@Kralith said in Rhykker Mention of "Pay for Convenience":
(...)if player don't play fair and their only goal is it, to destroy other players fun(...)
That's a matter of perspective. If it is possible in a game and not prohibited by the rules, I'd argue that it is fair. And it doesn't have to destroy the other players fun. Basically every BRAWL and partially even MOBA out there focuses around forcing that point. The fun can derive from developing a valid underdog strategy, just that people rarely bother with that since it means effort and most people would rather simply shrug, surrender and head to the next easy casual game.
@Kralith said in Rhykker Mention of "Pay for Convenience":
(...)convience features that you quoted was pointed to ingame things thats more roleplayfeatures. 
You didn't specifically outline what 'convenience' meant, but hinted at some 'time saving' that could be then spent in a tavern instead. My point of warning in such a case is always that, yes, while that saved time can be spent roleplaying in a tavern, a more meta-optimized person would not spend the saved time in a tavern, but to gain a significant advantage.