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    Posts made by Logain

    • RE: City Sieges Live & All-Backers Event

      Can everybody sign up as defender/attacker or are there restrictions?
      Can leaders on either side remove people from the list?
      How long is the 'prime time' window and can it be edited?

      posted in News & Announcements
      Logain
      Logain
    • RE: Daily Message posting

      People are people

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      The forum is so empty right now...

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      Can't wait for colyseus arena!

      posted in Off Topic
      Logain
      Logain
    • RE: Does drawing the enchant tier make a difference?

      @OlivePit said in Does drawing the enchant tier make a difference?:

      From my expierence and testing the enchant goes to the higher tier options.

      Was it in this test or the one before?
      I seem to remember getting a tier 1 enchant when I had a tier 2 enchant possibility as well in the previous test.

      posted in Questions & Answers
      Logain
      Logain
    • RE: Daily Message posting

      waiting for siege

      posted in Off Topic
      Logain
      Logain
    • RE: Week 173 - Weekly Drawing Winners

      Thank you and congratulations!
      Keep posting and having fun 😉

      posted in News & Announcements
      Logain
      Logain
    • RE: Allo!

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: When does game release on steam?

      There is no fixed date yet, hopefully not before it's in a solid state during beta phase, because customers on Steam expect polished products even when they are tagged early access and are only too fast too judge and rate a game.

      posted in Questions & Answers
      Logain
      Logain
    • RE: Fractured Tools

      @OlivePit said in Fractured Tools:

      (...)so why not include them as part of the game?(...)

      The game isn't finished yet. It is still in development.
      It's far more crucial to finish developing the core mechanics of the game before funding runs dry.
      Take a look at the initial roadmap. Take a look where we are now. Consider that the company has to keep paying salaries, but the influx of new revenue is insecure.

      Yes, I know, I sound like a broken record and people hate that. But feature creep has already killed countless games.

      Very nice work @Tajger!

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      is lazy today

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      Vacuum is such a bad idea

      posted in Off Topic
      Logain
      Logain
    • RE: HELLO

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Week 172 - Weekly Drawing Winners

      Congratulations to all winners!
      Keep posting and having fun 😉

      posted in News & Announcements
      Logain
      Logain
    • RE: Daily Message posting

      sieges the besieging mechanic

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      People are odd.

      posted in Off Topic
      Logain
      Logain
    • RE: Changing stats from 1~25 to to a larger number for future possible growth

      I think you misunderstood @maze. It seemed like he wanted more fine grain control, not a higher power gap. That said, I like the fact that they are using 'low' numbers.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Hello, everyone!

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Cities feel too much like grid paper

      @Brueson said in Cities feel too much like grid paper:

      (...)Same assets placement(...)

      Not at all, you have to consider individual privileges. Who can place/destroy what where? You haven't talked about that.

      @Brueson said in Cities feel too much like grid paper:

      (...)one extra algorithm to check if building would end up with no valid paths to the front doors(...)

      The situation is not as easy as you think it is. Have you ever worked with a navmesh? And we aren't talking 'front door' here. People are going to do their very best to abuse such functionality. They would block other players by building around them (or their spawn position). They would cut off players from reaching certain points through building in circles around key areas. All of these nasty edge cases have to be considered and PREVENTED. As the saying goes... the devil's in the detail.

      @Brueson said in Cities feel too much like grid paper:

      (...)I'm confused why players expect the world from developers, but also defend them with weak tech excuses(...)

      Three reasons.
      First, I don't expect the world from them.
      Second, I know the technical perspective of a programmer and the financial restrictions.
      Third, I know they are already struggling to implement the core game as promised in a reasonable time-frame. I'm in good hope that they can manage and finish developing this game with the funding they have, but I am aware that feature creep has killed more software projects than I could count.

      In other words, would I think it's a great feature to have? Certainly!
      Would I want them to take the month or three required to implement it? No, I'd rather have them try and finish the core features of the game.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Cities feel too much like grid paper

      @Brueson said in Cities feel too much like grid paper:

      (...)No changes needed to the coding(...)

      You mean other than having to check and ensure that there's always a viable path from any entrance to every exit (a non trivial task). And other than having to reevaluate and communicate building privileges, since you need to know who is allowed to place something at that position (or destroy/use...). And other than having to reevaluate space per city, since you can 'mess up' or 'optimize' more with such a solution.

      There's more, but I guess you can see that this is not a trivial click of a button implementation as you might be thinking.

      posted in Discussions & Feedback
      Logain
      Logain
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