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    Posts made by Kralith

    • RE: missed the test : (

      @Assault16 don't worry, there will be much more tests.
      Upcoming in January another Stresstest for Alpha2-1.

      You did not really miss anything, as @Basileus said, the mechanics are in many kind prototypes, we will see much progression in next phases.
      And i am sure every upcoming test will be more satisfying than the one before.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Week 100 - Weekly Drawing Winners

      Congratulation to the winner 🙂

      posted in News & Announcements
      Kralith
      Kralith
    • RE: games to play in 2020

      I stay at Boundless.
      Maybe a bit 7DtD with the new Ravenhearst Mod.

      posted in Off Topic
      Kralith
      Kralith
    • RE: A merry Christmas

      Merry Christmas to all who celebrate it. 🙂

      posted in Off Topic
      Kralith
      Kralith
    • RE: Houses in the wilderness

      As i remember, they will add some decay, that means if you don't maintain your buildings, they will be ruins after a while.
      That would prevent tousands of unused Houses.

      You will need much housing spots at the start, because people want and need a house.
      But randomly spawning into the world would make it less dense at a special area.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Item multiplication in handcarts (stones, log)

      @Prometheus I just was in range of the cart and the Tub. Means i did not had to move when clicking both.

      • I took a log from the Cart and placed it to the Tub Blueprint.
      • While the placement of log was still performed (means animation of droping) i clicked again on the Cart
      • Sometimes it happend, that the Log that should get placed on the Blueprint also get placed to the Cart again, like you still have it in Hands and you just drop it to the Cart as usual.
      • But when it happens, that means you do it "in the right moment" the system seems to count the log as placed to the blueprint and droped to the Cart aswell.
      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Fractured Content Pills - Week 52, 2019

      Hmm Snow Skill, so why burning them down, make them freezing! 😄

      I wish everyone a reflective and silent time the next two weeks, whatever you will celebrate at the end of the year.

      posted in Minor Releases
      Kralith
      Kralith
    • RE: Is Fractured going to be as grindy as say Wurm On-line?

      There are some answers to find, we discussed it several times. 😉
      I just can say, that they are on a good way between being able to grind and not neccessarily need to do it. If it would have shown that it will be grindy as other games, many of us would not be here anymore. I am very sure about this point.
      I like sometimes grind, if i want to do it, but not if i get forced to do it.
      The level of Grind you already have in Alpha seems to promise a huge variety of things you will be able to do. It is good to have all these small things, you have to do, like picking up while traveling to the next POI 10 Stones and 5 Branches. People will know what i mean. 😉

      Well, i did a small research for comments by Prometheus about Grind.

      I think, the first result can explain it in a good way about the idea the Studio has about it.

      @Prometheus said in Feature Spotlight #3 - The Knowledge System:

      @vs21314 said in Feature Spotlight #3 - The Knowledge System:

      And they say you wont unlock them from grinding the same thing, but I feel like in the end there isn't much difference from grinding the same thing to grinding quest to quest or area to area. So its still going to be grinding either way.

      Well, that depends on your definition of grinding I guess. To us, repeating the same action at the same location (e.g. farming a mob camp for hours) to accomplish something (e.g. leveling up) is "grinding", and gets us bored quickly. Having to do several different actions at different location - including exploration, crafting, PvE, gathering - is not really a "grind" - and you can even unlock abilities while doing something related to a totally different objective 🙂

      To the Leveling:
      @Headbash said in Is Fractured going to be as grindy as say Wurm On-line?:

      ....to get your character leveled up to a decent amount. Is Fractured going to be like that?

      You don't level up your Character.
      If you stand naked with an veteran beside a naked Beginner, they will have same amount of stats.
      Well, there will be some differences depending on which Stats you chosed with your available Points when you create your character. Some will be more strong, some more intelligent, per example.
      You keep these Stats with you, they will not rise.
      But you will be able to be for sure better than the beginner, if you chosed your right Equip and Skills. Your dominance is based on the Knowledge you have.
      And Knowledge is what you need to "grind". But you will be able to get them relativly easy, but to master them (not implemented yet i think) will take time.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Week 99 - Weekly Drawing Winners

      Congratulation! 🙂

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Placing chest next to walls is not working

      Home sweet home, i just checked now at my house, which Objects have the right menu and which not.
      My House is at -18' -34'' W 06' -64 N

      All items gets the right leftclick menu, except the Workbench that stands directly on the wall and don't get a move symbol in its menu.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Invisible terrain movement blocker

      I have faced such an invisible something in a middle of a road at -05' -01'' W -03' -14'' N

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Bear freezes/ stuckes/ does not move any more

      I figured, the Net Trap cause this stucking bear (or other Creatures).
      As long yourself stands still, the bear will stuck.
      As soon you move, the creature "wakes up" again too.

      I figured at some Spider, that the Net Trap After Stuck breaks at them after a while sometimes without that you moved your character.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Island appearing off coast on Mini Map

      Hmm "The end of the Universe" right now (since we don't have more than Myr yet)...
      ...we should have there a building spot to be able to make a restaurant 😉

      7291d9a9-3f73-4330-9293-740d9aea8006-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Handcarts, Handcarts and Handcarts...

      I have some missing ones i found:

      • The item multiplication in handcarts i could repeat several times. (still possible in A2.1.2f)

      • There seems to be a Cart Duplication Bug, it did not happen to me, but it remembers me at a behaviour of Carts at the beginning of Alpha2-1.

      • not to forget the funny feature of being able to use a cart as a Lawn Mower 😂

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [Alpha2-1] Structure related problems

      @yenaulrik said in [Alpha2-1] Structure related problems:

      les wooden Table&Bench peuvent se placer dehors alors qu'il est noté uniquement à l'intérieur

      Wooden Bench peut se placer dehors alors qu'il est noté uniquement à l'intérieur
      Wooden Bench a uniquement l'option delete directement, pas de menu comme pour les autres objets
      le leather chest peut se placer dehors alors qu'il est noté uniquement à l'intérieur

      Would be nice if you translate it for us in english. 😉 😘

      • skin-chest, wooden-Table and Bench can be craft outside of the house (so we should not).

      Ohh i would be sad, if i could not create a nice place to sit outside.
      It is totally fine and neccessary, that such things can be builded outside.
      And the bench in front of the house to watch people who walk outside along and drinking a hot Shrooffee (tm of @Gothix and @Kralith) is a must to relax and recover from the last hard expedition you did. ☝

      • large fire we craft inside the house don't have box-Collider(maybe check as trigger)

      Would be nice if you add your concerns in this single report 🙂

      What you mean with Trigger?
      I guess the query, if this kind of object has a collison or not.
      And it would probably prevent that the Characters heads are in the Fireplace, when you are resting on them 😉

      • wooden-Bench don't have any option, only delete confirmation when click on

      This problem i had too some days ago, i added some screens about it here.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Placing chest next to walls is not working

      In A2.1.2f:

      • placing next to walls is possible
      • Objects gets mostly menu at leftclick (need to check all objects, when i am home again.)
      • Objects in house you still can not move. There seems to show always the right color, if you move the blueprint to several places, red if blocked, blue if the place is valid. But if you perform placing of Blueprint, it does not move the object to the new place.
      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [A2.1.2] You lose energy while sleeping on a fire.

      This i got while writing the report 😉

      7709bbcb-5a53-4845-ae5c-a77640b157e4-grafik.png
      043edd93-6d4d-4914-b692-30b79cef5495-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [A2.1.2] You lose energy while sleeping on a fire.

      I noticed, when i was going afk for a while short after i was clicking resting on a fire and just leaved the Skillswindow open, that i lose energy over time.

      This does not makes sense to me, because my character is resting actually.

      I think the Energy lost should get stopped as long you are laying around.
      Except if you are starving, of couse the Bars should go down while this condition.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [FRAC-1810] Dragging items from loot to an inventory stack, then the rest is vanishing

      Some Screenshots about:

      b988db37-18ee-4063-acdc-ad38438935b2-grafik.png

      7e487c15-b0c0-4dbb-a212-1b0dd8a2abb3-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [FRAC-1810] Dragging items from loot to an inventory stack, then the rest is vanishing

      I had in my inventory 8 bear steaks.
      Got at a bears loot 3.
      I dragged the 3 to the 8 in the inventory.
      But the rest of 1 was vanished, means i did not got it as a next stack.
      I guess it is, because the algoritm want to leave the 1 at the bearloot in this case, because it just want to fill up the stack, but the lootwindow is set on taking out only and the rest just gets detroyed in this case.
      Just a guessing. 😉

      Some additional info, it does not happen to vanish, if you drag an item to an already full stack in inventory. Then the items stay in loot.

      posted in Bug Reports - Closed
      Kralith
      Kralith
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