I am noise

Posts made by Logain
-
RE: Limited uses for recipes
@spoletta said in Limited uses for recipes:
But then we tie the crafting to a massive grinding, which is probably against the intentions of the game.
Call me stupid there, but could you explain how repeatedly gathering resource X (required to craft item Y) is grind, but repeatedly collecting recipe A (required to craft item Y) isn't grind?
If anything, fully unlocking something after a specified amount would be less grind than constantly needing to repeat forever, or wouldn't it?My favorite so far is a combination of some of the suggestions mentioned.
- Exploration is rewarded through progression with crafting by PoI based resources
- Crafting is rewarded and limited progression ensured through progression by crafting
- A talent tree/enchantment recipe like gating of higher specialized (tier) items
- City technology is required to 'scribble recipes', promoting travel and cities
You can 'reuse' existing functionality and no new system is required from a programming perspective.
-
RE: Limited uses for recipes
@spoletta said in Limited uses for recipes:
This has more to do with the actual difference between a t1 and a t3, than how easy it is to craft a t3.
Not really, if you look at this from a design and mathematical perspective.
And you have to check every suggestion if it does promote or divert from a design goal.