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    Posts made by Kralith

    • RE: Week 107 - Weekly Drawing Winners

      Nice to see an active community, when it counts. Means, when we are needed to be there, like for a game test.
      Congratulation to all winner.

      posted in News & Announcements
      Kralith
      Kralith
    • RE: February 2020 Playtest Review

      I am so happy to read about the success.
      And indeed, it was a great gaming experience and i was surprised how smooth all was running.
      Well not surprised, more satisfied πŸ™‚

      Well done. I am so curious about the next tests.

      Send you some β˜• for next weeks to get relaxed into the next phase. πŸ˜‰

      posted in News & Announcements
      Kralith
      Kralith
    • RE: February 2020 Open Playtest

      @Gothix said in February 2020 Open Playtest:

      If you don't actually take anything (but just browsing) you aren't actually a thief.

      @Jetah said in February 2020 Open Playtest:

      that's motive. that should be counted too!!

      Hmm... you both are true.
      Schroedingers Stolen goods πŸ˜‰

      posted in News & Announcements
      Kralith
      Kralith
    • RE: MMORPG with MOBA movement is an issue?

      Well for running around you don't need to click all the time... just click hold.

      For me the movementsystem is not that bad.
      It surely needs still some hard polishing here and there.
      But the general it works well for me.
      I even noticed, that i got after short while a quite smooth handling of movement.
      Even at "interactions" at other player.
      I don't really see there a problem for an MMO and neither for RPG.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Some suggestions

      @Gothix i agree with you in all points, but not every API is a bad one. πŸ˜‰

      In my opinion once the game is ready, there could be some space for thinking about possible API access. I am thinking here mostly about social features. That can be some online indicator per example. But as said, too early to think about.
      For sure i don't want to see the features @Woniken requested for the API, except the price one (2.) ... but again, nothing to talk about, before we don't know anything about how trading will work and which tools we get ingame in our hands.

      As for the Linux Port... there is no need for, because it will work in Linux.

      Sometimes i am really ask myself, why people are so less interested into the few important informations on the Game Page, like the FAQ and Design-Journals. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha

      @Jimbolini said in [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha:

      As usual an excellent write up.

      Well, i took me out of the PVP Fun with you and just watched you at @Oxfurd s Stream, while i was forming something out of my notes. So i was in good mood and with inspriration πŸ˜‰

      I personally had a harvesting bug in the NW part of the map. Several items would not harvest, generally in the North Mountains and slightly east.

      As for Harvesting, i got some weird behaviour too, but had not enough time to dive deeper in it and try to proof it.
      I had sometimes just 1 Branch at several Trees, but was not sure, if they maybe regenerate now partially one by one or if just many people was just picking up a part and leaved one in it.
      Some Plants was sometimes not directly lootable. I had sometimes to wait at the Reccource to be able to click it. Usually after some seconds.
      Later i noticed, that i can't click anything for a while after a fight, like if you are flagged as "in fight" where you are limited in your interactions with the environment.
      But as said, i got not enough time to discover it deeper.

      One chat channel made it hard as previously mentioned. (With it being a true Global channel, there were many languages spoken)

      I guess we will get several chats once the Party/Guild/Town features are implemented.
      It is not really important now, that we have it in Alpha available.
      It would help, when all tester agree, that anything that isn't english is okay, as long it does not get a small talk character. As long we just have one chat, we need to take care to each other πŸ˜‰
      But it will be a need for the Release for sure.
      I saw my actual game Boundless at its Release and the chatsystem wasn't ready.
      That caused many many problems to communicate with people ingame and caused a massive player drop after short while.

      The addition of non package players helped and hurt. Many of the same questions were asked and answered every few minutes. (Maybe a quick link can be added, or something to save typing over and over)

      Thats sadly something we need to stand.
      No matter if there would be links, they will ask. πŸ˜‰

      I will give you much β˜• next time. πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [FRAC-1692] No movement options for structures in houses.

      @Jimbolini Should be a bug, since Jacopo said ingame, he did not changed that.

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [FRAC-1692] No movement options for structures in houses.

      @Greenfire ❀

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [A2.1.3 Feedback] Summary and random thoughts about a lovely Alpha

      Just to say, my Curve of Excitement is still raising πŸ˜‰
      So most things i said for A2-1 is still a thing.

      For the actual test i want to add some things i was encounting the few days we could play.

      Some issues at Building:

      • Sleep position at Fire place. You need to position yourself or use Cooking first to go to a position that is valid for resting. Chosing Resting first don't trigger a path to the Fireplace. But i noticed, the Fireplace got the right collision control now. Well done guys. πŸ‘

      • I got no move option on structures in houses. Some even just with a destroy option (Simple Bed, Bench).
        Same happened on one Chest -> see next point:

      • A Leather Chest got not accessible (not clickable) when built outside. A relog did not help, but a day later, after login it is at least destroyable.
        Maybe because it is not supposed to be builded outside?
        After todays Patch i got accessibility, but no move option.

      • In this phase we just had 3 Spawnpoints and the housing spots was fast taken and much people had to run very far away to get a free spot.
        I think that was a bit annoying for some people, since they need a plot to test all the nice stuff, like enchanting.
        Spawnpoints of new player would be surely helpful to be dynamically, based on the still taken spots.
        But Prometheus already said, they will change that system a bit next test. I am curious how it will work, if there is no need to get fast an own house, because you will have a public Startertown to use.

      • If you want to build your structure in your favourite place, you just got 3 view of them. There is one rotation of a blueprint missing.

      Creature related problems and ideas

      • For first we have some weird spawner behaviour. There are more creatures spawning as it is supposed to be. I got some spawner next to my house that had two animals instead of just one as it was at the first day. Someone could even reproduce the spawnbug.

      • Loot Permissions are a new thing, compared to the last test in A2.1.1 and .2.
        Sometimes the permission for Loot and even the KP and Knowledge Unlock for them don't trigger, even you made definetivly damage to the Creature.
        Don't know if it is the test for grouping up feature and intended, but it feels right now a bit random if you get KP or not. It does not matter if you got the first hit, it still can be you are not valid for that kill.

      • Casting line of sight is a big thing for the fights. You can't get an Attack Symbol to make skills valid to perform them.
        If you have people in front, you technically can't see the target, so it is kind of realistic. But it will be frustrating, since you will not be able to tell your group not to stay in front of the Creature, so that all are able to click it.

      • There is a need for a detailled Aggro System. For now you can easily reset Creatures, what makes fighting abusing possible, because animals not even regenerate that much, but you can shoot them, go out of range, follow them, when they run back and rince repeat.
        Also fights in Groups are also easy this way, since you can't take over Aggro, the one who have it just can kite them the whole time, as long you are not strong enough to tank them.
        I would like to see in future Aggro Management. If i overheal, i get Aggro, if i get out the hot Boom-Skills as a firemage, i get the aggro, or if i am a good tank, i can attract all these creatures to leave my supporter alone.

      Some QoL related things

      • Chat Auto Scrolling is very annoying, if the chat scrolls out fast and you try to read something somebody answered to you or had a question. Please insert a function, where you can deactivate the Autoscroll and add instead a "Show newest/to Bottom" Button.

      • For finding someones Claim, it would be nice to see the Claim Owner.

      • For now we have to drag&drop all items between the different inventories (Character Inventory, Chests, Crafting Stations, Loot), it would be nice to have later on a Shift Click for moving Items between inventories.

      • Also stack dividing would be nice, to be able just to take a part of a material. I saw some games, where you took a stack to your mouse and place with each right click a single piece of the stack to the new inventory space. I would like to see this kind of stack dividing here. πŸ™‚

      • Walls hide some of their parts, when you are inside, to be able to see all structures in a house. But the walls are still there and the mouse position don't perform any action for things thats behind. Would be nice if the client interpret a hidden house wall as non existent for the mouse check, so that structures behind become clickable. Since we can't turn the camera, it is sometimes hard to get them.

      • There we come to an old question about changing camera view. I know, you said, it will not be possible. But all your structures are 3D, so i would be glad if you probably will think about to implement camera turning on 4 positions like 90Β° each turn.
        That would make it way better for fighting behind big structures and also solve the problem with targetting Enemies.

      • Arcanist have no shoes till first Leather is made. Should have some simple cloth/wooden shoes for the Starter Outfit. Give us shoes from start! πŸ™ πŸ˜„

      • The things that are pointed out by Einhar are quite interesting and i had them on my list too. Its mostly about Repairing, Variety and a Dev Timeline. Answered there my concerns to this topics.

      • There is just one missing sound left. Hitting a Stone Boulder with a Hammer does not make a sound.

      Some things i love

      • Rapids at River! Just ❀ it, when i saw it first time!
      • The graphical update made the area looking more plastic, more contrast, more living. Not sure how to describe, but i like it πŸ™‚
      • Sound Implementation already gets me every time. Please never change this sound that comes from the side where the sounds happens. I like that very much.
      • I was stepping in a bit into Enchanting and i really like this kind of crafting. You are able to combine and also to satisfy your collectors heart. It gives much divertisity to the Crafting.
      • Also at this "just using different materials on same receipe" for a craft to make better Equipment. Just love this. We don't need tousands of receipes, we just need knowledge on which materials we can do specific kind of weapon/clothes. I know how to make a shoe, but i can make a better shoe with other materials that i have to discover first. Just sugar, keep this crafting system, thats a good one.

      Some things i wish to see
      I saw the Knowledge System for Skills and Creatures.
      I would like to see Knowlegde and unlocking Receipes for the other stuff we discover, like cooking receipes for Plants. Or Maybe for the Housing stuff too.
      Like collecting much Potatoes to learn how to make Potato Chips.
      Are there plans for to have this kind of Knowledge too?

      Surely i wish much more things, but before coming out for my personal wishes, i really want to see, how you get your idea of the game to a real working one.
      So my wishes will be small, as long i see you are on the line on your great vision.
      crosses always my fingers for you to be able to let your vision comes true!
      You are on a very good way.
      We got a very nice Alpha and it makes hungry for more πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: The woe of house-building

      @Xaar as for the Cart, you can turn now your Cart to unstuck it.

      As for the Spawnpoints, i am agreeing, new ones who came late this testphase had do run a good while to find an free spot.
      But they said, they will change the way it will work in next test.
      There will be Starter Towns with Structures and storage to use.

      I think it will also help to make spawnplaces all over the world, maybe dynamically, when an area is taken too much, the spawnpoint for new player will change to another NPC town.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [A2.1.3] Leather Chest placed outside, but not accessible

      After the patch the Chest is accessible now, but not movable:
      70c2118b-2aa4-4815-b2f5-aaf84d95b7fe-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Mobs Should not Leash?

      I think i mentioned it at the November Test too.
      At the moment you can abuse that back and forward much.
      Also in groups, as long someone has the aggro, he just need to run in circles to kite them, while others kill it.
      There is no take over of Aggro at the moment, so nothing to care about that, as long someone else has the aggro of the creatures and is able to manage to survive.

      Just at the Elementars it is a bit more difficult, since their instant stun aoe skills have a high range.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Funding has exploded

      @Xzoviac Wow... yes, nice raised.
      Its a good sign tho.
      But we will need more.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • [FRAC-1692] No movement options for structures in houses.

      All my inhouse structures got no move option.
      Outside they have it.
      Also some inside structures have just the destroy option instead of the menu.
      Here Bed and Bench.

      Image from Gyazo

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • [A2.1.3] Leather Chest placed outside, but not accessible

      The Description of the Leather chest shows that you just can build them inside, same as for the other chests:
      04de796b-2695-496d-b605-8957f14d2316-grafik.png

      But actually you can place them outside:
      65230775-5634-47d4-a060-6ce31c046304-grafik.png

      The first one i built got no interaction possibility yesterday, today i can at least destroy it. The second i built some minutes ago has the normal menu:

      Image from Gyazo

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: [A2.1.3] Chat seems to stop to get new entries (With Chat Crash Log)

      This time, i did nothing special, instead was just standing around while i was reading and writing in forum about bugs.
      I wondered, if nothing new came into the chat, and wrote for a test something into the chat and got when i was sending to global the websocket error in my log.
      No other entry before, if there was some broken connection. I guess the websocket has some timeout that just close the connection to the global chat after a while.
      The Local Chat is still working as before.
      Logout and Login again solves it as usual.

      GameChat.OnWebSocketError => Request Finished with Error! Exception: TCP Stream closed unexpectedly by the remote server  at BestHTTP.WebSocket.Frames.WebSocketFrameReader.ReadByte (System.IO.Stream stream) [0x0000f] in <1d03bca93cca4ba8bd2a5399fac035b1>:0 
        at BestHTTP.WebSocket.Frames.WebSocketFrameReader.Read (System.IO.Stream stream) [0x00000] in <1d03bca93cca4ba8bd2a5399fac035b1>:0 
        at BestHTTP.WebSocket.WebSocketResponse.ReceiveThreadFunc () [0x0001a] in <1d03bca93cca4ba8bd2a5399fac035b1>:0 
      
      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: handcart stuck

      @Carl and @Razvan
      For that there seems to be a new function.
      With that i could free my Cart that was in front of a structure and too close.
      Just turn it:
      457d3495-8dd5-4a20-9608-cc8234f985a2-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: The first taste of Alpha2

      as for 1.
      I can imagine that both things can work, non repairing, would mean you need to get a replace before your item breaks. Repairing would be more nice of course.
      Probably they did not implemented repairing yet, to see how long people can wear actual stuff and if they will break too fast before the people can get a replacement.
      Or the repairing mechanism are depending on actual crafting possibilities. Like an enchanted Item just can be repaired by an Enchanter as a skill, that still needs to get implemented into the Knowledge System.

      as for 2.
      I know we want to see way more variety in tools, weapons, clothes and enchants. But i think at the actual state it does not matter if you can have better items, because for first the enchanting itself need to work without issues, then you can add tiers and other stuff.
      Of course i am expeciting a nice divertisity for all items.
      We still have a part of it, because you can make better clothes with better materials (Spidersilk instead of Fibre, Warg or Direwolf Leather instead of simple Leather). I like this kind of Crafting, you use better materials to get better stuff out of your crafts.

      as for the general point
      I agree, some statement about the possibility of requested features by community and a timeline, when they are planned to get tested, would be fine.
      But we request many things, it is surely a small line to consider them as important or not.
      Per example the chat folder/private message... i am with you, that this will be things that we want, but thats QoL features. I am hoping much we get them, but for the alpha itself it is not really important.
      The Partysystem is still somehow in test. As i was understanding Prometheus right, he will not make fixed groups/parties, but like grouping up as long "friends" are fighting together. That would also mean, that a party system is probably not visible before the guildsystem and alignment system is not implemented.
      If i was reading all the informations right, it will depending on it much, if you can go with someone to an expedition or interacting with them savely.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: [Alpha 2-1] Impossibility to move a cart

      @Daegalus said in [Alpha 2-1] Impossibility to move a cart:

      Always leave ample room between the cart's front and other objects. That includes things that will be objects in the future. Example: I was building the walls to my house, i got too close to the wall when I left the cart, i could interact with it and move it while the wall was still being built, as soon as it was built, collision detection would prevent me from getting infront of the cart to use it. Luckily I could unload it and destroy it, but then I had to build my 3rd cart to finish my house. This is the same issue that affects the cart when too close to resources or trees.

      For that there seems to be a new function.
      With that i could free my Cart that was in front of a structure and too close.
      Just turn it:
      457d3495-8dd5-4a20-9608-cc8234f985a2-grafik.png

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: I cant cast spels

      @33Hp that is because some skills need a specific allowed target to get activated.

      Same problem you have if there is a group of people killing a creature and standing too close to them, so that you can't target the creature, that means also, you probably can't hit them with ranged weapons.

      The only valid Trigger for that skills are the Attack Symbol at mouse pointer.
      If you don't have it, you can't perform.

      That makes me thinking about that this funktion is surely nice in a PVP later, because Tanks can guard healer this way a bit better, especially because we also have a collision control.
      But it is hard in PVE for targetting Mobs.
      I think that will be a mayor task for Devs to make both working.

      As for Structures like Trees and Houses i would still see, that they break your Skills, since you are not in line of sight anymore. But for sure, since we just have one view to the world, trees will be under mouse even you will have a line of sight.

      Probably it would help here, if the interaction with objects is always on right mouse, while Attacking is always left.
      Then a combination of all possible actions at the position of your mouse, even they overlap.
      In PVP of course it can be hard to balance, but a line of sight check would help much to prevent abusing it, like casing a physical spell to a target, if another is in front. But it is already like this, that the first target in line of sight gets this spell.
      Non physical are another thing.

      posted in Bug Reports - Closed
      Kralith
      Kralith
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