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    Posts made by Mirgannel12

    • RE: Master of all trades

      True, skill decay for skills you are using tends not to work in games, but decay of un-used skills still seems like it could work, in the same way that you forget the finer points of things you haven't done in a while, i mean, it doesnt make much sense to max a skill at the start of the game, never use it again for in game months or years, then come back to it, and still be a master of it and it would mean you could have the experience of 'beginning' multiple times, without the annoyance of not having any gear at the start. As for the rest, I still like the idea of 'proficiency' from time spent using skills/time requirements for pre-requisite skills.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: Master of all trades

      I have been musing on various possible methods; time-delay between resets, a guest-line to reset, the usual, but then I thought of something that not only should work (if the game designers could do it) but increase the realism of the game and the continuous character progression Fractured is attempting to develop. and this is my idea:
      Skill proficiency/degradation: whereby, prolonged retention of skills/attributes/abilities either grants bonuses to them, or is a requisite for subsequent abilities, ie: the acquisition of a skill might depend on the character having possessed a lower tier skill for a certain amount of time. Conversely, having not used a skill/ability/attribute for some time, these would 'degrade' in some manner, thus requiring the character to 'keep in practice', and resetting your characters abilities would reset progression towards mastery of them.
      This would mean, that while a character can change his skills/abilities/stats at any time, they would not be able to change instantly from being a master warrior to being a master mage, they would have to learn, or re-learn the newly chosen character path over the course of weeks or months, much in the same way as we mere mortals must.

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • Master of all trades

      The only thing I dislike as much as a game that allows you to do everything, is a game that doesn't, so, as much as I love being able to master every aspect of a game, the skill/attribute system in Fractured, as I understand it, allows you to change your 'class' whenever you want; as I see it, this would allow a player to set his character up as a perfect warrior, hack his way to riches and resources, transport these to a city where he could then become the perfect craftsman and create whatever he likes. this wouldn't be a problem in a single-player game, but as fractured is not only multi-player, but has a player-driven economy, this seems to be problematic. Not to mention that it allows players to be more self reliant, which would give less benefit to the formation of parties; ie: if a player is a craftsman, he will be forced to ally with combat classes to protect himself, who would benefit from crafted items, likewise there would be situations where thieves and mages would be almost helpless and require warriors, or vice versa.
      Perhaps if there were a way to ensure that only 'career' players could master everything, or a way to ensure casual players specialise, rather than switching at whim?

      posted in Questions & Answers
      Mirgannel12
      Mirgannel12
    • RE: February 2020 Open Playtest

      I hope I’m posting this in the right place

      Error
      So, it appears that something has gone wrong; having downloaded the Fractured Setup, installed the Fractured Launcher, and launched it, I am told that The Fractured Launcher has stopped.
      Only it hasn’t.
      I click Close Program. It continues to download. It downloads about 10-20%.
      Error. An unknown error has occurred. Would you like to restart?
      Has anyone else encountered this?

      posted in News & Announcements
      Mirgannel12
      Mirgannel12
    • Greetings

      Hello all, I actually joined almost two years ago now, but had forgotten about Fractured for a while, not being particularly able or inclined to participate in testing.
      Recently, however, I have been increasingly interested, so here I am.

      posted in Welcome to Fractured
      Mirgannel12
      Mirgannel12
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