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    Posts made by LonelyCookie

    • RE: Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?)

      "Why Syndesia?"

      Because this: Syndesia is designed for those looking for a balance between PvE and PvP, strict rules to prevent senseless griefing, and a competitive environment ruled by opposing guilds and alliances. (Wiki)

      "Why not Syndesia?" (and actually, "Why not Fractured", Im not a demon PvPer and Im not a beastmen PvEr)

      Because we have nothing of the above, not the balance (very pro-PvP planet, supported by PvP-centric devs, almost acting like theres meant to be no PvP planet), there are no strict rules to prevents anything (and to make it worse, those rules are being made looser to cater to PvP), there is not competetive environment between guilds and alliances, its all "everyone vs ganking PvPers".

      Overall, devs seem to be confused about what they even want on this planet. First they move from many "guild based" cities to big "multi guild+solo" cities to support the solo/small guild playstyle and im all for it. Next thing they do is unrestricted open world criminal PvP that is by essence anti-solo and even anti-group/small guild, after hearing how bad it is for anyone who isnt a criminal, make changes that are in favor of the criminals. Solution to the cries of the non-criminal players? "Just group up with 10ppl to protect yourself" (<= this doesnt even help, there are 10+ PK hordes running around). Do you see the irony here, "support solo play" and this?

      The idea of Syndesia was amazing, let all play, have systems to prevent the worst, whats there not to love right? I was excited for the game. Except the most predictable thing happened, once you introduce it to practice and combine with hardcore PvP, it all breaks. How Syndesian PvP is now, is broken to its core, trying to tweak a flawed system wont solve anything, but take valuable devtime with no solution. Go back to the drawing board. Please.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Patch Log - v.a.2.5.1b + Moderation News

      @Trug said in Patch Log - v.a.2.5.1b + Moderation News:

      I really appreciate the moderation focus. The toxic chat had gotten to the point where I'd just muted the Discord and stayed off of the game, it was that unpleasant. I was having flashbacks to Last Oasis, the last game I really liked that was totally ruined by toxic, racist trash talkers. Glad to see that Fractured is taking it seriously!

      Shouldnt even be suprising as its many of the same people that made that game into a toxic wasteland 🤷

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Spring Alpha Major Release #1

      Amazing job at working so much and so fast. ♥

      However, if this is your way of trying to stop the rapidly dropping non-criminal population...I am sorry, but you absolutely blew it. In a bad way. If this is the way you want to continue with Human world, youll have incredibly hard time at keeping the PvE/PvX players on the planet (and interested in the game) in the future, not just this test.

      Basically nerfing the good side, while giving many benefits/lowering downsides to the criminal side (and option to abuse it hard with the karma reset) when you already have a massive issue of ganking and PKing making your your non-criminal playerbase leave, that, may i remind you, is needed on the planet as its not Tartaros (even if some ppl think and behave like it 😄 )

      posted in News & Announcements
      LonelyCookie
      LonelyCookie
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      @spoletta said in Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics:

      @Ostaff

      There is a huge difference between a world where everything can be taken by strenght, and Syndesia where being assaulted by a red is the exception.

      Sadly the problem with this is...

      "world where everything can be taken by strenght" is the reality for Syndesia.
      "Syndesia where being assaulted by a red is the exception" is just a theory, A GAME THEORY! (couldnt resist not to say it), that wont ever work.

      @Rife said in Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics:

      Criminal system and open world pvp should be a big part of Syndesia.

      Sprinkle players into the mix and you have poor reskin of Tartaros Why should we need another Tartaros? 🤷

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: New Alpha Testing Methodology Recommended

      Yes to shorter alphas with giving us everything we need for the specific added features, it always dies out fast with current testing.

      However, weekend alphas are way too short, 4-7days would be more reasonable (depending on added content), plus the "old style" month long test every 6months to see how all the changes "work together, from start to finish" .

      Keep the short alphas for pack holder only (with some test keys, not current "entire guilds" style). Keep first week of the long alphas only for pack holders, after the one week, open it to all, not giving out keys, just flat open to everyone. Open the floodgates, test the sh*t out of it and attract lots of interest (and sales as it wont be "free key locked")

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      Yes, yes and yes. 🙏

      If Syndesia is to be its own planet, it either needs to radically change the current style of Tartaros-like open world PvP it has or just abandon it in favor of the political one.

      However, I would suggest not making it "guild politics" but city politics. Instead of guild members being attackable, it should be citizen+residents. Just guild members (or just citizens) would be way too easily abuseable. And with that, real solo players can be untouchable to a large extent (obviously like 1-2week cooldown before they can rejoin to stop mechanic abuse).

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @Xanafel said in Change to Syndesia, the true mix of PvE and PvP?:

      I feel that the full loot pvp is a core tenet of the game. Changing that in anyway damages the spirit.
      If a demon infiltrated arboreus and I kill him, I get all his stuff. Even on the non pvp world. And vice versa if he kills me.

      As I said in the original post, demons killing (and getting killed) on Syndesia would still be full loot 😉 (In addition to "guild vs guild wars" also being full loot as said in one of the later edits). With Syndesia being solo-friendly with PvP geared towards Group vs Group, it makes sense to keep full loot for this group PvP and have it partial loot for criminal PvP (which is in essence, individual/solo).

      Keeps the full loot risk for guild, city and demon raid gameplay, makes it slightly nicer towards solos, PvErs and gatherers while at the same time very likely curbing down the rampant ganking groups as they would lose their easy full loot.

      Edit: Keep in mind, theres already a planet for the "full risky individual PvP", theres no point in replicating the same on Syndesia.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @GreatValdus It could work as a solution to the horrendous PvP situation, it would probably promote city wars, but I would be really worried it slips into a boring status quo of two mega alliances stuck in a Cold War of sorts with no actual wars after some times. It kinda promotes the "Us vs Them" mentality.

      ////////////////////////

      Another idea ive seen in discords, one was to combine "guild war declarations" into my partial loot system, where the declaration would allow full loot between enemies. Since Tartaros is the individual "survival of the fittest" PvP, it makes sense to gear Syndesia towards the Group vs Group gameplay, combining partial loot (for individual and criminal PvP) and full loot (for Group v Group PvP) would be a great way to handle it.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @Kazzier said in Change to Syndesia, the true mix of PvE and PvP?:

      @Ragnarock said in Change to Syndesia, the true mix of PvE and PvP?:

      my little suggestion (might be pretty dumb) is to have a PVP button switch off/on

      Your problem then is that 9/10 times, people will never have PVP on. Because there is no incentive to do so. So you would end up with 2x PVE planets.

      While I am personally not a fan of on/off, leaving it as it is now, youre creating 2 nearly identical PvP planets 🤷 Leaving Syndesia as is, only guarantees dead syndesia as it doesnt offer much to the PvX player beside demonic PvP. Actually, scratch that, worse than demonic PvP because those real PvPers will be on Tartaros, leaving gankers with no backbone to ravage Syndesia 😄

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      @trik said in Bounty Hunting & Jails - Official Feedback Thread:

      @Nekrage

      I never understand this, they are docking you time for PKing people only if you get caught correct? What's wrong with that, whats the cumulative time you cost people that you killed to earn that bounty? I've asked this on many forums and in many games back to UO in 97, why is your time more valuable than mine? When you are brought to justice you should suffer a time sink that I lost. Who do you think you are elevating your time above others?

      Thank god, finally someone said it. Why is "your" (criminal) time sacred and cant be taken away, but everyone elses days can be wasted for "your" (criminal) pleasure by the dozens while "you" (criminal) do you fancy 1hour murder-adventure?

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      What I find shocking in some (or in my eyes even most) of the feedback is the complete disregard for the killed while crying about a jailed killer. You get all up in arms about "muh poor criminal buddy quit because 24h jail boohoo" but seem noone here gives a flying fuck about (way more common) the killed who quits after 3 days of grinding and getting killed. Some of you really need to wake up for gods sake. Criminal system shouldnt promote criminals, but to protect others against criminals while just kinda allowing criminals to be a thing. Stop treating Syndesia with the Tartaros-mindset.

      Criminals quitting because they cant handle repurcussions of any sort isnt games problem, its problem of the criminals for picking the wrong planet.

      edit: Yes, im honestly getting frustrated with Fractured and all this crap at this point. I know Prom said no namecalling, but jesus, some of the feedback is like demons trying to have a second planet.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      Since it kinda derailed into dealing with just criminals. Going partial loot in Syndesia isnt just about criminals. Its just a side effect.

      Its about giving players a true middle ground between between Arboreus and Tartaros. Would it solve criminals? Nah, but it would certainly help with the victims (that are getting ignored all the time) not quitting, because surprise...theres loads of people standing between pure PvE and pure PvP and these people (me included) have no place in Fractured despite supposedly being for all playstyles because 3 planets.

      As it stands, theres no planet for people "I dont mind PvP, but I dont seek for it". Syndesia is not a mix or middleground. Currently its a planet for pure PvPers that should really be demons but "I dont like how demons look", thats what I want to change, make Syndesia be its own planet.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      Extra idea from Fractured discord:

      Lootability based on red names in your vicinity. One bad guy => more loot open. Loads of bad guys => very little to no loot available from the body. Very effective at stopping zergs.

      (I still stand by the idea of mixed variant of a partial loot for Syndesia as described in https://forum.fracturedmmo.com/topic/13812/change-to-syndesia-the-true-mix-of-pve-and-pvp , but this sounded like a good idea to include here as well, just dont pollute Proms thread with too much arguing about it)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      Extra idea from Fractured discord:

      Lootability based on red names in your vicinity. One bad guy => more loot open (not full). Loads of bad guys => very little to no loot available from the body. Very effective at stopping zergs.

      (I still stand by the partial loot for Syndesia as described above, but this sounded like a good idea to include in it as well)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @GamerSeuss said in Change to Syndesia, the true mix of PvE and PvP?:

      The idea of partial looting has some promise, but mayhaps instead of picking either Gear or Inventory +/- Cart/Wagon, how about they get the Cart/Wagon Inventory, and then get a display of what the character has and the looter can pick X items, be they equipment or inventory, with multiple looters being limited to just 1 Item each. This, plus all the gold on hand would be fair.
      I agree, we don't want Syndesia to become Demon-world-Lite by any means, we want it to cater to those who like to PvP sometimes, and PvE sometimes, or like to PvE in a more PvP risky world.

      Can work too. My main goal was to push the discussion for some partial loot change in Syndesia and move it away from the direction its been going (very Tartaros-Lite) to what it should be, a jack of all trades, middleground between both playstyles. We have the full loot option, we have the no PvP option, Syndesia has to be the partial loot option. Fractured prides itself in supporting both playstyles and people stuck inbetween, that inbetween isnt happening currently.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @GreatValdus said in Change to Syndesia, the true mix of PvE and PvP?:

      @LonelyCookie actually a lot of PvPers are already saying that this system is preventing them from doing PvP during this alpha, and usually when every side is complaining about how things are going it means you're doing it good. 🙂

      Good thing we have Tartaros where theres nothing to prevent them, right? 😄 To be completely honest, what current alpha PvPers/gankers think doesnt matter as much anyway, its not a planet meant for them in the first place, its for people like Kelthamon, me and similar minded players who enjoy PvP without ruining everyones day on every opportunity (thats what Tartaros is for). As for demons, it doesnt even change anything, demons would still full loot humans. All it would do is slightly change day-to-day human syndesian life.

      If you remove looting system you just fully take away the actual risk component in the game, which i find fundamental for it to work.

      My proposition wouldnt remove looting system, just make it an actual middle ground between Arboreus and Tartaros, PvPer still gets his adrenaline rush of ruining someone elses day, the killed only loses half of his stuff that killer chooses. Both fairly happy, noone unhappy. Not to mention demons, the main "bad guy" on Syndesia would still be able to full loot no problem.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @GreatValdus Problem of jail, bails and punishment is...it only punishes the bad guy. Still havent seen it brought up in any discussion but the good guy is still getting f*cked and still angry and at worst case, leaving. It treats the final final illness (punished bad guys), nothing else. In addition any sort of punishment or debuff as you propose, gets mitigated by larger groups, in the end, it doesnt change anything, Syndesia wont ever be the balanced, true mix of playstyles world its supposed to be. Syndesia will forever be green Tartaros-lite

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Bounty Hunting & Jails - Official Feedback Thread

      Idea of a bounty system is good. What isnt good is that ideas rarely work as intended. Gankers and PvP fanatics wont care, proven by the "will just use alt" and "zergs will just pay" arguments.

      First: As others said, the low end of the bails should be lower, 2k for just flagging up is too much (kinda "presumption of innocence" principle). Top end of the bails should be drastically higher. "Hardcore criminals" and criminal zergs that thrive on ganking need to feel the damage.

      Second: Issue of alts. We all know these will get abused. So do the following, tie the bail (not prison time) to the account. Already has one character in jail? Multiply the bail with each jailed character for all characters. Second jailed character? Double bail for both. Third jailed character? Triple jail for all three. As for jail time, only double/triple on the newly jailed ones (first character only a day, second 2 days, third 3days). If you want to abuse the alts and be a criminal on Syndesia, be prepared to pay for it, if not, go to Tartaros, obviously more suited for the desired playstyle.

      If you want it to prevent some ganking, it needs to punish, not put you in a corner for 10minutes and take couple gold coins.

      Third: I didnt want to bring it up here as it would derail the feedback/convo so heres a link: https://forum.fracturedmmo.com/topic/13812/change-to-syndesia-the-true-mix-of-pve-and-pvp

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • Change to Syndesia, the true mix of PvE and PvP?

      Since I came here, Syndesia felt a bit off with how it was described. Its meant to be a place for PvP and PvE, but pretty much only thing stopping it from being pure PvP is a criminal system that criminal guilds will just ignore (kinda like real life, laws only matter if you follow them, ignore the syndesia criminal system hard enough and youre turning it into tartaros).

      In my eyes, thats no mix between the two extremes, thats Tartaros-Lite (or Tartaros-medium 😄 ).

      Arboreus is PvErs dream and all the pure PvErs will be there, not on Syndesia.
      Tartaros is PvPers dream and all the pure PvPers will be there, not on Syndesia.
      But what is Syndesia? Its not the middleground for PvXers. We can already see it in the Alpha. Its just green-er Tartaros with "go in the corner, son!" system.

      So i propose this radical idea:

      Slightly change the looting on Syndesia. Only Inventory+"Other" (like a cart) or Equipped items being lootable on Syndesia (only one of the two, not both).

      You can choose what you want to loot on your kill. Did you catch him gathering resources naked or trader travelling to another city => Tasty inventory+cart loot. Came across someone with plate armor (or other higher tier items) => loot the equipped items.

      Obviously this would break the idea of Demons (the only PvP race) raiding, so to keep that design or actually,better, promote that design and playstyle, Demons should be the only ones capable of+being the victim of full loot on Syndesia.

      This way, Syndesia would be able to get its own identity and be a unique planet instead of almost an afterthought of "what should we do with the ones who like both playstyles?" and keep its Pv+PvP design.

      Disclaimer just to be sure: This is an idea only for Syndesia, it wouldnt change your pure PvP paradise on Tartaros, if anything, it would promote the playstyle of demons.

      /////////////////////////////////////////////////////////////////////

      EDIT: Extra idea from Fractured discord:

      Lootability based on red names in your vicinity. One bad guy => more loot open (not full). Loads of bad guys => very little to no loot available from the body. Very effective at stopping zergs.

      (I still stand by the partial loot for Syndesia as described above, but this sounded like a good idea to include in it as well)

      EDIT2: My idea doesnt have to be the "one and only" you agree or disagree, add yours too. ill try to edit some in (the sensible ones that would promote the "real balance" between PvE and PvP, not "free for all" etc).

      EDIT3: So its visible from GamerSeuss => "then get a display of what the character has and the looter can pick X items, be they equipment or inventory, with multiple looters being limited to just 1 Item each. This, plus all the gold on hand would be fair" Combining that with mine above would work great too. Actual compromise.

      EDIT4: Another idea ive seen in discords, one was to combine "guild war declarations" into my partial loot system idea, where the declaration would allow full loot between enemies. Since Tartaros is the individual "survival of the fittest" PvP, it makes sense to gear Syndesia towards the Group vs Group gameplay, combining partial loot (for individual and criminal PvP) and full loot (for Group v Group PvP) would be a great way to handle it.

      EDIT5, Trik idea: When an evil player knocks down a random player out in the wild they get gold or jewelry that player might have on them, you know like a normal robbery. Karma hit commensurate to the value of the 3 possible things looted. Rings / gold that can be grabbed by evil players. Knocked down player still has their gear and normal pack. You can probably reduce penalties since no one is actually dying. Could leave in full loot for GvG / Sieges / factions / bounty system sheriffs if you want.
      Possibly let them take the weapon the player is actively holding. Making it pockets / jewelry / equipped weapon. You know things easily taken from a robbed person.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Character Field of View: Out of Screen Nameplates

      Oh, you dont even know how much worse 21:9 and 32:9 have it with vertical view... 😄 So yeah, I wouldnt be oppossed to some unified screen view that wont make me have black bars everywhere

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
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