that player requests citizenship, how is the governor to know who it is?
      I say this because I had this exact problem in the last open test; a passerby stopped to help build the city, and requested citizenship. I had no idea who it was, I granted it because i'm not in a position to turn away any prospective citizens :/, but I actually had to ask the guy if that was his username

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • Calendar & Names

      Calendar: particularly for farming, smelting, and charcoal burners, there is no way, other than remembering and paying attention, to know when a crop is ready to be harvested, needs to be watered etc. particularly if you are away from the game for real time hours/days

      Names: As far as I know, you can't see a players profile name, unless they are a party/guild/city member and even then, you have no way to tell who is who, without asking or knowing.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • Prospective members

      I really think, and I've said this before, that there needs to be a way for people to join guild/party/settler groups, well, perhaps not settler groups, but certainly the other two, without direct contact.
      Couldn't there be a place in the starting cities that, like the citizen 'book' allows players to request membership of a guild or settler group?
      Otherwise the only real recruitment methods are through the forum, discord or by someone seeing a player in game with a guild name above their head.

      posted in Discussions & Feedback
      Mirgannel12
      Mirgannel12
    • Architecture

      I was just looking at the city map, and noticed that some territories have lots of stone, oak trees, etc. But at the moment, all buildings require the same parts stone and wood regardless of their location on the map, and I wondered if there was any intention to have, in the completed game, 'regional' architecture; namely that in places with lots of stone the buildings could be made without wood, and vice-versa.
      I imagine that the different worlds will have this; stone buildings on Tartaros and wooden on Arboreus, but will that be the only difference?

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: The Beleaguered Fools

      Blessed are the timid hearts that evil hate,
      that quail in its shadow, and yet shut the gate;
      that seek no parley, and in guarded room,
      through small and bare, upon a clumsy loom
      weave rissues gilded by the far-off day
      hoped and believed in under Shadow's sway.

      Blessed are the men of Noah's race that build
      their little arks, though frail and poorly filled,
      and steer through winds contrary towards a wraith,
      a rumour of a harbour guessed by faith.

      Blessed are the legend-makers with their rhyme
      of things nor found within record time.
      It is not they that have forgot the Night,
      or bid us flee to organised delight,
      in lotus-isles of economic bliss
      forswearing souls to gain a Circe-kiss
      (and counterfeit at that, machine-produced,
      bogus seduction of the twice-seduced).

      Such isles they saw afar, and ones more fair,
      and those that hear them yet may yet beware.
      They have seen Death and ultimate defeat,
      and yet they would not in despair retreat,
      but oft to victory have turned the lyre
      and kindled hearts with legendary fire,
      illuminating Now and dark Hath-been
      with light of suns as yet by no man seen.

      I would that I might with the minstrels sing
      and stir the unseen with a throbbing string.
      I would be with the mariners of the deep
      that cut their slender planks on mountains steep
      and voyage upon a vague and wandering quest,
      for some have passed beyond the fabled West.
      I would with the beleaguered fools be told,
      that keep an inner fastness where their gold,
      impure and scanty, yet they loyally bring
      to mint in image blurred of distant king,
      or in fantastic banners weave the sheen
      heraldic emblems of a lord unseen.

      Mythopoeia
      J.R.R.Tolkien

      posted in Guild Recruitment
      Mirgannel12
      Mirgannel12
    • The Beleaguered Fools

      Just me changing my (barely) guilds name again. 😛
      Details in previous posts and the guild profile. https://fracturedmmo.com/guild-profile/id/4176/
      etcetera, etcetera, etcetera, as Yul Brynner once said.

      posted in Guild Recruitment
      Mirgannel12
      Mirgannel12
    • RE: Mythopoeia (modified)

      @StormBug fair enough, and it's true they didn't take anything when they killed me, but i was expecting some sort of challenge, you know; "halt! who goes there?" or even "Die, dog of Tyros!" or even just have them attack me on sight, but I had actually ridden through the entire city before they chased me down, which may again be due to lag, but still, it was a test and i clearly wasn't interested in pvp, not to mention 4V1 is a bit much.
      If the game was finished, fair enough, i'm not likely to approach an evil aligned city as a good character, at least not peacefully, but surely testing phases don't require players, even those playing as demons, to act like demons?

      posted in Town Planning
      Mirgannel12
      Mirgannel12
    • RE: Mythopoeia (modified)

      @Xzait well, I can honestly say that was not the response I was expecting.
      In fact, your little quote about his intentions, or rather what it is not his intention to be, strikes me as somewhat ironic given my own experience with The OranThul.
      I can't speak for him; I think the one time i am certain i saw him he was just standing there, probably AFK, but as for his guild, well, that little quote about sums it up.
      I will admit that I have only participated in one test, the previous open test, which, it is true was a PVP test, but myself and one of my lieutenants were twice ganked by a group of four OranThul members while we were peacefully hauling wagons through their city. I didn't notice whether Nekrage was one of them, but then i didn't even know of him at that point.
      Needless to say, we avoided The OranThul the rest of that test and the following weekend test.

      I agree that there is a 'prejudice' against evil players, but for myself that prejudice only lasts until I have seen how they act, as can be seen in the fact that I calmly drove my wagon through a group of four 'evil' players without a worry, until they slaughtered me 😛

      Your description of The OranThul has caused me to revert to my initial 'wary tolerence' of them, and hopefully they will prove themselves to me in the future.
      It is possible that there was some lag involved at the time, they did seem to just stand there while i rode through, and then chase me down, so i might have missed some indication of their intentions.

      That being said, I won't be sorry when they end up on a different world from me 😛 (they intend to be a demon guild, yes?)

      posted in Town Planning
      Mirgannel12
      Mirgannel12
    • RE: Mythopoeia (modified)

      @Xzait I noticed that Duath, and yourself as governor thereof, will be located very close to the city of The OranThul in the coming test, and I was curious as to how The Moonshadow Dryads intend to act in regards to The OranThul?

      posted in Town Planning
      Mirgannel12
      Mirgannel12
    • Nokes Folly/ Mythopoeia

      Nokes Folly welcomes all, and members of different focuses, values or style would give it the simple 'Ness' that Real Life often has when people who differ in many ways come together over a certain point.

      That being said, I do have a certain 'Style' of person in mind; those that don't need to be in the best PvP guild, the best PvE guild, the most numerous guild or the wealthiest guild.

      Those that want to do what they want to do the way they want to do it, but want to do it with other people, sometimes, or all the time.

      Those that fight and win and those that suck at combat or just don't want to fight, even if it is just a game, and how many other RPG's actually allow you to do that? (still not easy, but Fractured is pretty close)

      Those that hate to see player killers have free reign, but don't want to do what they do.

      Those who would see an innocent assailed by evil, and cheerfully stick their foot out to trip that evil, and smile as it turns it's attention on them, their own hands empty, no spell on their tongue to defend themselves.

      To this end, Nokes Folly welcomes the fearful, the cowardly, the defenceless.
      The unskilled, the unlucky, the average, the ordinary.
      The Knight, the Wizard, the Hunter

      Those who seek shelter, and those who wish to defend them.

      +++++++++++++++++++++++++++++

      Blessed are the timid hearts that evil hate,

      that quail in its shadow, and yet shut the gate;

      that seek no parley, and in guarded room,

      through small and bare, upon a clumsy loom

      weave rissues gilded by the far-off day

      hoped and believed in under Shadow's sway.

      Blessed are the men of Noah's race that build

      their little arks, though frail and poorly filled,

      and steer through winds contrary towards a wraith,

      a rumour of a harbour guessed by faith.
      ..........................................
      I would with the beleaguered fools be told,

      that keep an inner fastness where their gold,

      impure and scanty, yet they loyally bring

      to mint in image blurred of distant king,

      or in fantastic banners weave the sheen

      heraldic emblems of a lord unseen.

                              Mythopoeia J.R.R.Tolkien
      posted in Guild Recruitment
      Mirgannel12
      Mirgannel12
    • RE: New Layout

      @GamerSeuss fair enough, i had forgotten about weapon degradation

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: New Layout

      @Ostaff said in New Layout:

      @Mirgannel12

      Also, it is stated in the articles that only Humans have a tech tree like they do as that is their "specialty" where as Beastman have nature powers on their planet and Demons have passive powers on their planet.

      I did not know that, but i like it

      i didnt do it right did i

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: New Layout

      @Xzait ah, so thats what the quote thing is for
      I meant ownership tags, not crafter tags; so that if an item is gained legally it says so.
      Another point: what about naming weapons?

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: Knowledge/Skills

      @GreatValdus I thought certain skills were unlocked in certain ways?

      Initially, in the Character Abilities window, almost all the spells listed in each School are in an Unknown state.

      When an ability is Unknown, you character doesn’t know anything about it, including its effect and the tasks required to unlock it – you’re only able to catch a glimpse of its icon. How to discover an ability? Just play the game! Travel, fight, gather, craft – whatever you fancy. As soon as you accidentally perform one of the tasks required to unlock an ability, it will switch to Discovered state.

      Once an ability is Discovered, you get to know everything about it: what it does, what’s the cost to use it, and – mostly importantly – what are the tasks that have to be performed to be able to start studying it. Some examples of such tasks are:

      Find, interact with, or kill specific creatures.
      Kill some specific creatures in a unique way.
      Find, collect or refine some amount of a specific resource.
      Consume X units of a specific item.
      Be hit X times by a specific spell.
      Perform a specific combat action X times.
      Explore one or more world locations.
      Rest in a specific location.
      Craft X units of a specific item.
      Die in a specific way.
      Ability learning tasks never require you to repeat the same action for hours. Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.

      All abilities have a total of 6 tasks associated to them, but it’s enough you complete 2 to turn the ability to 'Ready To Study – and that’s when the second part of the learning process begins.

      From the Wiki

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • Knowledge/Skills

      *I understand that the coming test will, unlike the recent open test, require players to discover and unlock abilities?

      *I can't remember, does knowledge transfer between characters? if a player creates two characters are the creatures killed by one recorded by all that players characters?

      *I noticed on the wiki that it says abilities are unlocked in various ways (YES!) , only one of these being that a creature is killed, can anyone give me a general percentage figure of how many abilities can be unlocked without killing something?

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: New Layout

      @PeachMcD (I dont know how to do the thing you people do where you put the quote you are referencing in its own little spot)
      Are these land parcels as of the new city layout? or the old one?

      I did come across a few such habitations myself, and was likewise grateful, which does bring up another point; unlike 'real life', where a band of adventurers might happen on a hermits dwelling (hypothetically) avail themselves of fire and shelter, and be on their way either after destroying the place or doing some chores and tidying up after themselves, depending on what sort of adventurers they are, the hermit, upon returning home, assuming he had not been there at the time, would notice something, and realise people had been there, in the game however, aside from destroying the place, which i assume will be possible, there is no way for the hermit to know anyone had been there, or for a weary traveller to express their thanks, other than leaving some gift which might be taken by another adventurer.

      I do like your idea of 'give a little take a little' but am likewise sceptical, then again, Fractured does have a criminal system that might be able to make it work; the main problem is that in games, unlike real life, there is little or no reason NOT to just take stuff, kill people etc. and players tend to do things they would never do in real life, or even if other players were around, and it doesn't look like the criminal system will be able to counter that 😞
      Then again, because items are all(?) player made in Fractured, and there is a criminal system, perhaps items could be 'tagged' as belonging to a certain player? so if an item is stolen, it might be tracked down.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
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