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    Posts made by maze

    • RE: New World by Amazon - Anyone interested?

      I'll be playing it. I have nothing to lose.
      I played all the Alphas (other then the current beta) and followed, and even played with the devs in other games.
      I get their views, and they've made major changes since the first alpha.
      They use to have a tiered pvp like albion then scrapped the idea because it gates all the high level areas to pvp players killing it for PvE players.
      PvP players seem to jumpship before they even play games. They saw this in Alpha/beta apparently.

      Town fights were pretty fun. and the Economy for tier 6+ (dev server 8+) made town fights + Economy make a lot of sense.
      The building area of towns is only so big. if you want tier 8+ items. you need to make a giant building that pretty much takes up the full protected area. you can then expand outside your town. but if anyone declares war on your town they can attack that region. while the inner ring is time gates to 4 hours once a week.
      if the tier 8 building burns....it really hurts...the resources to even make it took 2 weeks to get.

      New world really felt like an MMO, in the idea of needing to have a group to do things. not having a group meant you were unable to get to high tier or kill hard mobs.

      posted in Off Topic
      maze
      maze
    • RE: Welcome to Bartertown

      I come here to think and tinker.
      Plants, rocks, weird parts from dead things; I need it all and where better then Bartertown.
      I work for science for the shadow empire!~ but what is a scientist without resources?!
      So I shall call Bartertown my home~ setup shop and deal with anyone who seeks knowledge.

      But don't get me wrong. Outside of Bartertown, you best not get in my way.
      I'll do anything for

      .

      posted in Town Planning
      maze
      maze
    • RE: Daily Message posting

      Daily message time

      posted in Off Topic
      maze
      maze
    • RE: Info on Changes to Guild Cities

      It still kinda confuses me.
      I'm guessing if a guild takes over an city. the governor role falls to the guild leader then the guild leader can then pass off the governor to anyone else?
      I think systems about this should be talked about a little more.

      I also feel like towns should be a really interesting focus with advancements in tech, to show/ display wealth, Even't and culture and so on...

      posted in Discussions & Feedback
      maze
      maze
    • RE: Daily Message posting

      Replying for the daily message for the daily points 🙂

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      its that time of day to get a daily message in

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      Daily message. since I cant find anything to reply to today :s

      posted in Off Topic
      maze
      maze
    • RE: Two-Factor Authentication Request

      I like google authentication best. can also give an reward for people who use it 😄

      posted in Discussions & Feedback
      maze
      maze
    • RE: Skill Ideas

      @GorTavaro

      In general I like the idea of having skills do a multitude of things.

      and cost can be anywhere from
      common Mana, Life, Stamina
      or
      -Arrows
      -Mana Rocks/Runes

      or very rare when using a skill the cost can be great
      -Durability hit to equipment
      -Long debuff timers 5 min to even hour (-10 int sorta deal or -3000 def)
      -Permanent debuff (a game I use to play had vampires curse: Skill was a 10 min buff +30% life steal on melee. but permanent life lose)

      But back to the original thing. balance for some skills can be made up in utility. the spell damage might fall off but utility of it can always be good. scaling in this game should not be a big factor as we're around the set stats.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Skill Ideas

      I would like to see a Semi hard to lockdown spell fighter.
      Skills would not scale with stats ideally; this would allow for a anyone to spec into the set.
      Skills main damage would come from weapon damage or have their own base damage
      Mana pool should not be a worry for this set of skills but rather the worry would be light gear.

      Name: Dark Flame
      Effect: Physical Damage to enemy/10 = magic damage (Adds a bonus Magic damage to physical based attacks)
      Mana: (25-STR) /sec
      Restriction: Can be only used with 1H weapons, no shield equipped and light gear.
      Duration: based on mana pool
      Description: Ignites the hands in a Dark Molten Flame that falls from the hands;

      Name: Dark Flame Burst
      Effect: Makes player immune to damage and snares (iframe). damage happens In front of the player in a cone.
      Mana: None
      Restriction: Must have Dark Flame activated
      Duration: 2 Sec
      Description: The user Blinks out of sight for a moment leaving a pillar of Dark flame where they once stood. then reappears in the flame guiding it into a cone in front of them dealing damage.

      Name: Dark Flame Pulse
      Mana: None
      Restriction: Must have Dark Flame Activated
      Duration: 1Sec. 3 secs for stunned.
      Description: The user lets out a Pulse of black flame that pushes away from the user creating a circle of fire. enemys caught around it are pushed back. enemys in the very center are stunned. It leaves a ring of black Fire for 8 sec that can damage anyone passing thought it for a bit of black fire damage.

      Name: Dark Flame Blink
      Mana: None
      Restriction: Must have Dark Flame Activated
      Duration: Instant cast
      Description: User blinks away in the direction they were facing. When they reappear they're immune to CC for 0.5sec.
      The skill holds 3 charges and refills one charge every 15 seconds.

      Name: Dark Flame Forward Strike
      Mana: None
      Restriction: Must have Dark Flame Activated
      Duration:
      Description: Strike with your weapon. a burst of dark flame strikes infront of you. 2-3 meters. dealing physical damage of the weapon (+Dark Flame Magic damage). this skill always crits.

      Name: Dark Flame Crescent Slash
      Mana: None
      Restriction: Must have Dark Flame Activated
      Duration:
      Description: Strike with your weapon. a burst of dark flame strikes infront of you. 2-3 meters. dealing physical damage of the weapon (+Dark Flame Magic damage). this skill always crits.

      posted in Discussions & Feedback
      maze
      maze
    • RE: What's the Tank Build in Fractured?

      @BlueGoblin

      I'm confused how you'll make Mage good when the current meta of 100% magic resistance + 100% ice resistance will negate a mage to do no damage in pvp.

      if you're talking about PvE. current mage is only good if their is a fire nearby and they still are equal to melee in dps.

      posted in Questions & Answers
      maze
      maze
    • RE: Daily Message posting

      daily message for the daily checkup

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      Daily dose of fractured!

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      daily message for daily points

      posted in Off Topic
      maze
      maze
    • RE: Eternally V.I.P. ! woot.

      Congrats!

      I'm with a few others in this thread. moneys tight. but I try to advertise the game whenever I can.
      I should really start plugging my profile invite more....

      But I to am impressed by the updates and can't wait for the next guild/town update. 😄

      posted in Discussions & Feedback
      maze
      maze
    • RE: Anyone playing any good farming/building games while they wait?

      Haven and hearth is a great MMO. small community. steep learning curve

      Vintage Story. Is a minecraft like game but feel much more rewarding for discovering and doing things.

      posted in Off Topic
      maze
      maze
    • RE: Needed party markers

      Markers on the big map and mini map would be nice.
      I find the cords to be so iffy and sometimes just a pain in the ass.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Daily Message posting

      I forget if I said hi today or not but hi

      posted in Off Topic
      maze
      maze
    • RE: PvP Fight Duration

      @Shivashanti
      I think I would be better to keep stun to death. is a risk you take when not bringing an escape. you would just have to rely on a healer or your group when running without an escape.

      posted in Discussions & Feedback
      maze
      maze
    • RE: PvP Fight Duration

      @Shivashanti said in PvP Fight Duration:

      @maze or you just implement stun immunity timers like warhammer did for example, stun and root triggers 10sec(or something) that you can't be stunned or rooted, and a second one for knockback and silence for example. with that you wont be permastunned (or hard cc'ed) even in zergplay

      the reason I don't think stun immunity is good is namly it gets rid of a full playstyle. The less restrictions and granted abilitys we have is better. It would allow us to truly have a changing meta.

      posted in Discussions & Feedback
      maze
      maze
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