In order to answer, I'd say one first has to ask for the design pillars the developers had previously announced for Fractured and if they are still intended. Then one would have to check if the proposed solution is in line with the intention.
As far as I recall in the first few statements by Prometheus, the basic gist was 'getting competitive within less than a dozen hours of playtime', 'avoiding grind, preferring and promoting exploration'.
Am I recalling this wrong and/or is this no longer the case?