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    Posts made by Kralith

    • RE: First Play Reactions (a note to the devs)

      @Tuoni said in First Play Reactions (a note to the devs):

      I have to say that zoning areas with miles of walls bothered me as well and I think there should be much more freedom to explore and move around.

      *pssst* there is this one special skill from Wisps, the small ridges are not a problem anymore with it πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Nice system so far but..

      @Facer You should read about the planned features in the Spotlights, then you will see, that there will come a load of stuff. Not even close to a boring loop. πŸ™‚

      Also, take a look to the Funding Features, there are more content that will get added, because we did them in the Kickstarter πŸ™‚
      I am assuming that they won't be all directly in at Release Start, but they are on the Roadmap. And to be honest, we will need additional content, that comes once the planned features of the game are in and it is going to the Release.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: First Play Reactions (a note to the devs)

      @Listatta a very detailled and well written Report. I like it if people take the time to write down their experience to help the Devs to find problems with their design.

      It is a bit sad, that you don't feel thats a game for you, but probably it will change with time.
      You said, you are playing PoE since 2017, that means, you stepped into it, when it was already well polished and smooth.
      When i saw it first time (did not played it at this state, but a friend showed it to me) it was still in an kind of Alpha state and it wasn't that enjoyable like it is now, graphic wise, stability wise, handling wise... so i guess there are hopes for Fractured for you πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Shields are nearly worthless.

      @Nekrage said in Shields are nearly worthless.:

      hope we are going to see armor and resists on shields.

      I did not tried to enchant them, but do you don't have enchants for resists on shields?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Spell casters are too weak in Pvp.

      @Nekrage Do you mean in in PVP or in PVE?
      As for PVP i can't say anything.
      As for PVE, i don't think Caster are too weak, they are able to kill most creatures by themself, i got more the feeling they are even overpowered in PVE compared to a Melee.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Attribute weight. Some are just too strong.

      @Nekrage said in Attribute weight. Some are just too strong.:

      I have never been offended in my life...let alone by a forum post that disagrees with me

      Hey, thats nice. Then we ride on same wave πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Nekrage said in Physical Immune enemies should be removed.:

      Discuss issues that are in the game currently. That's the goal. What the current state or focus of the game is doesn't matter to me. I want to get this information out there as something we need to address.

      Thats all i said πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Attribute weight. Some are just too strong.

      @Radamenth said in Attribute weight. Some are just too strong.:

      And personally i still dont know if the luck works

      I my experience from last test phase: i had the feeling with luck i could find more drops and also did less missed spells.
      I am not quite sure, but i think the Luck is like a Dice Roll, that makes the difference between success and failure.
      But yeah, i also did not got a regularity in it πŸ˜‰

      @Nekrage don't go too harsh to Grofire, because it's true what he said.
      Balancing is for Beta, that means, we will get it later, but you already can discuss your experience with it.
      But don't take the actual state for weights, strongness and skill overpowerment too serious as if it would be already finished.
      That was the main reason he said it is broken. Obvisously the game isn't broken, it actual runs very well for an Alpha.
      But we got first steps into PVP now, and with the still missing core features, the whole PVP is kinda broken. But thats nothing that needs to get addressed for now. Once we have all features available, for sure.
      Maybe just give here your experiences, your ideas, your suggestions, without feeling offended, if people are not same opinion as you are. We all just want to have in future a really nice working game. And each contribution by us is important.
      Since we have way more PVE player right now (like me), is a full contribution about your experience as an PVP player probably a bit more important for later. πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Nekrage There is litterally no Balancing right now, since balancing skills and equip is something for the Beta.
      Obvisiously you can already suggest a balancing. πŸ˜‰
      But for now the Devs will need to get all of the game features running/working, thats Phase 1 of a Developement.
      As soon they have the core features running, they need to work on making it right, means Phase 2. Balancing is one of the things in this Development phase.
      But as i said, that will be something for Beta.
      Especially your "Having to change your build from melee to caster for it is not balanced." is the best example.
      It is not neccessary to think about this yet, where skills in general have problems to work or fighting is at some points still bugged.

      Also to mention, the game will not be devided in Melee or Caster, once the Skill-Tree will be out, the cards gets reshuffled.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Light armor head slot for mages

      @OldMule There will be way more Armor Items later on, so you can assume that there will be way more options to equip a Mage (and other "classes").
      For now we just have some base weapons and Armor for testing, that will not be all that we will have in Release. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Plans for Camera Rotation?

      @idioticmaddog it won't happen, as Jetah said.
      Prometheus got this question several times and he said, that will not happen, because the fixed view is "as design".

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Typo on forum

      @SillyJameson that you should address directly to @Prometheus πŸ™‚

      posted in Off Topic
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      I am going here with @SakuTheMedic and @Silynx, because one of the Game Design Ideas is, that you need to chose your Skillset depending on what you want to make. One of the results of this idea are the Wisps.
      Yeah, they are super annoying and very hard to get for a solo player, who has not the needed skills for. But quite easy, if you go with two friends with some before collected skills from other creatures.

      I like the idea, that you need to change your equip and skills to be able to do different things.
      How boring it would be, if you are running all the time with the same equip and skills and be able to kill all enemies with it?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Fractured Newbie Guide

      Super nice guide @Silynx πŸ™‚
      Maybe add it to the Wiki, that would be surely helpful to have it there too, at least as a link to the forum.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Traveling .... Mounts yesno ?

      @LordBritish21 As for Traveling options i suggest to read the second Spotlight about it πŸ™‚
      Also look to the Foundation Rewards, there you will find the hint for:
      Level 35: Feral Wolf Mount πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Leave the server up 24-7

      @DjBIGGZ That will not happen in Alpha.
      They told from beginning, that the Server will be just up during the needed tests.
      But i am sure, we will get longer periods of testing with Beta. But very obvisiously not permanent.
      Between each test phase it is neccessary to wipe all progress and start a new and fresh server, since there are many changes that cause this need.
      The last test phase of Alpha 2.2, means the test before they made the actual Open Test for just some days, was running a good month and the server was always up, means 24/7. That i call for the actual content a very long testing phase.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: No credit for my friend?

      @StormBug i know that, some of my "recruits" are also not in my Recruit List.
      I am not sure, if the Devs will be able to change this for you, because if they do it for one, others will start to "lie" about, abusing it probably or just complain, if your friend gets the recruit connection but others don't get it.
      But maybe @Specter can tell more about "What happens, if my friend did not got the Recruit Connection in his Foundation?".

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: 5-Day worth content

      @Karlitoz Specter already gave the answer i would have too.
      As for the Grindiness, in my opinion there will be enough later on, since equip has a durability, that means there will be an ongoing need for materials.
      I also think, once the building gets the content, there will be much need for materials too, since houses needs to get repaired, otherwise they will decay.
      For now we just have the base mechanics in the game with some examples to play with. There will be much more later on.
      I am quite sure, we will get a burst on content during Beta and then there will nothing like "i have played whole content in 5 days."

      I am very glad you like the game beside the actual lack of content πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Anyone afraid of a sellout?

      @EXCIDIVM i get your concerns and i think many of us have them.
      I would be very sad to see them to get a publisher that litterally castrate them from the game.
      This happened to soooo many games, so every Studio is in danger to pick up the wrong one.

      I just hope - and i think i can speak for the whole community - that Prometheus will get the right contacts and will chose wisely a good publisher.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Alpha 2 - Build 2 skills and item drop list

      @ElectricFROOT don't forget to add this to the Wiki πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
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