I removed come dirt roads, when I remanaged them for placing player claims and now I wanted to place them again.
Now i can't place one of the road back, because the system tells me, that it is colliding with another structure.
But the road left and right from it can be placed, even it has same potentially collision members:

Posts made by Kralith
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[Town] Road Placement not possible, alleged collision
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RE: Feedback by @Oleh: A few suggestions for improving the game. Let’s have discussion.
My Feedback to @Oleh
- 1. If there will be a tax that a Governor can set, it should have not the limit to change once per month. Market can change fast and you will need to be able to react fast to it as a governor.
- 2. I would agree to that idea, to be able to change the Residental Taxes in a limit, but I think it is hard to implement, since it has a high risk of abusing this system.
You go for fishing Residentals with a low tax and once they builded all their houses, you raise it to max to grab their money. Depending how much stuff people already builded in their houses and how many Gold they stored for paying rent, it is not that easy just to move on to the next town without losing Money. - 3. Since Governors have full access to the towns money, such a system is in my opinion unnecessary.
- 4. The Raidsystem already gives the winning attacker the amount of Money and Materials that was payed by a City for their actual Rank.
- 5. The Global Wallet is now active for everyone. But I am agreeing, that here a kind of Tax would make the economy market more complex.
- 6. Fully agree with this. We need more Roles for Citizen and permissions for fields, time based stations and Chests to be able to restrict access.
- 7. New Game Elements will come if the game is going to be successful. For now i just would be happy if the game is going into a Release with full set of features from the Design Journals.
- 8. -nc-
- 9. -nc-
- 10. Sale of Plots would be interesting, but would need to have an implementation that you can give ownership of the plot to someone else without that the structures vanish. I don't see here enough use for it to waste Dev-Time for it, furthermore this Dev-Time should better get invested to fix the problems with plots as they are actually.
- 11. -nc-
- 12. I remember we discussed door permissions with the Devs in the past. If the thief features gets expanded, then we will need lockable Doors.
- 13. Don't agree on that, since there are special abilities that do this already and that you need to obtain and unlock with KP.
The animal taming items should stay for just animal taming use. - 14. To be honest, this one i don't understand. Would be nice, if you can specify the use of it. @Oleh
- 15. Is it not already like this, that you can't get attacked by strangers, when you are on your House Plot?
- 16. I don't see any meaningful use of these titles.
- 17. For now it is a simple system. If you are Red (criminal) and you get killed by a Sheriff, you go to jail. You can get bailed out or sit in Prison for an amount of time thats based on your Karma. After you get released, your Karma is resetted to Zero (at least so I am remembering from last test).
I would also like to have a more improved Criminal Punishment system. But i doubt we will get that, because it would take a huge part of the Dev-Time that is needed on other parts of the game. - 18. Fully agree with that! We need more Decorations!
- 19. How the system of traveling is implemented right now, i doubt there will be such one, even I would like to have more immerse features like that.
- 20. Same answer as for Fishing.
- 21. I don't agree with your suggestion for chat, BUT we need very urgently following changes for the chat:
- ability to turn off the automatical scrolling of chat
- Chat Tabs, customizable
- global Help-Chat
- global Trading Chat
- possibility to mute Chats
- Town-Residental Chat where all Citizen & Residentals are in
- Town-Citizen Chat for just Citizen
- Nation-Chat
- Whisper to a player
- 22. Hard to give this decision to the Gov, since the Harbor Tax is shared between the both cities, the one you travel from and the one you travel to.
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Feedback by @Oleh: A few suggestions for improving the game. Let’s have discussion.
I am posting this thread for @Oleh because he can't login to the forum right now.
[Disclaimer: The content of this suggestions and Feedback isn't from myself (Kralith) it may have points that I am agreeing with, but also points i would not suggest.]
Please, if you answer to this post change the Quote from "@Kralith said in..." to "@Oleh said in...", because to give him a notification for the mention when he is able to login to the forum again.- Economy
The market needs limits on positions, that is, by analogy with a large wagon, this will be a counter. That is a counter with 30 positions. It is necessary to introduce a sales tax, which will go to the city budget (from 0% to 10%), only the governor can set the rate, and no more than once a month.
You need to fix some bugs: the items put up for sale disappear, and it is impossible to place an order to buy. - Land Tax
It is necessary to give the opportunity to put the rate to the governor. Weekly rate from 10% to 50% of the initial cost of the plot. Can change no more than 1 time per month. - The salaries of city officials
Mandatory motivation. The governor and his assistants must receive wages from taxes, a certain rate. For example, the payroll can be 10%-50% of all fees per week. Moreover, from this amount, the governor himself sets a percentage of income for himself and his assistants. Can change no more than 1 time per month. For example, there are at all 400k gold fees per week, 50% burns out, 200k gold remains, of which maximum 50% can go to wages, that is, 100k gold, and from this amount 20%-30% will be received by the governor and 70%-80% will receive, in equal proportions, all his assistants. For example, 7 assistants: the maximum rate for the governor is 30%, he will receive 30k gold, and 7 assistants will receive 70k gold, that is, 10k gold each. There is a salary fund, and there is a city development fund, from where money will go for the development of the city - the purchase of building materials (placement of orders for the purchase of stone, wood, etc.), the construction of new buildings, equipment, and provision of military fees. - War
Part of the money in case of war should go as a reward to the defenders from the city development fund. Good motivation. A recruitment of the military is announced for a specific military event and the amount that will be paid for participation in the defense of the city or a campaign against another city is determined. In the event of a win, the entire amount is divided, in the event of a loss, only half of it. The other half goes to the winner. A city cannot be attacked more than once a week. - Bank
When some thing is sold in another city, in order not to go for gold to that city, you can transfer gold to the bank of your city, or if you need gold in another city, you can withdraw them, as now, but with a commission, since gold actually located in another city. That is, there is only one banking system, but in each city there should be a commission for sending and receiving. This commission should be small, but go to the local budget. For example 1%-5%. Between some cities, a higher percentage or even a minimum may be set. The main thing is that the bank is always reliable and safe! It is also necessary to give this opportunity to put the rate to the governor. - Governor need to be able to edit access rights to public repositories
For example, the governor will be able to choose a setting so that only he and his assistants can take certain resources. This restriction will help fight thieves. This is very relevant. - You can introduce new game elements: "fish", both river and sea, and a new tool "fishing rod" to it. "Wild boar", there are several types. "Birds", a couple of varieties.
- Increase the rarity of mining quality gems.
- Increase the rarity of horses. Optimize their characteristics and development opportunities. The horse should become a luxury and a valuable commodity. It is very important.
- In the city on the market, you need to create a tab for the secondary sale of plots. It will be necessary to additionally create a map of the plots under this tab. Commission from the sale of the plot 1%-10% will go to the city budget, it is established by the governor, no more than once a month. Over time, in promising cities, it will be in great demand. And if the plot is not far from the city and has a house and equipment, then the prices will be very high.
- There is a bug when an animal can be killed easily, and it does not react, you need to eliminate it.
- Only the person himself or the one whom he added to the list of friends can open and close the door to his home. If the door is closed, no one else can get in.
- The net can be used not only to catch horses, but also to slow down other units.
- Order control panel needs to be supplemented.
The possibility of battles between orders (with a bank of battles). The winner takes 50% of the bank of the losing order, the remaining 50% is automatically distributed by the losing order among the participants in the battle. In case of victory, 100% of your own battle fund and plus 50% of the enemy’s funds are automatically distributed among all participants in the battle, the winners evenly. Diplomacy between orders. The enemy hits the enemy. Neutral status and allies. Membership fee to the order (primary 1-1k gold and regular weekly 1-500 gold). The rate is set by the head of the order, can change no more than 1 time per month. The economy of the order can be very successfully regulated. It can even be tied to a specific city, with the payment of 10%-20% of the weekly membership dues of members of the order to the city budget. - Security
In the city, the possibility of attacks and damage should be excluded. In your area (plot), only if you close the door in the house, then you cannot be harmed. I wrote above about this possibility - the right to open/close the door by the owner of the house or his friend. - Sale of titles of nobility
For money and at the discretion of the governor. The money will go to the city budget. - Prison
Very bad karma arises from crimes and absolutely that is the way to prison. You need to decide on the administrative and functional role. Who will catch, who will put on the wanted list, who will impose a prison term or a fine in gold!? What will be the karma after serving a sentence or paying a fine?! Many questions, but the functionality is extremely necessary! - The beauty
More decorations are needed to make the town more beautiful. Fountains, statues, flower beds, etc. - Possibility to build a sea ship (several types)
With the possibility of transporting goods, people. Maybe even a fishing boat. It will be possible to develop the direction of naval battles and piracy! - Add a game element of gambling, both between players and with a computer, "dice" or "cards". You can add this on the tavern table. In addition, you can include tax possibility of 0%-10% of the winnings, which will go to the city budget.
- Chat settings
The ability to write in the global chat no more than once a day for ordinary players. No restrictions for city governors. As well as the possibility of direct chats between players. Favorite chats. - Seaport travel tax
Installs the governor, no more than 1 time per month. In the amount of 10%-50%. The tax will go to the city budget.
"The world should be diverse, and the economy - market and functional!"
- Economy
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RE: Political Discussions on Discord
@Contucky I don't speak for you.
And i can't speak for myself in this case, I never became a mother and my own mother isn't fat. I just speak for the mothers who feel insulted if they get insulted. -
RE: [A2.5.x] Unable to place a 5x5 Land Parcel - no blueprint appears
This bug is still persistent in Beta.
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RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
@NovaRift said in [Prestige] FarFarAway Towns prestige is stucking and counted wrong:
At the same time we noticed 5x5 personal plots are not able to be placed.
Yes i noticed too, but we should make an own Report about that, or using the old one.
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RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
@DarthJafo said in [Prestige] FarFarAway Towns prestige is stucking and counted wrong:
it seems that plots outside the city aren't giving any prestige. taxes yes, but not prestige
Yes, it was always just inner town buildings that gives town prestige.
In Alpha you even could build public buildings more times and it gave for each the Prestige, now a building type just counts once.
That means you will need many Playerplots and give the order to them to build a house on them, if possible the one with most prestige.
That also means, people who build in the inner town are not free in their decision what they build on their own personal plot. -
[Town] 2 Personal claims taken by same person
We have in town two 2x2 Claims that has the same owner.
The one with the blue house symbol is the old plot from first days, where I got Co-Owner rights. This one our Citizen lost, I think in reason of the purge of citzien in the second day.
He took the Plot next to his old one, because he could not take the previous one.
Now both plots are taken by him, even if he just has access to the new one. The old plot with the blue symbol can't get removed by him nor by me as governor.I want to free the space there, but i can't for this reason. And we will need the space for more personal plots, since we suffer from a Prestige bug and we will need every empty Space to be able to reach 2600 at the end. Otherwise we will never reach the highest rank, even if we want.
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RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
A new update today:
We have now 7 plots with 4x4 L Shaped houses, that should give 700 Prestige in summary.
With the 1000 of public buildings we should have 1700 in summary.
But we just have 1475:
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RE: Town siege - yesterday
@Gofrit I heared from your lost yesterday too and we discussed that at many places.
Since the previous Raids already showed that there is literally nothing you can do as a defender to protect your town fairly and this got reported by Braavos (and hopefully our guys too, since i could not participate), the Sieges had have been deactivated directly, not if the first town was fallen in reason of the terrible balance.
At least good, they did it now, but it doesn't help La Ruche in any kind.I wish your guys a hopefully good new start.
@Gofrit said in Town siege - yesterday:
There also a bug on the war time, La Ruche is EU zone so battling at 3am is not right. the next war at 1am UTC is not right also. You also need to fix it.
For this one i already made a bug Report here in Forum and with the form from the Discord.
https://forum.fracturedmmo.com/topic/15042/raid-time-primetime-eu-for-raided-town-gets-ignored-timeframe-of-raid-is-us-time
I really hope this one will not get ignored.
@ZERSZERSZERSZERSZERSZERS said in Town siege - yesterday:
Respect for la ruche to admit that they put war machines around the flag which is an exploit.
You really want to blame them for using AND reporting that?
I see what you are doing here.
I just tell you, who sits in a glass house should not throw stones. -
RE: Political Discussions on Discord
I agree with all points you mention. Political Discussions have no place in an official gaming forum/chat.
But this one I consider also as not approbiate:
@THH said in Political Discussions on Discord:about how fat some mothers are
It is mean to call mothers fat.
Getting a baby left sometimes more kilos on a woman, no mother should get called fat, because it is respectless against woman and mothers.I know you just want to make a joke, but "Your Mother" jokes aren't nice at all.
You want to annoy a boy, but you insult a woman who gives the most precious thing in the world, namely life. -
RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
A new Update:
We built 3 new houses on new intown Playerhouses.
Each of them are 4x4 L Shaped houses, worth 100 Prestige.
An hour ago we had 1300 Prestige, now i am looking to the townhall and there are just 1225 left:All in all the town has:
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Townhall
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Tavern
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Bank
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Marketplace
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3x Shrine
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Workshop
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Tailor
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Blacksmith
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Carpenter
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Magic Shop
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and 4 Playerhouses 4x4 L Shaped
(the small house earlier mentioned got abandoned to get moved to a bigger plot)
We should have at least 1400 Prestige now.
Count is 1225. -
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RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
Update:
Yesterday (before the patch) one of our Citizen was building a house, 100 Prestige worth. Our Town Prestige was indeed raising to 1100 with that.
Today I was looking to the townhall and we are again just at 1000 Prestige.
We stuck for this reason again at Rank 7.Town FarFarAway, todays statistic:
Blue Plot was added when we had 1000 Prestige, a Rustic 4x4 L shaped house, 100 Prestige worth.
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[Raid] Not possible to approve Defender application!
I can't approve any Defender applications.
If i click on the green arrow, nothing happens.With that the raid defending is just not possible.
Since just 2 Vice-Governors are participating into the raid and they will accepted by default, we will have to defend the town with 2 People alone?I hope this raid will not get performed, till the Siege System is fixed.
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[Prestige] Towns prestige is stucking, decaying and counting wrong
Our town Prestige stucks at 1000, so we can't rank up over rank 7.
I don't know, if this is intended or what exactly is wrong, but once we reached 1000 Prestige no prestige is added anymore.
We have several public buildings that counts each 100 Prestige.
Adding one more don't add 100 to the towns Prestige.
A small house we have on one of our personal claims within the town, it should count 50.
The Storage Bins should not give prestige anymore, that I understand, even it gave in the past 50 each.
But however I count the placed buildings, I never can do the math to 1000.At the Picture, the two blue marked buildings i added, first the Storage, where we didn't got Prestige, as expected.
Then a second Statue, but again no added Prestige.
The red marked one is the small house, that should count 50.
If I just count the buildings without the blue marked ones and without the storages, it should have 1050 and not 1000.
After building the second Statue, it should have at least 1150.Edit: additional screenshot of the town overview:
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[Raid Time] Primetime EU for raided Town gets ignored, Timeframe of Raid is US time
Like in the last longer Alpha Phase, the towns Prime-Time of the raided Town is ignored again.
We was setting our Prime-Time to EU, and it says the time of raids will be within this Prime Time:
But the Raid Time is based on US Prime Time:
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RE: Migration Disaster
@Xulu did you got a key with a Minus in it? For me it was like this, just remove the Minus and try again.
That the pack isn't showing up at Gamigo/Glyph seems to be normal. My Kickstarterpack isn't showed either, noone of the older packs showing up there. Seems like we don't own the game at all from side of Gamigo.
But you are able to join the game and ingame all is working as intended, means per example the Governor stuff is working for us.
They surely will fix that not showing purchased pack content on your Glyph account later.
And i am agreeing with you, the whole Migration was a big mess.
They should have done it way before the Beta started, to make sure all is working for everyone. -
RE: Crop theft WHY?
@dracokalen I can understand your problem well.
We also experienced that the first days. Because you never can be sure, if not someone is sneaking in. The account names with no relation to the character names, makes it not better.
We suggested to change that several times in the past.And of course it does not help if others try to tell you "Don't let other people in your town as a citizen than your Guildies." Because even a guild mate can just be there as a sneaky and backstabbing person.
I am totally with you, to have at least two different permissions (separated from the Vice Governors who always should have all permissions) you can set for your Citizen. One for very trusted Citizen and one for new/normal Citizen. Then you would be able to set per example access to your fields just for trusted Citizen.
There are always people who just work for their own profit and don't understand, that if a town get robbed of their Crops, they won't be able to rank up. So it will be a lose-lose for everyone in your town.
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[Nation] Leaving not possible
Since there is a bug with a created Nation from Aerhen and accidentially/unintendet inviting of someone from Myr, we wanted to leave that Nation again.
But leaving is not possible.
If i click on Leaving, nothing happens. -
[Town] Socketing Table not placeable because of removed Gemcutting
I don't know, if the Socketing Table is still a thing since the Crafting got changed entirely.
The Blueprint is still available, but it can't be placed since it needs Gemcutting. Gemcutting got removed from the TechTree, so no chance to research that.