@Clinion i can understand your concerns about things you don't want in a game.
But don't do the mistake to compare games development with each other, because the studios are different with different ideas.
Even if a game looks very similar, it can be so different.
I am sure, Dynamight will do mistakes, as every other developement studio do in their life, and i am also very sure, they will do design decisions that maybe look at first sight somehow confusing to us.
Per example that they droped the Guild vs. Free Town developement and we will get just one kind of town.
At first mention i was like "Ohhh nooo, why?", but then they explained their decision and i was chilled again, because there are litterally no changes, you still can do a Guildtown and a Free town aswell.
But big Kudos to Dynamight, because they explained their decisions to us. I saw many other studios who did not.
Let's look to your concerns (some was already explained above):
- Albion has no players cities, only cities with rich people buying all the spots. I do not want to see that happen in Fractured.
Fractured player cities will not be a "Single Project", that means, yeah, you will be probably able to take as a single player a town spot, but you will not be able to develope this to a big town (or maybe you will be able if you play 24/7, but i doubt it).
As mentioned before, you are just able to have a single personal plot, so you will not be able to "live" in 2 different towns.
And also if you are a Governor of a town, you will maybe lose this status. That means, a town will not be your "own" forever, because there is a planned Election System for Governors.
- Gathering is very unpopular in Albion as far as I see. Game forces you to hardcore PvP and rewards those who does. Consequently people do not prefer gathering. Instead, they do newly introduced dungeons and hellgates to obtain money and gear.
This was mention above too, there will be no gear drop at Creatures.
That means for you, Gathering will be one of the main doing in this game, beside mining and creature drops of course.
You will need very much different materials for Crafting and Enchanting.
In Alpha2.2 we already have 2 Chests full of gathered materials and monster drops for Enchanting.
- Related to previous matter, in a sandbox game, I would love to see gathering&crafting be the backbone of everything and they should be the primary focus.
It is for sure, because all you need to wear you have to craft by yourself or for trading with others.
Equip has a durability, so there will be always a need for.
Also it is planned, that you will not have this One-And-Only-BIS-Armor, but many different equip for different situations: Gathering Equipment with Luck-Enchant, Winter Equipment for icy biomes ... and so on.
- Being a sandbox game should not indicate complete freedom. Currently in Albion, they are trying to reduce the power of huge alliances and guilds by applying certain debuffs and so on. Instead, there should be limits for number of players in a guild/alliance for proper control.
As i know, there are no planned guild limit.
But there will be limits on sieges. The exact value wasn't set, if i remember right.
Prometheus explained in the last Q&A, that at sieges will be limited slots on each side for participating in the Siege.
There will be a timeframe where you can register yourself to the Siege and just this people will be at the fight.
Registering on a Siege-Side/Defender-Side will be not limited to a guild or citizen of the sieged town.
That means, people will be able to help towns who are per example just trading/gathering/crafting towns, without being directly related to the town.
A part of this we will be able to test in the next Alpha Test in June.