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    Topics created by Leibniz

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      Luck: Relationship to Damage Ranges and Crit Chance
      Discussions & Feedback • • Leibniz  

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      L

      I saw in the thread on the mage nerfs that Prometheus has drawn a connection between luck and the +/- 25% damage ranges attached to the revised spells. I have tested this (using my friend Firebolt) and have found no difference between high and low luck characters. The spell damage averages are substantially the same. Also having difficulty confirming any connection between crit chance and luck - though this requires a very big sample. Has anyone been able to confirm these relationships following the changes? I think my lucky character rolls more fortitude/willpower/evasion save throws than my unlucky character - but I have no figures for this. Other than this and drop rates (which I've seen people mention but I haven't tested), I'm struggling to find substantive benefits from luck. The damage uplift from high Perception is solid and measurable. If there is a damage uplift from high Charisma, it must be quite modest.
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      Patch Log for Spell Changes
      Discussions & Feedback • • Leibniz  

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      S

      Here https://fracturedmmo.com/spring-alpha-major-release-1/
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      Power Caster
      Bug Reports • • Leibniz  

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      L

      Yes - agree. Also, based on more Firebolts than I care to think of, I am pretty sure this talent is still treating resist as an absolute number - ie. regardless of whether the resist number is positive or negative, it reduces it by 40% - with the result that your best spells for any particular creature (because the creature is vulnerable to that spell) are nerfed by the talent.
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      Spell Tool Tips
      Bug Reports • • Leibniz  

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      L

      A lot of the testing has been on mobs that are weak to fire (undead). Even so I have seen no crits from Firebolt. I'll see what I can find in terms of targets weak to the other elements - but the chance of a crit would have to be 0 or vanishingly small to explain the number of attacks I have tried without a single crit. Not sure if this has any bearing, but staff auto-attacks crit fine. I haven't counted them but 9% would be about right.
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      Critical on Spells
      Questions & Answers • • Leibniz  

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      Xzait

      @Leibniz probably nothing. I am pretty sure that in one of the previous tests, critical hits were eliminated from magic skills for 'balancing'. It is possible the skill toll-tips were just never updated to reflect.
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      Corpses Fight Back
      Discussions & Feedback • • Leibniz  

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      Xzait

      @Leibniz use the right mouse button to fight in those situations. that doesn't try to loot anything.
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      Magic Missiles Beyond the Grave
      Bug Reports • • Leibniz  

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      I have noticed that I can't cast ice spikes (probably not the right name for the spell) until after all the missiles have gone out plus a bit. So, the cool down at least lasts longer than for an instant spell. Also have seen fewer than all missiles fire if I move during this cool down period. So, it functions like a channelled spell.
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      Playing Solo Possible?
      Discussions & Feedback • • Leibniz  

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      MegaMegaLobo

      @grofire True the reason why I was interested in this game is because all the ways to play would be possible
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      Fractured Account Guard Time Out
      Discussions & Feedback • • Leibniz  

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      Specter

      @Leibniz The time period was recently extended. We might have to extend it further altough 20 minutes is already a lot. I'll talk to Prometheus about it.
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      You have no right to loot this.
      Bug Reports - Closed • • Leibniz  

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      Greenfire

      @Kralith yeah, just read that, also quite likely, either way, there's some kind of calculation preventing some of the spawns from generating loot and/or kp.
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