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    Posts made by Kralith

    • RE: Website & Forum Migration Completed

      Glad i am too lazy to post much lately... so nothing lost for me. πŸ™‚
      Hoping the forum works better now.
      Will take a close look to it, especially if it can handle now more than 3 open Tabs of the Forum with an open Editor πŸ˜‰
      It seems on the first sight, that the Preview is a bit faster.
      Cross my fingers, that it works way better now.

      Which big news?
      You are mean, always to tell about news and let us wait! *plays a small girl who is stubborn* πŸ˜‚

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Week 119 - Weekly Drawing Winners

      Congratulation to the Foundation Points, keep posting! πŸ™‚

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Whats the probability this game will actually see beta and a release?

      @Gothix said in Whats the probability this game will actually see beta and a release?:

      while their ship was sinking, sipping a nice glass of wine while watching

      Ohh you are a bad guy πŸ˜‰
      You should explain what they did wrong in your eyes, if you saw it coming long before.

      As for the topic @Rokesh
      I think nobody can give you a 100% guarantee, because there can be always things that hit the Studio hard and therefor they run out of money.
      We just can cross our fingers, that they can walk throught the Alpha&Beta and being able to release and that it will be a success.

      For my personal experience with Dynamight Studio, especially their 3 Founder, i can say, thats awesome guys with a big passion for the game idea.
      They already have at their head three people who fill the most important Jobs at the Studio:

      1. A smart CEO and Programmer
      2. An ambitious Game Designer
      3. A blessed Art Director

      Also, their Voice (the CEO Prometheus) was always honest.
      Maybe sometimes a bit silent, but honest to all things that already hitted the Studio. (for example the Unity/Improbable Conflict and messed up first Open Stresstest).
      If they stay at their path and don't struggle with the future Publisher, i feel, it can be a good game release.

      So just lets cross our fingers for our Dynamights! πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: May 3 City Progression & PvP Q&A Livestream - List Your Questions!

      That was again a phantastic Q&A.
      Had much fun to listen πŸ™‚
      Thank you much @Prometheus and @Oxfurd !

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Week 118 - Weekly Drawing Winners

      Congratulation to all Winner! πŸ™‚

      posted in News & Announcements
      Kralith
      Kralith
    • RE: May 3 City Progression & PvP Q&A Livestream - List Your Questions!

      Progression and Specialisation of Cities are of course interesting and gives some questions, but i am more interested in, how to save your Town in PVP enabled areas.
      So my questions will be:

      What's the difference between Planets at Territory Control, if there is a difference?
      How i can imagine Town Sieges?
      What possibilities groups have to siege a town and whats the benefit of it? (What to loot, what to get)
      Which kind/possibilities of Defenses we will get?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Pro tip: Blocking users hides all of their posts, forever

      I am glad, that i had to block not even 5 people in my whole online life.
      And i am used to the Internet since 1997 πŸ˜‰

      Usually talking to each other helps, or just ignoring them entirely without taking them the possibility to get in contact with you again.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Roadmap To Alpha 2 - Test 3

      Ohhh i like these Roadmap much.
      We will get so much stuff... hope the time will run fast till June πŸ˜‰

      I like the new House Design, very curious how many different house designs the game will have with Release start.

      Beside Town Stuff, i am looking to the Talent Tree with a special look to.
      I am very concerned about the variety of the Talent Tree. I mean, not concerned in a bad way, just this small thing of fear it could be to stiff.
      Hope you guys don't give me any reason for a disappointment πŸ˜‰

      To bring up these QoL features was very important, that will improve the handling of the game in a huge step.
      πŸ‘

      posted in News & Announcements
      Kralith
      Kralith
    • RE: What's your main gonna be?

      I think i will play Beastmen as Mains.
      I will have at least 2 Mains, because of roleplay.
      But they will be likely Beasts, but for one of them i want to aim to become an Abomination.

      As for the stats, i am not sure yet.
      But i think one of them will be a kind of a Druid and the other one rogue like.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Week 117 - Weekly Drawing Winners

      Congratulation to all winner πŸ™‚

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Trail of the Unbuilt Carts!

      The worst was, when someon placed his Cart in middle of your Property and you can't build anything there, since you can't pull the Cart, because you have no rights to use it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Sorry for not being Present

      @Oxfurd cross my fingers for you, that it will normalize again at some point.

      Stay safe and healthy.

      And you can be sure, we will have fun in next phase.
      We will have to build soooo many houses! πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Week 116 - Weekly Drawing Winners

      Congratulations to everyone.

      Hey @Gothix, did not know you are an artist πŸ˜‰

      posted in News & Announcements
      Kralith
      Kralith
    • RE: The community in Fractured is amazing

      Yes indeed @Jetah
      Buuut on the other hand, we can do something to not to give them a too big voice.
      If we are strong, they will be weak πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Noob Feedback List 4/12/20

      @Polaris said in Fractured Noob Feedback List 4/12/20:

      β€’ Recommendation (PvE): a 3 to 5 second window of invisibility or invulnerability so a player can move out of range. Alternatively, adjust the mob’s route and attention radius so they move out of range and do not return for 40 seconds.

      Hey Polaris,
      this point was already addressed by Prometheus at the Q&A, they want to implement something to give time to move out after KO.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Noob Feedback List 4/12/20

      @Polaris said in Fractured Noob Feedback List 4/12/20:

      Magic Missiles

      This one needs a target.
      That means, you need to mouse over the Target (where you get the Attack Mouse Symbol) and then you will be able to cast it.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: User Story: Fewer clicks to populate a blueprint from a cart.

      I call it a bit clunky. πŸ™‚

      The default action for Carts is to pull them, so you will need to click in another way to open the inventory.
      I would like to have the possibilitie to change the default click of the Carts, like switching between pull option and pick-up-one-item option.

      There are some more structures, where it would be useful to have a default click option.
      At Fires to open Cooking or performing Resting.
      At chests to open Inventory.
      At Crafting Stations to open the Crafting Windows.
      Later hopefully at Tables/Beds/Benches to sit.

      I would even like if you can chose "delete" as default option, maybe with a warning before you chose this πŸ˜‰
      Imagine you have to clear up a biiiig House and you need always to click first the menu, to chose delete, then accept deleting.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Observations while testing 4-11

      @Sarcandosa said in Observations while testing 4-11:

      Giant Spider Web ... area seems excessively large...

      Well you will like it as own spell πŸ˜‰
      As for visibility, i do actually like that you don't see that good, if all is spuned in.

      Targeting in a wooded area makes combat as a mage problematic with the constant invalid target popups. We need to be able to either lock a target or go into combat mode that prevents harvesting and thus eliminate the invalid target error.

      Yeah, this targeting was mentioned many times before.
      When i was fighting 2 days ago with a friend, i always had to tell him in voice, that he should not stay in front of the Mob, since i am hardly to able to target.
      Not quite sure how to prevent that problem, except to make all Creatures "click through"... but that would bring other problems to us.
      What i do not want to see is a Tab-Targetting as solution.

      You already allow us 16 abilities to memorize per loadout, let us utilize them.

      You will not have 16 abilities to memorize most of your time, since some abilities cost even 6 Memory Points.
      So you will need to decide more specific, which weapon you want to use with your Preset.
      My Travel Preset uses actually 2 Weapons, that i need to switch, whenever i want to use Relocate or Enrage.

      Traveling is challenging as there are so many pieces of terrain that appear are transvers able that are not. Looking at the map also does not give a clear indication in most areas that they are dead ends. The Crown Mountains area is a prime example where it seems like you can walk all the way to the north of Starleaf Dale, however you can’t, to many mild slopes you just can’t walk up or down. It appears by the map you should also be able to drop down into the Vale of Shadow from the Crown Mountains area but are stopped just short. For a game that wants you to explore, it feels entirely too restrictive at the moment.

      I am agreeing, the Map could be more clear at this points. Especially at the dead ends that just give you a view to the desired Area, but no way down at this location. But on the other hand, it makes exploring way more interesting and you will face this dead end just once πŸ˜‰
      As for the mild slopes... once you use Relocate in your Skillset, you will be way faster, because you can jump up and down at them.

      Tool tips for items know would be a nice added feature. Be able to get a key bind that allows you to toggle a temporary label over harvestable resources in the area, making it quicker to pick only the plants you are looking for, not an essential feature, but would be a great QOL.

      Hmm... i am not entirely sure, if i would like that.
      The Plants all looking very different, so that you are fast able to differencing them.
      A Label would make it more like a "spot the label"-click-game, than a game where you have to remember what you know.
      I think it would be way more interesting to have a picture or even a 3D Model of the Plant/Reccource in our Knowledge-Book, to be able to check there what we are looking for.

      We need a sprint to be able to run from enemies when needed. Burns down Fatigue quickly be an option to avoid fights, especially against fast mobs like wolves.

      There are such abilities. Enrage is one of them.
      And i am sure, we will get some more possibilities later on.

      Wisps appear to be broken. All magic damage heals them, though fire does appear to hurt them temporarily. However they just heal back half the damage, run away then fully heal back up. Their stun ability is not resistible and hits from way too far away. Feel likes its range should be no longer than its lightning.

      There are several skills that can encounter them.
      Wisps are not supposed to be a starter Mob, and they are way better to fight with friends, where one people can hit down their magical shield, other can break their heals and zerg them down.
      Once you get some skills from other creatures, they will be more easy to kill.

      The Tutorial has you do The Adventure Begins, feel like this quest should not be given until you teach about house building and enchanting. While you can complete it without improving your character, it is extremely difficult and frustration to do so. Also put a get grouped tutorial in there.

      Yeah... the Tutorial should give not just the advice to travel to Vale of Shadows, but also that you should prepare yourself before (making better equip before at an own property).
      But i think here will change much in future for the tutorial, since we will get way more possibilities to start our Adventure... especially when we will have player towns all over the continent and more POIs.

      Group loot or shared kill loot needs the option to divide between kill participants. FAA all the time can be abused with the person who is the fastest to click on a body getting all the money. Even if the functionality is only on money. Additionally, loot on a corpse where all the loot is not collected needs a timer that allows anyone in the world to pick it up before it disappears. Would be nice to kill an animal, not need the meat so leave it and someone coming by that does need it can pick it up if I leave it for them. Encourages teamwork.

      Looting is still very confusing.
      Not just that you are sometimes not valid to loot at all, i see also, that if you are on front, you maybe get all the shiny stuff, but if you are a ranged character, then you just see all the time "There is no loot".
      For a group of friends easy to handle, since you can share the stuff, but hard to go with strangers if it stays like this.
      Sadly i do not have any idea how to do a regulation in here, especially if it is a loose group of people who fighting with each other.
      But i like the idea to open up loot, that was not picked up by people, to be available after a while to all crossing people.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: April 12 Player Cities Q&A Livestream - List Your Questions!

      @Clinion said in April 12 Player Cities Q&A Livestream - List Your Questions!:

      @Prometheus When can we get the video of the Q&A on Youtube?

      Oxfurd is at the moment at cutting and preparing the Stream from Twitch for Youtube.
      I guess it will take a while. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Noob Feedback List 4/12/20

      Well written Feedback and good to see something from fresh eyes.
      For myself i lose slowly to see this beginner problems, but this kind of feedback is super important. πŸ™‚

      As for the Bugs:
      @Polaris said in Fractured Noob Feedback List 4/12/20:

      β€’ Chat: I encountered a bug or glitch with being unable to post in chat. While I had no issues reading what other players posted, the only way I could sometimes post was to click on the lock, select a chat channel, click on the lock again (to unlock it) and press enter. However this workaround was unreliable and only worked about 30% of the time.

      There are some problems with the chat, i think with detailed informations about our experience, they will be able to make it working all the time.
      The Lock Symbol i never investigated more πŸ€”
      Thought always it is supposed to stick the Chat, but never played around with it.
      For what exactly it is supposed to be @Prometheus?

      @Polaris Are you able to write in the chat line, if it happens, but nothing appears?
      We had such in the last phase with General Chat, but then you could not see others posts too.

      β€’ Unable to cast spells: I learned four spells and could not cast any of them. They also could not be added to the toolbar. The only spell I was able to cast was what came from the weapon (mage staff right click). This might be a failure on my part to understand or intuit how it is supposed to work. The tutorial could have helped but did not.

      How you learned your Spells? You just unlocked them with Knowledge Points, or did you also saved them in a Preset?
      If you don't have them in the Toolbar, then you can't cast them.
      To get them to the toolbar, you have to rest on a fire, chose your Preset and Memorize it.
      There is a second bar on your Actionbar, where you can chose the memorized abilities and drag them to your toolbar.
      Skills are used with Keys QWERTDFG. But we will get in future the option to change Keybindings.

      I am agreeing, Modifiying and Memorizing of Abilities/Skills should get explained in the Tutorial.

      β€’ Memorized presets could not be moved from the top of the 3rd row of hotbar. This requires keeping all three hotbars expanded and unused, which is a waste of HUD real estate.

      This i do not entirely understand.
      The 2 Memorized Skills Bars you can hide after you chosed your skills for your actionbar.
      alt text

      I was very frustrated by the time I logged off. I’ll go back in and put another 5-6 hours into alpha testing. If I find workarounds, resolutions or player errors, I’ll update this post.

      Thats sad to hear.
      Don't be frustrated. πŸ™‚
      I saw them eleminating so much Bugs since Pre, each feedback about non working features is very helpful, especially in an Alpha, because now is the time to make things working.
      We can try to help you to understand how things work in Fratured, or how they are supposed to be, if you encounter a bug.
      So keep trying πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
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