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    Posts made by Kralith

    • RE: Talent tree info

      @Tuoni said in Talent tree info:

      @Kralith BTW that logo reminds me a lot of the secret society Illuminati, therefore, perhaps devs have taken some influence from there... πŸ€”

      Yeah, it reminds me on it too, the main reason i thought it would fit totally well to the New Order Guild concept πŸ˜‰
      Also there is in the middle some symbol that can be an eye or an moon... however, both symbols would fit too.
      πŸ‘ πŸŒ”

      Not to forget the 3 dots, my favourite symbol is a triskelion. Not really close, but close enough to take the 3 dots into the meaning πŸ˜‰

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Why bake bread?

      @Logain na i did not mean for the start and tutorial, i more see it as a general possibility for a crafting process.
      I am quite sure in a case if such process, the tutorial tasks will be easily replaceable by other things as soon we will have more crafting recipes available.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: POSIBILIDAD GRATIS EN JUNIO?

      @Drakaryus i sadly don't talk spanish, so please keep the conversation outside of language forum at english.
      But i can use Deepl.com πŸ˜‰

      I am expecting a new free weekend after the next phase, but for sure not in June.
      The next Phase will start for Backers hopefully in June as announced, but the possible Open Weekend will be for sure not before Jule or even later.
      And even we got last phases a free Weekend at the end, it does not mean, we will get it each time.
      So don't expect... just be happy, if they do more free weekends during this year πŸ™‚ 😘

      posted in Discusiones Generales
      Kralith
      Kralith
    • New Order

      There is no active recruiting!
      That means, we will not doing mass recruits.

      But if you are interested to join us, you are welcome to message me.

      We are looking for people with good social skills and the will to work together on our goals we set together for ourselves.

      It does not matter, if you are new the genre or an old hero.
      It does not matter if if you are silent or talkative.
      You can have lone wolf ambitions, as long you are able to self-integrate into the guild in any kind.
      Most of our members have responsibilities in real life, so many of us will have more likely casual play times.

      If you are over 18, you will be welcome to make an application.
      We don't mind to have younger people in our guild, but you will need a guarantor, who is already in our guild.

      New Order is aiming to be a family, so we will not be a super big guild, nor we want to be an anonymous clan that is dominated by a few.

      Be yourself and you will maybe be in a "New Order".


      What is β€žNew Orderβ€œ?

      NO_Logo.png
      (click the logo and watch our town activities in Alpha)

      The sense of New Order is chaotic!
      The System of Chaos Theory is the base of it.
      There is just one rule!
      If you do something, it will have consequences!
      Decide by yourself for best sake, but always be prepared about itβ€˜s results!

      Which path we follow is up to you! But be careful, the next to you may counter YOUR opinion!

      Join the Neolution!


      posted in Guild Recruitment
      Kralith
      Kralith
    • RE: Talent tree info

      @Tuoni I took the old middle Sign as an Symbol for New Order (Guild Profile) πŸ˜‰
      9bdfec91-2958-4276-a516-7d0269bd6787-grafik.png

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Why bake bread?

      As for suggestion, i can imagine some producing process like we have with leather making.
      Means, to bake a bread you have to place the dough into an bread baking oven for like an hour.
      Similar can be for cooking a stew. Place a cooking pot over a campfire and cook it for 2 hours.

      Such food can have way higher benefits aka Buffs than a instant made food.

      I would like such kind of feature, even i know there will be masses on people who would complain about longer producing times. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Talent tree info

      I do not think any specific information how the talent tree is exactly working will be made, so that you can make a math before and choosing your preferred talent build.
      Why? Because it is introduced first time to us and it will be our task to work with it without a guide in first place, to find bugs and non working handling. It is a part of an Alpha, not to know the exactly working of an feature.
      In second place we will know how it works, we will get updates and improvements. And it is up to us to do maths and guides afterwards.

      Maybe there will be an Q&A before, where we get some answers, how it is supposed to work. But donβ€˜t expect that. πŸ˜‰

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Next testing period ETA?

      @OldMule The News will give you the right answer. πŸ˜‰
      Nice that you got hooked and that you want more!

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Support/Healer type builds

      I would like to play a supporter, but for now we don't have many possibilities for playing supporter.
      Can't wait the moment, when they introduce the needed spells.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: First Play Reactions (a note to the devs)

      @Zori said in First Play Reactions (a note to the devs):

      The design here feels to 'linear', it's almost as if there was a ruler used to draw the impassable line.

      For sure it is not hand drawn, but generated.
      There can be much more graphical improvement at this ridges and cliffs in future.

      As for the features to cross these borders, i can imagine to have skills for climbing or using ropes or whatever.
      Well, i am going with you, that i would like to climb up mountains, because i love to find path up to them and walk on them.
      I guess that point i made you missed. πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: First Play Reactions (a note to the devs)

      Hmm i do not know why you think about limiting us or making copy&paste design.
      If you go along a ridge in real World or even a big Mountain, you are also not able to just easy jump up/down or cross it.
      Yeah in modern world it is easier, but think about the romans, who wanted to go over the Alps to reach Europe north of them.
      They needed months to find/build a way for all the military troops.
      Mostly people had to go around it and find a path. Or use some Abilities&Tools.
      Do you know, if there will be not other possibilities to jump/climb over these ridges later on?
      I also never had a real problem to find the next path of the ridges, you even see them on the Map.

      None Ridges or Mountains feeled for me like copy&paste. @Tuoni

      To make every 10 Meters a path through them, would feel for me way more copy&paste, and boring to remove them all and just to have a flat-everywhere-to-walk-without-hurdles-map.

      And yeah, i would like if we would be able to climb Mountains in one or another way, to find a special hidden treasure on top of them.
      But i doubt the game design is made for this.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Feedback from open alpha (some first time thoughts)

      @almund said in Feedback from open alpha (some first time thoughts):

      Hi!

      Nice to see, you shared your experiences. πŸ™‚
      Let me answer some things or even add my experiences.

      • Keys, not configurable or listed anywhere currently in client.

      About this the Devs are aware of it.
      There are many settings that are still missing.
      But i know they want to add several settings and changable keybindings.
      I am also curious, when we get them πŸ˜‰

      • No tooltips for hovering over or guiding help for locating and learning crafting devices faster.

      There are some things that could use a little help/description text.
      Right at the top the Endurance/Life/Mana Bar, that would prevent the Every-10-lines-asking-for πŸ˜‚
      I think at some point i will make a full list and hand them out.

      • Inventory
        • Moving items between containers / looting was slow and clumsy. I thought first game has just DND but after playing around little more RMB did work for faster looting.

      I think they are also aware about this. Shift Clicking is something that should get added definetivly.
      But step by step... we got Right-Click Loot to Inventory and Stack Dividing already πŸ™‚

      • Inventory felt really limited
        • It is having limited amount of slots, having really limited stacks and top of that even carry weight limit.

      I am agreeing, since we have a weight limit, i think the inventory space should be somehow dynamic, at least expandable with extra bags. But the space limit is not that unusual in such kind of game, even with weight limit. Prometheus already said something about that.

      • Tutorial guides to craft items on machines that could have been crafted by hand.
        • Later this made me do respawn in town because I thought it is only way to have axe and other basic tools. So I lost all my items and time because of that. It might not sound bad for players who have been around longer but as someone who is playing game first time it is wasn't just having fun losing all items and felt much time wasted to walk some area that tutorial is pointing.

      Hmm yeah, i understand this beginner problem, but i am more the kind of player who always inspect all UI-Elements, before i go out to start to really play a game. Also just the simple tools/weapons will be able to craft with hand later on, so the tutorial is not that wrong, just at the moment maybe confusing, since the only thing that you can just craft on Workbench was the Scholar Clothes. That will change much soon.
      So i would say, this was a classical Layer 8 Problem πŸ˜›

      • I got stuck on blueprint crafting because of placement mode. I solved it out but it could have been smoother.

      Agree, that using of Right Mouse/Left Mouse for Blueprint Placing/Moving would be something for a Tutorial. And with the Campfire we have from start a blueprint, where it could be explained with. But i also think a list of Keybindings in the Settings would help in future much to know, what to use for what.

      • Compass
        • This was thing that I am still thinking after playing I assume north is it top right but there could be proper arrow for main direction.

      Oh oh... then you maybe can imagine how it was first weeks at Myr.
      They turned the Map after short time to fit the direction you move. Before it was a 45 degree difference and you always moved in a different direction on your Screen (Up/down, right/left) than the direction on Map was. πŸ˜„
      The weird feeling comes from the as design view, the world is not North/South directed, its an isometric game, that means the map on your screen is always 45Β° - means, if you want to run to North, you need to run in direction of your upper left corner on your Screen.

      • More clear steps what building house actually needs.
        • I didn't want to google or lookup information to do stuff for first time trying. Next day I did ask it on chat and got answer but if I have understood right it is so much ask question that it will get annoying spam to players.
        • After I learn what it needs, how it was limited to set locations and I was on area that was too far from gold dropping mobs I just decided not to continue testing for much longer.

      Hmm i am agreeing, that Blueprints could have a summary on the Blueprint Book about all needed materials.
      Otherwise it would take the surprise effect... i am remembering on the first house we could build and we had so much fun about "Oh again stones for the wall supports"... "Ohh no 3 Wood for each Wall" ... "Will we need wood for the roof?...Ahh what a luck, we don't need to build the roof" πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Anyone playing any good farming/building games while they wait?

      @GardenerDog i am playing Boundless. Not sure if it would be something for you, but you can do Building and Farming too.
      It's a Mincraft-Like Game, but looks way more nice πŸ˜‰

      posted in Off Topic
      Kralith
      Kralith
    • RE: Needed party markers

      @Szai, you are talking like a real Adventurer πŸ˜„

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Needed party markers

      Absolutely, there should be some marker. I think Minimap Marker would be enough, to know where your mates are.
      Because it is sometimes very hard to find them back, just because you walked 10 meters in the wrong direction and did not see, where they was going.
      My Group at the first day of the Open Test was once walking away - or i was running wrong direction, because i picked up a flower - and we just could orientate us on the letter of Whispering Woods.
      It was like "I am over the i and wait here now..." ... "which i?" πŸ˜„

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: New Order in Beta/EA2023: Terra-Town "Feyholde"

      Well yes, but the Shore could be nice too, depending on the Town-Features we will get.
      And you never know, if they not add the other places of interest too. πŸ€”

      posted in Town Planning
      Kralith
      Kralith
    • RE: Physical Immune enemies should be removed.

      @Prometheus said in Physical Immune enemies should be removed.:

      Actually, the fact that pretty much only Wisps force you to do that as of today is quite sad

      But enough to show how it could look like, what we have to expect in future.
      This was planned from beginning, to need to switch your skills depending on the things you want to do.
      So please, never step away from this path πŸ˜‰ πŸ™‚ πŸ€—

      posted in Discussions & Feedback
      Kralith
      Kralith
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