I think that the „no grind“ idea of Fractured is a bit confusing.
What does it mean in the specific view to the idea?
I always understood the no grind, that you not have to kill thousands of creatures to get to the needed stuff. You not be forced like in many other games to grind hours and hours the same creatures to push your levels. That it also becomes senseless to grind creatures, because they will stop to give you KP after short time.
What it does not mean to have a „no grind“ game?
In my opinion, every game can get used to grind, if you want to grind.
Grind for materials, to flood the market, grind for money to get shiney stuff, grind for PVP kills, to feel yourself like a real bad boy.
Having things you need to do, to get your stuff ready, does not mean grinding in a common sense of grind.
Yeah, we have to collect coins, wood, stones, leather, and many other stuff, to build and craft our needed stuff. But if you are honest, it is not grinding, just because you need some hours to finish your house.
Grind is some kind of infinite doing.
Collecting stuff with a goal to satisfy your needs is not really a grind.
If your needs are to have the biggest storage of rabbit paws, then it will be probably grind, if you go out and kill rabbits for days or weeks, just to fill all your chests with them. But you are not forced to do that, you just have the possibility to do so.