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    Posts made by Mae

    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      If there is something very similar in beast planet that is immune to eclipse - great. From Q&A we know planet additions is a possibility, so if not this one, something else may pop up. And you can't vote against it because it doesn't affect you. Canada just legalized weed, does Italy care or get to vote against it? no. Unless you are a playerkiller douche that thinks peaceful skillers are cattle to be farmed.

      In runescape 2, devs get players to vote on future content, which is commendable. Problem arises when PVE players vote down PVP content and the other way around. To solve that there, and here too. players must select permanent alignment before any voting. That way only PVEers vote only for PVE, only PVPers for PVP. Almost like populations on separate planets ๐Ÿ˜‰

      posted in Discussions & Feedback
      M
      Mae
    • 4th planet of angelics: harsh PVE, banned PVP.

      Whatโ€™s good about Fractured is it caters to most players via different worlds: PVP fanatics, skillers, and raiders. You could say itโ€™s almost like 3 different MMOs in 1.
      Introducing a new planet does not impact the other 3 MMOs, except for redistributing population a little bit thinner. Currently angels are planned to be unlocked as a demon race alignment, but I think itโ€™s sticking out like a thorn out of place.
      By adding a 4th planet the gradation of PVP to PVE is fully complete:

      1. Demon planet โ€“ nonstop chaotic PVP
      2. Human planet โ€“ mostly guild wars with some PVE
      3. Beast planet โ€“ mostly PVE with occasional PVP annoyance (majority of players)
      4. Seraph planet โ€“ PVE only, no open PVP, but with PVP instanced minigames

      Planet background.
      This planet is closer to a star, has high gravity and lots of water. Weather cycles are intense and vegetation is out of control. Abundance of oxygen removed the growth cap on wildlife. Originally populated by a primitive elven race, seraph factions decided to escape political feuds and lack of leadership in heaven to descend to lower realm and start a peaceful colony. Due to an extreme environment and constant external danger, seraphs decided to place a law onto a planet that blocks unreciprocated violence between all races. Over time, the primitives intermingled with the seraph, giving birth to alignments: goblins (wrong turn in genetics), elves, fairies, and angels.

      Planet features:

      • full open PVP ban. No caravan raiding. Accepted duels are allowed.
      • all races may freely travel to and from 4th planet at any time.
      • NPC controlled settlements and banking systems.
      • extremely high variety of endgame raids, dungeons, and bosses.
      • event: frequent wildlife assaults on civilization.
      • weather heavily impacts activity, sometimes being so extreme that inhabitants have to hide, sometimes giving boosts.
      • instanced PVP arenas, castle wars.
      • PVE minigames.
      posted in Discussions & Feedback
      M
      Mae
    • RE: Runescape-like safe bank/storage.

      I wasn't proposing having access to same storage from multiple location (though that would be heaven), just the 100% safety of stored items. Banking guild should be run by NPCs, storage is free, but transfers between locations would cost. I'm thinking about game of thrones right now, regardless of politics, the bank is a neutral, immune entity. Just makes no sense for effort to be wiped just because someone wants to take a break.

      posted in Discussions & Feedback
      M
      Mae
    • RE: ๐Ÿ•น๏ธ๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ฆ๐Ÿ‡จ๐Ÿ‡น๐Ÿ‡บ๐Ÿ‡ท๐Ÿ‡ช๐Ÿ‡ฉ ๐Ÿ‡ฒ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿ‡ฎ-๐Ÿ‡ฌ๐Ÿ‡ฆ๐Ÿ‡ฒ๐Ÿ‡ช

      Yes please.
      Games rooms for regular chess/connect4,
      Taverns for card-based games,
      Archery courses for shoot-the-duck (stationary and moving targets),
      puzzles.

      Would also be nice to tie in housing somehow. Right now i don't see why players would visit each others houses.

      posted in Discussions & Feedback
      M
      Mae
    • Runescape-like safe bank/storage.

      I've watched all the Q&A and there was something that I flagged as a potential deal-breaker for some players, and that is - your stored items are not safe.
      Correct me if I'm wrong, here is my understanding so far:

      • your house chest is the only storage for your materials/gear.
      • town house will be lost if governor kicks you out or another group overtakes.
      • wilderness house will be lost when it decays/when carpenter NPC runs out of payment.

      This is very discouraging if I spend days/months crafting items and their storage-wise safety is not guaranteed. Game requires you to be active almost daily to protect your gear, 24 hours being the minimum (exile by governor alert).

      I really would like to see some kind of permanent banking/storage system run by NPCs. Runescape system comes to mind. I haven't logged in (because of combat"revolution" and it's not an adult-friendly mmo) for a decade but I know all my santa hats are safe, and that storage safety is free.

      What do you think.

      posted in Discussions & Feedback
      M
      Mae
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