@AlcribLP I guess we like to do the same things.
It will be great gameplay with you in future

Posts made by Kralith
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RE: Item multiplication in handcarts (stones, log)
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RE: Placing chest next to walls is not working
Placing next to walls is now possible, but items got now sometimes full menu with move option, somtimes just the holy hand that just cause delete option, or just without move option:
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RE: Item multiplication in handcarts (stones, log)
Damn, did not notice the other report by Alcrib.
@Specter can you merge both?
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RE: Item multiplication in handcarts (stones, log)
I was today standing very close with my cart to my Table and dragged and droped the Logs from a full Cart (12 Pieces) to the Table that needs 12 logs.
I noticed inbetween a Log in first place, but when the Table told me not to need more logs i realized, i duplicated 2 Logs.How this happened:
If i click the cart, while i still performed the placing/droping animation (remember the mouse hand) the action for placing a log to a cart was also performed.
Means one log added to the table, but a duplicated log back to the Cart. -
RE: December 2019 Stress Test Review
Thank you Prometheus, that was the Announcement i was expecting
Fingers Crossed!
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RE: Fractured MMO Alpha 2.0 Gameplay Footage 2019 - House Building, Gathering & Game Key Giveaway!
I like your Footage
Well said words.
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RE: Uninspired Confidence
@viziory well said.
And i mention additional: None of the backers and supporters complained, just the free testers who expected something for free and who are thinking to have the right to complain not to get the promised stuff.
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RE: [Alpha2-1] Surface Decoration vanishes by Structures and Cart
Now the Logs cause surface stuff disappearing too.
Means, if you Cut a Tree, the falling logs erase the Surface Bushes and some plants. -
RE: Forum tips
@yenaulrik you can already flag a post for moderation.
I think it should be up to the moderators to regulate postings.Usually we are a really cool community who seems to have it in their hands to give it the right direction.
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RE: So that went well, huh?
@pistkitty i don't call it disaster, because the test was exactly made for facing such problems.
The server never had before any of such problems.
Maybe a lagging chat, but nothing serious.Tell me a valid reason beside your feelings, why it is called a disaster.
They face such problems exact at the right time.
Core Elements got tested by Player the last 2 weeks very well.
At the end of a Testphase to perform a Stresstest makes sense in many ways.
They need these data and these errors to make the game ready for a Beta.
Imagine what people will say, if this will happen while Beta Open Access Weekends? -
RE: Uninspired Confidence
@Zetskey said in Uninspired Confidence:
I'd like to state someone else stated this wasn't their first stress test but you seem to think it was.
Well yes, i maybe wasn't precise in this case.
I mean the first mass Stresstest.
For sure they made other stresstests before.
But not with masses of player at the same time.
That means, that was the first time, everyone was invited for free.
I am expecting, that they will do way more free weekends till the release.These kind of access has surely something to do with marketing, but in first row they just need masses on player who login at the same time. Exactly to encounter such problems.
We know enough about the problem, because we know exactly that, what we need to know.
The test was stoped because of serious technical problems, they work on them, they will repeat the Stresstest, after they found the reason. -
RE: Forum tips
@Yitra Exactly, i saw this often on Boundless Forum, that has an automatically lockdown for some hours if enough people flag the posts.
People tent to abuse this techniques.@yenaulrik I think it's good that you can just rate a post positively. Downvoting is something that is mostly not really helpful. Better to answer bad posts and counter them with a good criticism.
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RE: Uninspired Confidence
@Zetskey i really don't understand your rant about the need to stop the test.
That was the first Stresstest ever for this game.
We all expected it can happen, that it fails.
And it failed, for whatever reason.
But thats exactly why they needed to do a stresstest, to look if the server can handle more than 100 people at the same time.Btw. just to say, if they had in previous tests just 100 people spikes, that means concurrent, that does not mean, they just have 100 people who play the game in this early state.
Also, imagine how much stress this upcoming problems with the server stability was causing by the the developers itself.
Specter was trying to inform all people. He did that even he is "just" a Volunteer.
He did a great job to stay online, to give answers and to care for the community.
And i am sure, that the developer also did a great job to find the problem.I am very suspecting that your experience for making games is not that big as you want to make us believing.
Weird attitude to think, they just lie about the reasons.
To be honest, i am following the developement of Fractured since 2017, and the Dynamight guys always was honest.
They maybe don't hanging around all the time in their social medias (forum, discord, reddit...) and maybe could have better communication skills, but i have seen worse communications by studios.
Also, i like more that they concentrate on the game instead of chatting with people. -
RE: Not able to start the game.
@Dariusacmar seriously? You blame the studio, because your system is too old and is soon stoped to get support by Microsoft?
You blame a small Game Studio because you do not want to upgrade your system?
You blame them 9 days after your test, when they tried to make the client running on Windows 7 some days ago?Instead to blame them, i would suggest to help them.
It is a part of Alpha, that there are problems with the Client, the Server, the Platform, the implementations and so on.
It can be possible, that people can't play because of problems while this phase of developement. There is nothing to blame about it.
Everyone of us has to expect that such things can happen. -
RE: Open Alpha 2 Weekend & Test Extension
I wonder about some people who go upset, because they stepped into an free Alpha access, that unfortunately had to stop because of serious server problems.
Thats why they made the Stresstest.
People have to expect that such things can happen.It is a very bad attitude to be rude in this case.
@Arheyn and @tomelectric maybe it is better you calm down a bit and think about what it means to be in an Alpha Phase of a Game.Dynamight did the right decision to pause the free test, because the server was going crazy and much things did not worked for this reason.
They also want to repeat the test as soon as possible.
That means, there is absolutely no cause to rant.Thanks all gods, that the majority of the community is patient and wishes the Dynamights much luck to solve the problem.
We are looking forward to the next test. -
RE: So who all will be playing this weekend?
@Grendel ahh okay
Well, there are enough good examples, that you can do it. -
RE: Stress Test Server Issues
Nice to see the community sharing their experiences.
It hopefully helps to spot the problem.Cross my fingers for you.
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RE: So who all will be playing this weekend?
Hmm can you explain this a bit more?
Since Kickstarter was funded, i do not really understand, what you mean with@Grendel said:
.. figured it was another Kickstarter fail...
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RE: Immunity in pvp
@asspirin You can activate PVP with P and test the Skill bevaviour with someone else who activated it too.
But i guess the whole balancing of it will come while Beta.
But as for immunity itself. If someone has a fire immunity and a fire mage want to hit him, he will not get any chance to win. But if a Ice Mage comes across he will laugh about the fire immunity.
But thats the system of Fractured. To have the right skillset at the right time.I am expecting a very interesting PVP in this case.
And i would not even mind skills that make a group around you stronger, more immune or whatelse.
And if it is an aura, you need to be creative if you want to win.Always remember, each one has just 28 Memory points, so you have to chose wisely before you step into a fight.
You may not be able to change your skillset (sleeping at a fire) while a fight is going on.