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    Posts made by Logain

    • RE: Rhykker Mention of "Pay for Convenience"

      @Basileus said in Rhykker Mention of "Pay for Convenience":

      (...)If we define P2W as "Pay to Win"(...)

      We could as well discuss pay to get a statistically significant advantage in a local or global competitive situation (P2GSSAL/GCS), but I'd wager most people are too lazy to actually type that and would rather just use "P2W" instead, if they are already too lazy to type out pay to win πŸ˜›

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Hello

      Welcome to Fractured!
      I hope you're going to enjoy your time here!

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Porting Test Weekend & Alpha 2 Update

      @LilCassiopeia said in Porting Test Weekend & Alpha 2 Update:

      (...)So the data we have now may become invalid since the server capacity will be expanded with more players as well.

      Yes and no. Yes, the data is already invalid now, but 'server capacity' is different on SpatialOS than your normal game development, so yes, the data does present an opportunity for some educated guess.

      posted in News & Announcements
      Logain
      Logain
    • RE: Porting Test Weekend & Alpha 2 Update

      @Jetah said in Porting Test Weekend & Alpha 2 Update:

      (...)is there any back end stats you can give us?(...)

      Or some tech related statistics, like the server (CPU/RAM/bandwidth) usage during peak times and concurrent user numbers? Maybe even compared to the 'old' version?

      posted in News & Announcements
      Logain
      Logain
    • RE: Daily Message posting

      replies to reply

      posted in Off Topic
      Logain
      Logain
    • RE: Week 90 - Weekly Drawing Winners

      Congratulations to all winners!

      posted in News & Announcements
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Jetah said in Rhykker Mention of "Pay for Convenience":

      (...) I'm not sure they have time. Actually another spotlight is due! the last spotlight was july 2018...

      I'd much rather they focus on development right now. The recent conversion was a massive step for them, but one that threw their schedule out of the window.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      pies a raspberry

      posted in Off Topic
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      (...)could be a special buff that you can get, if you visit a Bartender(...)

      See, I read your suggestion the other way round, convenience to save time that you could then spend in the tavern. But if you suggest something in the tavern granting a benefit that's fine with me, though I don't know how you'd handle real life payments for that?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      (...)if player don't play fair and their only goal is it, to destroy other players fun(...)

      That's a matter of perspective. If it is possible in a game and not prohibited by the rules, I'd argue that it is fair. And it doesn't have to destroy the other players fun. Basically every BRAWL and partially even MOBA out there focuses around forcing that point. The fun can derive from developing a valid underdog strategy, just that people rarely bother with that since it means effort and most people would rather simply shrug, surrender and head to the next easy casual game.

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      (...)convience features that you quoted was pointed to ingame things thats more roleplayfeatures. πŸ˜‰

      You didn't specifically outline what 'convenience' meant, but hinted at some 'time saving' that could be then spent in a tavern instead. My point of warning in such a case is always that, yes, while that saved time can be spent roleplaying in a tavern, a more meta-optimized person would not spend the saved time in a tavern, but to gain a significant advantage.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Gothix said in Rhykker Mention of "Pay for Convenience":

      (...)guild battle (...) Whatever negatively impacts other players, if its gained by cash, its P2W.

      @Kralith said in Rhykker Mention of "Pay for Convenience":

      (...) and convenience features(...)

      In that case, I'd have to ask, have you ever been part of a war between large guilds, where war doesn't mean 'staged battles', but rather preventing the opponent from actively participating in the game? If so, can we agree that the ability to immediately resupply your fighters and send them back on the field is a crucial determining factor for success?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Gothix said in Rhykker Mention of "Pay for Convenience":

      (...)But in general, if something is just convenience, I'm all up for that. If something is P2W, I don't like that.

      What does 'winning' mean in this context? Defeating a single opponent in a one vs one PvP battle? Selling your goods as a crafter? Winning a large massive guild vs guild war?
      The problem with the term 'P2W' is that it has a vastly different meaning for people, mainly focusing on their specific preferred playstyles.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Porting Test Weekend & Alpha 2 Update

      Would you be willing to provide rough statistics of before and after for the server(s) when the tests are complete, so that we can see the rate of improvement?
      And when would you decide on and announce the 'additional' testing weekends?

      posted in News & Announcements
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Gothix said in Rhykker Mention of "Pay for Convenience":

      (...)For example, selling character bag space in a game that also has large housing storage and multiple teleports to the house would be a simple convenience, luxury that's not really making you "win" anything(...)

      That is certainly true on an individual level, but it can become a determining factor in larger scale groups (guild vs guild). Soon as convenience means you are saving time (more space means you can be in PvE longer before having to 'teleport' back, thus getting more loot per hour), one guild can get a higher 'supply for war'. If you can refit your soldiers with good equipment more often than the enemy, you can win a guild vs guild conflict.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      @Jetah said in Rhykker Mention of "Pay for Convenience":

      (...)Add in some great way for cosmetic skins to drop from game content then add a way to trade items for dynamite gold and it can be a great monetization system. They dont have to sell convenience at all.

      The problem is that it's usually the 'easiest' and 'short term most profitable' route and hence such an huge issue with plenty a game. Let's hope the developers can handle this well in Fractured.
      Again, thanks for bringing this up Jetah!

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Rhykker Mention of "Pay for Convenience"

      Thanks for the post!
      It is such a difficult (and sadly ongoing topic).

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      post a post per day for a daily post! πŸ˜‰

      posted in Off Topic
      Logain
      Logain
    • RE: Alpha 2

      @Tuoni said in Alpha 2:

      (...)some games can be quite playable even those are at alpha state. Albion for example was very playable in alpha(...)

      That's what I meant to point out. A game is in beta when it is playable, simply because alpha means that it is not feature complete.

      posted in Questions & Answers
      Logain
      Logain
    • RE: Alpha 2

      @Pluto said in Alpha 2:

      Also, I don’t think it would be a good idea to buy in for the sake of playing.

      This so much!
      People easily get confused with 'playing a game' while it is still in alpha, because some developers release beta content and label it alpha.

      posted in Questions & Answers
      Logain
      Logain
    • RE: Next test phase

      @Jetah said in Next test phase:

      (...)people will start to think they were scammed.

      I only just recently had to 'relearn' the lesson that these kind of assumptions can be way off on today's market. Best example, Chronicle of Elyria's Kickstarterversary earned them more than $650000 in 2 weeks with not even an Alpha released after more than 3 years of development and the umpteenth time they delayed something.

      posted in Discussions & Feedback
      Logain
      Logain
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