
Posts made by Kralith
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RE: Hitboxes depending on size of player characters ?
@Razvan said in Hitboxes depending on size of player characters ?:
@Kralith
Projectiles should stop in the first collision box they hit. I don't see anything wrong with that and it's a legit tactic for zvz: tanks stay in the frontline and protect the dps by body-blocking skillshots. Anyway, to my understanding, Fractured will have character collision, so 2 characters won't be able to stand on the same tile but imo this only adds more problems, both technically and gameplay-wise.I am going totally with you.
But for now the decision, what is in front is made by players view, not where the character itself is standing. That means if you as a tank is standing in front of my players view, but my character is standing on the other side directly at the enemy game wise, i canโt hit it. That doesnโt make sense.
I am very up for a body collision tanking mechanism, but it should not just depend on what you as a player is seeing.
It always should depending on characters view/position. -
RE: Hitboxes depending on size of player characters ?
@Yitra said in Hitboxes depending on size of player characters ?:
I didn't pay any attention to this, to be honest, but if size of hitboxes is a thing, shouldn't that also be already noticeable in PvE. Rabbits versus Large Ents like etc?
I didn't had any trouble hitting/clicking on all kinds of beasts, even the rabbits were easy to hit.
While i also didn't had troubles at normal creatures, fighting in groups was much affected by hitboxes.
In Fractured you have different ways to hit.
You have several skills that always triggers and that you just need to focus the direction to hit.
Then you have skills that you have to trigger at a special range.
And then you have these who need the cursor on the hitbox of the opposite.
Beside, that i really would like it, if a hitbox of the Entities matter - just to say- the actual system makes hitboxes problematic.
Two Enemies that are standing close to each other or another player in front of them, can overlap their Hitboxes, if you don't have the hitbox inline to your own view to the Desktop, you can't hit the wanted target, because it is hidden behind your own (player) view. Same happens, if your character technically stands behind the Creature and would have it in perfect line of sight.
It would be easier, if we would be able to turn our camera. But that will not happen. My idea would be then to change the hitbox target priority depending on the position of the character. -
RE: The Russians respond
when @muker comes back, the russian section will get new life, i am sure
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RE: Well deserved
@Specter it doesn't matter.
You are the SpecThor and you will it be forever -
RE: Would we be able to use housing blueprints on the next test?
@Zori not even be disappointed about competitions.
Just to say, the time will come where you get heardI am sure.
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RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
New Order will be in Alpha 2.3 in
Las VegasAtrium.
Lets test out Townbuilding and check the possibilities for the great Shooffee๏ธ Bars!
@Gothix you will be proud of me, promised! -
RE: Would we be able to use housing blueprints on the next test?
@Zori nahhhh, i would not call it disappointment.
I would say, whatever we get, we can finally test Towns! -
RE: Question about new templates for wiki
There should be for sure new templates, because editors should be able to make fast and intuitive entries for new discovered stuff.
would be nice if the templates all will have a base design fitting to each other. -
RE: Would we be able to use housing blueprints on the next test?
@Zori i do not think that we get the rewards any time soon.
We have already enough for the personal plots for testing and there will be surely town buildings to set, but donโt think we will get all planned buildings now. -
RE: Hallo an alle
Willkommen @Erkenbrand
Nicht mehr lang, gerade eben sind die neuesten News zum nรคchsten Test online gegangen. Der Juli wird spannend. -
RE: City Claiming Has Launched
Thank you much again for your honest statements
SpecThor congratulation to more work!
But you know, we love you, we try not to be your personal AbyssVery curious about the next Phase, i am almost sure, i will spend most time in the town.
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RE: Town claiming is closed in preparation for the fall alpha.
Well I can't claim an own, because i want to establish a Shrooffee-Bar at Las Vegas.
Except the Chaos takes over and we will need a second one, then there will be a new order -
RE: Nur mal kurz Hallo sagen.
Willkommen @Vagabund
Ich kรถnnte dir in der Zwischenzeit einen heiรen Shrooffee (
) anbieten.
Macht die Wartezeit kรผrzerKralith
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RE: Social media/ Music
@dj35 Hmm this isnโt really an Offtopic
Maybe @Specter can answer your questions ... but i think we will have to wait for more theme and ingame music.
As for Instagram, i think same is for all updates at the several media, the guys are very busy, but they are working on some solution to get a better community+social media communication.
Soon -
RE: Bit confused. No playable version?
@Amuck look to the latest news
โOur intention was for A2-T3 to start at the end of this month (June), but weโre not sure weโre going to be able to stick to the plan. This annoying delay is due to a few quirks that are making the implementation of player cities more complex than expected. If not June, it will be early July though, so stay tuned because the announcement is coming soon, and a few other surprises are also in store!โ -
RE: Roadmap To Alpha 2 - Test 3
@KirwinHansel i am expecting a bit longer test of course
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RE: Week 125 - Weekly Drawing Winners
@PeachMcD said in Week 125 - Weekly Drawing Winners:
So many new names is an awesome thing to see.
Yeah, there are some names that i was expecting to be in the list.
CongratulationKeep on posting y'all
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RE: May 2020 Playtest Review
A bunch of things learned... thats quite good, makes you able to fix this early on
Go ahead, Fractured is already a Gem, i just need to grow a little bit more and then it needs to get polished. You are on a very good path.