Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Logain
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Logain

    • RE: Week 171 - Weekly Drawing Winners

      Congratulations to all winners!
      Keep posting and having fun 😉

      posted in News & Announcements
      Logain
      Logain
    • RE: Why are young status players allowed to kill legendaries?

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)disable to possibility of using Bots/Macros for automatic play exploits(...)

      A noble cause, like seeking peace for the world, and as futile.

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)taking away the ability to take on Legendaries from beginning accounts defeats that entire claim.

      You could always opt to forfeit the protection. Its the same 'problem' as becoming a murderer on day one of your adventure, which is part of the promise as well 😉

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Why are young status players allowed to kill legendaries?

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)Every bit of the time they spend on their Alt account exploiting the new Account Status is time they aren't playing their main accounts which do all the real content in the game(...)

      First of all, killing Legendaries is what most people would consider 'real content'. It is just less dangerous real content, because you're not threatened by PvP.
      Second, and even more important, as I mentioned, these people are likely to bot/macro. They can easily have the second/third/fourth account run in the background, while playing happily on their 'main character/account'.

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)pending money to support the game(...)

      Yes, that's why @Harleyyelrah mentioned exactly that. The problem is when giving away free keys and if it pays off to invest in accounts during a sale in order to have 40 hours of free bot grind for your main character.

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)the exploit really doesn't hurt anyone else

      It hurts everybody, other than the one exploiting.

      • The legally playing gatherer who is trying to get a decent price selling his items is easily undercut
      • The innocent player is being ganked by a perfectly equipped and 60 talent point mob that had no problem getting reequipped.
      • The city that is being under siege/that sieges has their opponents happily reequipping right under their nose and nothing they can do about it.
      • etc. pp. ...
      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Why are young status players allowed to kill legendaries?

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)but players have done that since protected status first showed up in games(...)

      That's not a convincing argument to allow game-weakness abuse. Players have used aimbots basically since the invention of FPS, that doesn't mean one shouldn't try to prevent this.

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...)they end up skipping a whole lot of other content in the game(...)

      No. You assume that they are only ever playing this very character. @Harleyyelrah is talking about people who have multiple accounts. They can have all the content they want on their first 1-5 characters and the other ones are just smurf/mule/alt accounts that serve these first 1-5. They get all the content they want, but they get a 'free' amount of resources as bonus.

      @GamerSeuss said in Why are young status players allowed to kill legendaries?:

      (...) they aren't out in large Ganking mobs taking advantage of that situation instead(...)

      Again, no. The people doing that are exactly the ones 'out in large ganking mobs'. A true skilled PvP player doesn't need (and likely doesn't want) to (ab-)use such a mechanic. The little kids that just want attention and aren't skilled, so they have to go out in groups and strike their targets unprepared and even then have to target inexperienced players, these are the ones that use such a mechanic to easily farm the legendaries and the resources, so that they can be fully equipped on their killing sprees. Likely enough they are even doing that with a bot/macro, so they can still play and kill you on their main characters, while the alt accounts farm resources.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: A use for non-flawless gems = Enchanting !?

      @TekNicTerror said in A use for non-flawless gems = Enchanting !?:

      (...)I dunno why they added in items that have no current use

      That happens rather frequently during Alpha stages of game development. If you need something to test some functionality (internal, like database access, specific data structures,...), you add a 'placeholder'. You can't have both content and features/functionality developed at the same time, so it makes sense to focus on functionality (like siege mechanics) first.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      knocks on wood

      posted in Off Topic
      Logain
      Logain
    • RE: Foundation Leaderboard

      Congratulations (I guess? 😉 )
      Concerning the newsletters, you might to want check the number before and after opening a newsletter. Once you find one isn't being credited, you should report that specific incident as a bug report.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Week 170 - Weekly Drawing Winners

      Congratulations to all winners!
      Keep posting and having fun 😉

      posted in News & Announcements
      Logain
      Logain
    • RE: Why are young status players allowed to kill legendaries?

      Since pages can be bought, a young player could just as easily grind money/reagents or offer to help build the city in exchange for a page, couldn't he @Jigganaut?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: hello everyone

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Excited

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Suggestion: Invisible armour

      As an add on to what @GamerSeuss said, Fractured claims to be an open world PvP game (on one of it's planets) where player skill is involved in combat. A good sign of that is the little sigil that serves as visual indicator of what somebody is casting, so that the opponent has a chance to counteract. Similarly, the armor is also a visual indicator of how to approach combat against an opponent, which is why you shouldn't be able to hide it.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Howdy!

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Hello everyone

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Week 169 - Weekly Drawing Winners

      Congratulations to all winners!
      Keep posting and having fun 😉

      posted in News & Announcements
      Logain
      Logain
    • RE: Spring Alpha Major Release #2

      @Kralith said in Spring Alpha Major Release #2:

      (...)as long it has a very very strong restriction i am fine with your decision(...)

      What strong restrictions? It's 'just real life money' that's the restriction?
      Well, it was likely that theses kind of microtransactions would come, so I can simply shrug and be a little sad inside.

      I'm looking forward to building siege weapons.

      posted in News & Announcements
      Logain
      Logain
    • RE: Hi All :)

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Foundation Rewards - Dynamight Tokens ?

      I don't think it's completely awarded yet. That said, it would be nice to have a 'history' of sorts for dynamight tokens, so one can easily trace what was earned (and how) and what was spent (and how).

      posted in Questions & Answers
      Logain
      Logain
    • RE: Bandage Hotkey

      @Shivashanti said in Bandage Hotkey:

      (...) as long as you can use bandages and remedys out of your pocket

      @OlivePit said in Bandage Hotkey:

      (...)require it to be in the hot bar and take up one of the 8 slots.

      OlivePit's suggestion implies that it should no longer be usable out of the pocket. Which is a great balancing mechanism, as it is easy to implement (doesn't require a lot of development time) and offers balancing through restricting and weighting the different possibilites.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      is still a proud resident

      posted in Off Topic
      Logain
      Logain
    • 1
    • 2
    • 37
    • 38
    • 39
    • 40
    • 41
    • 110
    • 111
    • 39 / 111