(Edit: We have moved! New thread can be found here: The Arcanist's Mill.
Thank you all for bringing such great writing and characters to the story
I look forward to seeing what else we can come up with)!
This should be a bit of fun for everyone, and maybe a creative way to get your daily post in too. The idea is that this is a tavern located on the human world of Syndesia. With your character in mind, you can enter the tavern and speak to whoever you like. You don’t need any previous experience to join in and you can change what happens at a moments notice.
The only rule is that you write for your character and allow for others to respond to your actions. Otherwise, feel free to tell a story, order a drink, start a brawl or simply enjoy the evening. I’m sure there’ll be somebody who can provide some music?
A few things:
Syndesia is the human planet in Fractured, but all races can visit. Any character of any race is allowed to enter this particular tavern. The results of which I will allow for you to decide.
Start with a brief description of your character, so we know how to respond when you join the conversation.
Have fun.

From the outside it looks enchanting, warm and folksy. Clay and hardwooden pillars make up most of the building's outer structure. A sign above the door reads “The Singing Grotto Inn”.
It's hard to see through the small, stained glass windows, but the sounds of cutlery and drinking glasses from within can be felt outside.
As you enter the tavern through the old, wooden door, you're welcomed by a pleasant atmosphere and overall happiness.
The bartender is busy, but still manages to welcome you with a short wave.
It's as enchanting inside as it is on the outside. Rounded, wooden beams support the upper floor and the large candles attached to them. The walls are decorated with the flag of the local Syndesian kingdom and it's clear the owner, and probably the customers, feel very strongly about their patriotism.
The tavern itself is packed. Groups belonging to some kind of organization, whether sport, music or other you're not sure of, seem to be the primary clientele here, which could be seen as a bad sign, though you're sure it's not. Several long tables are occupied by, what seems to be the entire surrounding village. The other, smaller tables are also occupied by people who seem to be enjoying themselves a lot, perhaps too much, if such a thing is possible. Even most of the stools at the bar are occupied, though nobody seems to mind more company.
You did hear rumors about this tavern, supposedly it's famous for something, but you can't remember what for. You manage to find a seat and prepare for what will undoubtedbly be a great evening.
The night has drawn in and the warmth of the tavern’s log fire welcomes new travelers to take shelter from the harsh weather outside.
A human man you haven’t seen before takes a seat at the bar. He seemingly appeared from nowhere. Many of the other patrons don’t notice his sudden entrance but the bartender barely looks from the glass he is cleaning to welcome the man,“ ‘lo Malyvern,” he says with hardly a grunt.
Malyvern, as the appearing man seems to be known, motions for a drink and sits on an empty chair at the bar. He raises his glass as if to welcome conversation. He seems like a man with a story to tell.