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    Posts made by maze

    • RE: PvP Fight Duration

      In terms of pvp.
      Yeah the current stat of pvp is weird. there is defiantly a meta build for it. IE stun locking.

      Mage and Melee. it does not really matter. stun lock rotation.

      How to fix it? you don't fix the skills. this game will have this problem always. we're free to pickup any skills we like.
      Then what is the fix? Adding more skills. when a Meta is made you leave it. watch it and then make new skills to help people deal with that meta.
      we current don't have escape skills or tank skills.
      Normally you give high CD to stun and escapes so they can be abused. but in gang fights stun will always out weight the escape.

      examples~

      harden: 40sec CD. Toggle Skill (can be de-activated). for 10 sec you take 90% reduce damage but a not move.
      Strengthen: Active ability. after being stunned you get a buff/de-buff "you can't be stunned for another 6 sec's. also -70% damage you deal."

      skill: 40sec CD. can only be used when stunned. remove stun and get a burst of speed (+50% speed) cant be stunned again for 2.5 sec's.

      buff: 40sec CD. 4 sec buff. Reflect incoming stun's back at the caster's. unable to cast spells while buff is active.

      posted in Discussions & Feedback
      maze
      maze
    • Deathmark

      alt text

      Death mark, is a very annoying skill to use.
      It was made to be an assassin skill I would assume as it falls under the assassins tree in game.
      I have some suggestions to make it feel better

      Apply the mark on Melee hit.
      reapply the mark on ever hit (it give enemy a de-buff) have the de-buff last 6 sec.
      have the de-buff count as a wound "weakspot"

      remove the "if un-toggled the mark is removed"

      Change it so the mana cost is not insane ~ 100 mana when toggled.

      Few other notes~

      Damage buff does not apply to all damage types currently. one to note is pure damage.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Physical Immune enemies should be removed.

      Just putting my in 2 cents here.

      There is a few melee skills that give true/pure damage.
      -Strike Wounds
      -Shadow Dance

      Then skills that are also nice to pick up like
      -word of power:kill

      these can help with melee killing a wisp.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Pure Crafter

      Pure crafter would be interesting.
      I think that would have to be a full charisma build for luck rolls (currently gear is always of "fine" quality~ later might be different for crafters).

      posted in Discussions & Feedback
      maze
      maze
    • RE: Reagent Enchanting Spreadsheet (Update 2020-Oct-14)

      LittleMiss and I will be jumping back in with this round. Since it's free (and we're still not founders...money tighter then ever)
      See you all on the 28th! let me know of any interesting data that might be missing! I'll be gathering lots hopefully this time around.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Daily Message posting

      daily check in

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      Dailyposting

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      daily posting for daily points

      posted in Off Topic
      maze
      maze
    • RE: Hello everyone everywhere

      Welcome!

      posted in Welcome to Fractured
      maze
      maze
    • RE: Enchanting table Guide - Basic Mechanics - How to

      Sorry to the community~ i've been playing (for nearly 10 years now) another game (haven and hearth) very in depth lately and ended up running a 100 player town/community all of a sudden. So i've let fractured take a back seat while it updates and reworks enhanting.

      This is a very good explanation of the enchanting process ~ the fact we have to make such post on the forums means the game dev might need to spend some time to help people understand the interface a little better or someway to show "hay this much for tier 1,2 or 3 for the enchanting.

      As for tier's of enchanting I think 2-3 should be much harder to get. Ideally even a tier 4 for basically godly level enchanting.
      something on the lines of Tier 1 common. tier 2 rare items, put some time and effort to gathering. tier 3 dungeons, hard bosses, crafting of 3-5 items together. and then tier 4 should be godly hard and near impossible to get.

      for random factor on items. I don't think that is a good idea really. Random stats on items can sometimes feel really shitty when you don't get what you hope or expect for. it should not be something you have to rely on.

      I really enjoy enchanting myself and why littlemisscross and I spent putting so much time into our spread sheet. we hope to put more time into it when we either get keys again or get packs (currently the pack cost is to much for us with our economy's going to shit)~ I was offered 1 key already but I turned it down as I currently don't wish to leave my town in my other game~ but fear not we'll be back! and we can't wait to play fractured again 🙂

      ps: thank you @PedroBillyMattos for making the guide and crediting us 🙂

      posted in Discussions & Feedback
      maze
      maze
    • RE: Daily Message posting

      dail message posting

      posted in Off Topic
      maze
      maze
    • RE: Daily Message posting

      Daily message posting!!!

      posted in Off Topic
      maze
      maze
    • RE: Best mmo features

      @Razvan ...SO ASHES OF S****!! had some really interesting ideas for an mmo and I to didn't feel at all scammed /s

      the node system was interesting. but I'm not sure how well it would work. It almost like if X amount of death happen in a region the mobs would become shitter and you would have to go far out to find something good. but then everyone else would go there...so you would always be moving non-stop. it just seems to complicated and random to manage.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Week 110 - Weekly Drawing Winners

      Another week another group of awesome people picked 😄

      posted in News & Announcements
      maze
      maze
    • RE: Foundation

      Got my girlfriend to start an account. she wants the level 135 reward. the fire pet. so did all the quest and she's now level 82.
      She now has to grind out by posting daily and hopfully is picked for the weekly drawing to be boosted 4 levels or w/e.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Best mmo features

      @hooby said in Best mmo features:

      Yeah~ the reason i said with quality is because a lot of players would likely just mine out the ore themselves ignoring the markets without it. mining is not a really hard job after all. and as a smith. you likely will do some mining yourself.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Best mmo features

      @hooby said in Best mmo features:

      the game world having different regions/biomes that come with different resources. like - every place could have iron, but the iron mined in the north comes with somewhat different attributes than that mined in the south. that would allow every place to craft every item - but for getting specific bonuses you'd have to get the specific type of iron

      Holy I like that idea a lot.
      for some crafting stat would not matter but then to mid max using regional metals would be ideal. one place would have iron better for making weapons and another for armor. .
      Add a grade system (common, rare, refined,~ ect) and you add only a small boost to the stat [common:1 weapon dmg], [rare:2 weapon damage] Then it adds a reason to not only go over the that region to mine, but to also buy from that region since rare+ would be harder to find.

      posted in Discussions & Feedback
      maze
      maze
    • RE: Best mmo features

      I think my list can go on and on. I've played pretty much every MMO with in the last 20 years.

      My favorite aspects of MMO's is when the MMO does what it is meant to do. BE an MMO.
      Make players group up, work towards hard achievements together.

      Level's, gear, skills and so on are not the only rewards players want and arn't really aspects of MMO's.

      a group of players will fight dumb hard mobs or crazy dungeons that are unbeatable just to see the rewards.
      Try to beat a dungeon or raid first to be the world first.
      They'll mine 100'000 gold ore just to build a statue of a golden rooster.
      wait seven days in one spot to kill a goat to get a rare mount.
      Die by drinking poison 1000 times to get a dumb title (still not poison resistance)
      Slay 1'000'000 bunnys (Bane of Bunnys)

      if the game is good then it's the dumb achievements that keep me around.
      And the small rewards to show off to people that I was either first to do something or completed some dumb shit.
      I'll take my bunny cosmetic hat thank you~

      posted in Discussions & Feedback
      maze
      maze
    • RE: Daily Message posting

      Daily message post incase I forget to post again today

      posted in Off Topic
      maze
      maze
    • RE: Hello

      Here's LittleMiss! my partner~ and other creator of our google spread sheet project to help with enchanting and such.

      posted in Welcome to Fractured
      maze
      maze
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