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    Posts made by Kralith

    • RE: Knowledge System Account Wide

      I think it should be separated by each character.
      If you start an Alt, you need to learn all stuff again, is in my opinion the best way to design a game, to hold the people on playing.

      I also throw in the concerns, if all Characters share house and experiences, you will probably not able to play another race. Means, if you chose Beastmen you will not be able this way to make a Demon, since the Demon is bound on the Home of the Main Character.
      I believe Prometheus still answered this somehwere, but not sure anymore.

      But lets think you will be able to make a Beastmen and a Demon and both share Knowledge, you don't have any need for your Beastmen to go to Tartaros and bring yourself in danger, because your Demon Alt can discover all these Knowledge thats just available there.
      That would not make any sense and would take off much of the gaming fun you could have, because you just can switch Alts and do it the easy way.
      I don't believe, that Dynamight want to implement it this way.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • Non usable/harvestable Ressources

      I was sure i was reporting it 2 days ago, but somehow, i do not found it anymore.
      Maybe not sent 😞

      However, there are areas where you can't harvest Plants/Stones nor chop trees nor hit boulder.

      I have such an Area at -16' -64'' W -07' -90 N

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: This is not an improvement

      I think a loot window is a good thing, especially everyone can take out the stuff they want/need/greed.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Item multiplication in handcarts (stones, log)

      @Noebody Sadly no.

      I could today with fast clicking between blueprint of the tanning tub and Cart with a log in hand at least duplicate one.
      The Tub needs 6 Logs, but the cart shows the duplicated log.
      b1712bd5-731d-4a8d-b39d-3794f80c8688-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [Alpha2-1] Structure related problems

      1 - Placement of Blueprints:
      In A2.1.2f i did not had any problems with placing structures at walls anymore.

      2 - Movement of Structures:
      In a house still not possible

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [A2-1] Compass doesn't reactivate after you hided it.

      Still broken in A2.1.2f

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Free to play?

      @Esher Thats because i always have linked the FAQ in my Signature πŸ˜„

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: House building related problems

      Some Update:

      @Tuoni said in House building related problems:

      • When I placed the last piece of a specific part of the house (for example wall 3/3). There is this weird delay before character starts to actually finish the part. Character gets back to standing stance and then gets back in to the business.

      The delay seems to be gone in Build A2.1.2f

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Disappearing resources and scenery

      @Noebody yes linked it a bit above too.

      But as you said in the other thread, it seems to be fixed, i can confirm that, i see all my Harvestable Stuff without vanishing.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Disappearing trees rocks etc

      Yes it seems to be fixed. πŸ™‚

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: I hope your happy FRACTURED team!!! :)

      @Jimbolini Tell your wife, i am totally with you, that you needed a new Computer, because a new Computer is always good and it is essential to survive! nod nod
      And tell her, that i am saying, because i am a woman! This part of needed things we should keep in our mind and not leave at men alone. πŸ˜‰

      In other words: When i bought a new computer 2 years ago, i needed under a day to decide parts and order them at one shop, while my partner was thinking and reading forums and trying to decide where to buy his new computer parts. I had my new computer 2 days later, he hasn't his new computer till today πŸ˜‚

      posted in Off Topic
      Kralith
      Kralith
    • RE: trading, weapons, furniture, features

      @Noebody
      We are in a phase of testing, where we just get a hand full of corefeatures and test them "to the ground".
      In this case many things are not available for us, but many of them are already implemented for sure.
      Because we test the core features, they will be able to fix them, before they start a next phase.
      Simple said:
      If you can build a blueprint and it works without errors, you will be able to build blueprints in different shapes.
      It the fighting against the few creatures we still have works like a charm, then a variety of new creatures will work too.

      As for the moving chests and other stuff, there are several bugs at the moment.
      You had the option for moving chests before, but it did not worked for wooden chest.
      Now you can place chests on walls, that did not work for Wooden Chest before, but you don't get the option to move them anymore.
      I think thats caused by the try to get the items/structure movement problems out of the game. We will have many of such things while Alpha and even Beta, that things that was working will probably get broken after a patch.

      In case of the "Is there a page where players can see updates on progress ....?"
      An whole Update on Progress is very unusual at Alpha, since there are tests just in parts of the game.
      That means, the Devs will have different versions of the game and the one they show us is the one with selected core features, that we have to test step by step.
      While this phase so many things will change, that an big update log will be way too confusing for us.
      But they have at least a small version log at the client, where you can see in which version we are and whats the key change in this version is.
      In case of "alerting of potential server wipes" i can say, that they announces before any Alpha started, that there will be wipes after each test phase and if needed inbetween.
      Thats very usual in an Alpha, that there will be no announcement extra, that there will be a wipe incoming. But i saw now often, that Prometheus tries to inform us before. But it can happen, that the wipe will be a just in time decision, because server is messed up or new adjustments was needed to make or whatever. While Alpha we need to expect with every new client/server build can be a wipe.
      I am totally okay not to know, if there is a wipe or not... i will build even my 7., 8. or 20. house, if it is needed to get all bugs out of it πŸ˜‰

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Disappearing resources and scenery

      Made a short video with vanishing Stoneboulder:

      https://cdn.discordapp.com/attachments/650042073004638240/654441167097823242/2019-12-11_22-53-36.mp4

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Disappearing resources and scenery

      It can be, that something got broken, since we got for sure a new build.
      There are things different to the before Stresstest Version.
      You get 2 Blocks from Boulder now, you can place all furniture on walls, per example.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Login bug and multiple crash

      @LilCassiopeia just sturdy πŸ˜‰

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Login bug and multiple crash

      @Drustin said in Login bug and multiple crash:

      It can be incredibly difficult, hence the rewriting of my post 5 times !

      Ohhhh how i know this! Happens so often.
      Today i find the stuff i missed at friday, when i could not be here.
      If i had reading it (vcknight posts) before, my friendly posts would probably not that friendly anymore.
      Now i understand @LilCassiopeia why she ask me, how i can be so nice. πŸ˜‰

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Disappearing resources and scenery

      Uhm.... Just noticed, there is another Report about it.
      Maybe @Specter can help out again πŸ˜‰

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Disappearing resources and scenery

      That i was experiencing too.
      Where i live are very much places affected.

      The harvestable ressources despawn all, if you are in a special area of effect.
      Do you step out, all ressources pop up again.
      If you stay close enough, you even will able to harvest them, even they are still vanished. And if you hit a Boulder/Trees, the blocks/logs will be visible all the time.
      If they are too far away from the place where you still see them, then you can't interact with this stuff anymore.
      I figured, because it is just not there.
      I was running directly through a place of a Boulder, there was no collison as it is, if they are visible.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [A.2.1.1c] 35 Skills Feedback

      @Einhar
      Wow! What a nice report.
      You are great ❀

      But as for Mages... we have several other problems.
      Mana makes us regulary waiting.
      I don't have a problem with restrictions for skills. The system is based on the idea, that you have to chose wisely while resting, which skillset you want to use. All things you will face till the next resting is depending on your decision.
      With the presets you can build yourself a PVP, PVE, Mining, Gathering, whatever Set. You just need to rest to change it, a simple campfire will do it.
      Yes, you can not change if you accidential hit on PVP... buuut, depending on the area you will live in and you want to discover, you chose your set.
      If you have a friendly Gatherer Skill on Tartaros you can get nice stuff, but you live with the risk, someone could come across... or you chose to find harder the stuff you need, but you are able to survive, if there are bad boys behind the next tree.
      I like that kind of system.
      That makes the gaming experience way more interesting, because it counts, what you chose and you have to live with the consequences of your decisions.
      Or more clear said, if you wanna have a slow skill, take a Mage with you πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Week 98 - Weekly Drawing Winners

      Congratulation to the winner πŸ™‚

      posted in News & Announcements
      Kralith
      Kralith
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